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IDProjectCategoryLast Update
0020176AI War 2Gameplay IdeaApr 18, 2019 1:40 pm
ReporterChris_McElligottPark Assigned ToRocketAssistedPuffin  
Status resolvedResolutionfixed 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020176: Need to redo the following ships with new abilities.
DescriptionFleetships:
SpaceTank
SpacePlane
SentinelFrigate
Raider
GrenadeLauncher
AutocannonMinipod
ArmorShip
Eyebot

Turrets:
PlasmaTurret
BeamCannon
MissileTurret
LaserTurret
FlakTurret

Guardians:
LaserGuardian
StealthGuardian
MissileGuardian
WidowGuardian (needs secondary thing to make it more than just a Spider)
FlakGuardian

Guard Posts:
NeedlerGuardPost
ArachnidGuardPost
MissileGuardPost
LaserGuardPost
StealthGuardPost -- does not have cloaking anyway!
TagsNo tags attached.

Relationships

child of 0020153 feature for later Big list of linked ship mechanics we find interesting. 

Activities

Chris_McElligottPark

Sep 6, 2018 11:07 am

administrator   ~0049025

Original list:

Fleetships:
SpaceTank
SpacePlane
SentinelFrigate
Raider
GrenadeLauncher
AutocannonMinipod
ArmorShip
Eyebot
MultiNeedlerCorvette

Turrets:
PlasmaTurret
BeamCannon
MissileTurret
LaserTurret
FlakTurret
NeedlerTurret

Guardians:
LaserGuardian
StealthGuardian
MissileGuardian
WidowGuardian (needs secondary thing to make it more than just a Spider)
FlakGuardian

Guard Posts:
NeedlerGuardPost
ArachnidGuardPost
MissileGuardPost
LaserGuardPost
StealthGuardPost -- does not have cloaking anyway!

RocketAssistedPuffin

Sep 6, 2018 11:08 am

reporter   ~0049026

I gave the Space Plane in a balance test (before volunteer dev) a 50% reduction to damage taken beyond its range, as a form of dampening from Classic. Not in release.
Space Tank I gave in the official version the bonus to thicker hulls like Assault Starships - Same with Needlers.
Raiders I made immune to most slows, like Classic.

You're free of course to change those with newer things. I wasn't sure what exactly was going on with the procedural generation, though.

A note on the Widow: Paralysis isn't used yet I think - nobody has it yet it's on your mechanics documentation page. Multishot (like MLRS), low damage with small paralysis?

Chris_McElligottPark

Sep 6, 2018 11:54 am

administrator   ~0049044

Space Plane: sounds good, I was intending that sort of thing for that ship. Can you add that to the release?
Space Tank is a good start, I need another ability in there for it, though.
Raiders sound good, though I need to also create a pass-through-forcefield option for them.

For the widow, paralysis and multi-shot sounds great! Can you set that up and the space plane, too?
base_paralysis_seconds_per_shot (3 is good)
added_paralysis_seconds_per_shot_per_mark (1 is good)
paralysis_to_ships_mass_tx_less_than (smaller than starships, I'd say)

RocketAssistedPuffin

Sep 6, 2018 12:10 pm

reporter   ~0049049

Last edited: Sep 6, 2018 12:14 pm

I'll try it later on - minds been foggy today, hard to think. If it clears up in a few hours I'll definitely try to get them in.

Agreed on the Space Tank - too many units with that ability already.

EDIT: I see you've given that bonus vs hull thickness to Pike Turrets and Pike Corvettes. I like the names. Suppose the Corvettes are now doing the Space Tanks job, so yes, need a new thing for those.

Procedural traits are put on top of these?

Chris_McElligottPark

Sep 6, 2018 12:55 pm

administrator   ~0049052

No rush on it! Sorry to hear your mind is foggy. And yep, procedural traits would be aside from this.

Chris_McElligottPark

Sep 6, 2018 1:24 pm

administrator   ~0049053

Puffin, can you add this to the Sentinel Frigate? "Advanced Sensor Suite: Gives Scouting intel on neighbouring planets. (I found the bit of XML code that enables this and it works. Maybe a bit odd, but figure Classic had Sentinel Frigates with their Warp Detection. I hope to possibly put this as a unique seeded structure you can capture. Restrict to larger ships?)"

If that doesn't show properly on the GUI after addition, please let me know how you did it, heh. Also I guess scout starships should get this!

RocketAssistedPuffin

Sep 6, 2018 1:33 pm

reporter   ~0049054

Adding it to the list then. It...I believe is actually on the Home Command Station, but it's set to false.

Chris_McElligottPark

Sep 6, 2018 1:52 pm

administrator   ~0049057

Oh! Okay, then. That's funny.

RocketAssistedPuffin

Sep 6, 2018 2:32 pm

reporter   ~0049060

On the Widow - you want this as a separate unit with that weapon, leaving the Spider alone?

