View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024529 | AI War 2 | Gameplay Idea | Mar 10, 2021 10:08 am | Mar 10, 2021 11:32 am | |
Reporter | Sigma7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.754 Buffs And Bugfixes | ||||
Fixed in Version | Beta 2.755 Hotfixes | ||||
Summary | 0024529: Science respec allows scrapping critical ships | ||||
Description | It's expected that you can't scrap flagships, pressing delete will simply say that you can't scrap them. If you instead use hacking to refund science, you manage to scrap them as demonstrated by the attached save. More likely, it might be unintentional because unique flagships tend to have a powerful weapon or ability as well as taking longer to repair. | ||||
Tags | No tags attached. | ||||
related to | 0024507 | resolved | Chris_McElligottPark | Artillery Golem overpowered |
related to | 0024481 | resolved | Chris_McElligottPark | Home command station disappeared |
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Also, if this bug is fixed, you'll need to look at 24507 in order to prevent that artillery golem from getting free deep strikes. |
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Thanks! * Fixed an issue that has been around since we introduced tech refunds (apparently). If your marking-down of a ship that is damaged would cause it to die, that now will just cause it to be at 1 HP remaining, instead. ** This was actually bypassing ships that normally are only cripple-only and causing them to disappear, leading to entire fleets disappearing. It could also cause your home command station to disappear without a trace without you losing the game. ** All of these are directly fixed. * Also fixed things up in general so that any ship that is crippled won't ever be deleted even if it's health is 0 or lower for some reason. It will just go to 1 health. ** This doesn't affect permadeath options, which still let them die. * For player king units and command stations in general, if those are for some reason at or below 0 health at a random time, they just move to 1 health now. ** These still are very much killable, but they die when they are actually shot or damaged in some way, or when a scrap command is issued. Not ever a "well, I see I have zero health for some reason, so I'll just be dying now." ** This sort of thing could have actually happened from things like us or modders adjusting balance numbers in the xml to have lower health, and then damaged command stations or kings just kill themselves on save load. That had not happened yet, but we were aware it was the sort of thing that could. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2021 10:08 am | Sigma7 | New Issue | |
Mar 10, 2021 10:08 am | Sigma7 | File Added: 20210310095431_1.jpg | |
Mar 10, 2021 10:08 am | Sigma7 | File Added: scrap.zip | |
Mar 10, 2021 10:09 am | Sigma7 | Relationship added | related to 0024507 |
Mar 10, 2021 10:10 am | Sigma7 | Note Added: 0060725 | |
Mar 10, 2021 10:19 am | Chris_McElligottPark | Relationship added | related to 0024481 |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Fixed in Version | => Beta 2.755 Hotfixes |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Note Added: 0060727 |