RocketAssistedPuffin

Sep 6, 2018 2:47 pm

reporter   ~0049062

Last edited: Sep 6, 2018 2:52 pm

The Frigates now have their sensor ability - except it instantly scouts the whole galaxy. I can still put it in though. I'll see if I can fix that.

EDIT: Doesn't seem so...it shows in the ships UI however, so it works just fine other than that galaxy bit.

Chris_McElligottPark

Sep 6, 2018 3:05 pm

administrator   ~0049063

For the widow, I'd like that to be on the WidowGuardian alone and leave the spiders alone. For the fleetship spiders, let's not mess with those at all.

Cool on the sensors with the ships, thanks for that -- I think I know what that is. I can fix it once you check in that change.

RocketAssistedPuffin

Sep 6, 2018 3:22 pm

reporter   ~0049067

Checked it in. I ask about the Spider because there's only one of them in the game. Weirdly, it's named Widow in the files, it uses a model called Widow, yet is called Spider and uses Spider effects. I'll make a new one then and bung it in, while correcting the name of that thing (not the display).

Chris_McElligottPark

Sep 6, 2018 4:18 pm

administrator   ~0049070

In fleetships, we have:
<entity graphicsdone="true" name="Spider"
In guardians we have:
<entity graphicsdone="true" name="WidowGuardian"

We want to change the latter, but not the former.

RocketAssistedPuffin

Sep 6, 2018 4:40 pm

reporter   ~0049072

Last edited: Sep 6, 2018 4:43 pm

I've added it in - I should've been clearer on the Guardians.

There was a Spider Guardian unit in there, described as such, named as such, and acts as such, but has the internal name of WidowGuardian, and uses the model of a WidowGuardian.

There was no actual, ingame Widow at all. This is what confused me there and meant by "only one of them in the game", meaning only the Spider.

It's done now though.

EDIT: Rereading it, it...now seems like you wanted the one Guardian in there to become the current Widow, but...I've actually created a new one entirely. By saying leave the Spiders alone I thought you were meaning the Spider Guardian! Woops.

Chris_McElligottPark

Sep 6, 2018 4:47 pm

administrator   ~0049073

Ohhh! Okay, now that makes sense. Thanks! And anyhow, that's just fine, both is fine with me. :)

Chris_McElligottPark

Apr 18, 2019 1:40 pm

administrator   ~0051108

Puffin has been killing it. All done.

Issue History

Date Modified Username Field Change
Sep 6, 2018 10:54 am Chris_McElligottPark New Issue
Sep 6, 2018 10:54 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 6, 2018 10:54 am Chris_McElligottPark Status new => assigned
Sep 6, 2018 10:55 am Chris_McElligottPark Relationship added child of 0020153
Sep 6, 2018 11:07 am Chris_McElligottPark Note Added: 0049025
Sep 6, 2018 11:07 am Chris_McElligottPark Description Updated
Sep 6, 2018 11:08 am RocketAssistedPuffin Note Added: 0049026
Sep 6, 2018 11:54 am Chris_McElligottPark Note Added: 0049044
Sep 6, 2018 12:10 pm RocketAssistedPuffin Note Added: 0049049
Sep 6, 2018 12:14 pm RocketAssistedPuffin Note Edited: 0049049
Sep 6, 2018 12:55 pm Chris_McElligottPark Note Added: 0049052
Sep 6, 2018 1:24 pm Chris_McElligottPark Note Added: 0049053
Sep 6, 2018 1:33 pm RocketAssistedPuffin Note Added: 0049054
Sep 6, 2018 1:52 pm Chris_McElligottPark Note Added: 0049057
Sep 6, 2018 2:32 pm RocketAssistedPuffin Note Added: 0049060
Sep 6, 2018 2:47 pm RocketAssistedPuffin Note Added: 0049062
Sep 6, 2018 2:52 pm RocketAssistedPuffin Note Edited: 0049062
Sep 6, 2018 3:05 pm Chris_McElligottPark Note Added: 0049063
Sep 6, 2018 3:22 pm RocketAssistedPuffin Note Added: 0049067
Sep 6, 2018 4:18 pm Chris_McElligottPark Note Added: 0049070
Sep 6, 2018 4:40 pm RocketAssistedPuffin Note Added: 0049072
Sep 6, 2018 4:43 pm RocketAssistedPuffin Note Edited: 0049072
Sep 6, 2018 4:47 pm Chris_McElligottPark Note Added: 0049073
Apr 18, 2019 1:40 pm Chris_McElligottPark Assigned To Chris_McElligottPark => RocketAssistedPuffin
Apr 18, 2019 1:40 pm Chris_McElligottPark Status assigned => resolved
Apr 18, 2019 1:40 pm Chris_McElligottPark Resolution open => fixed
Apr 18, 2019 1:40 pm Chris_McElligottPark Fixed in Version => BETA 0.850 The Arrival of Fleets
Apr 18, 2019 1:40 pm Chris_McElligottPark Note Added: 0051108