Viewing Issues 23201 - 23250 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0006165 
[Valley 1]  Bug - Gameplay
Cannot enter room.tigersfanFeb 26, 2012
 00058943
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cloaking guardians
considering
zharmadFeb 25, 2012
 00040965
[Valley 1]  Gameplay Idea
Bosses drop lootNenadFeb 25, 2012
 00061584
[Valley 1]  Graphical Bug
Jumping always clockwiseTollFeb 25, 2012
 00061633
[Valley 1]  Gameplay Idea
Holding up would trigger double/triple-jumpTollFeb 25, 2012
 000260116
[AI War 1 / Classic]  Bug - Other
Units shooting beyond their range?
resolved (keith.lamothe)
Draco18sFeb 25, 2012
 00061601
[Valley 1]  Bug - Gameplay
You don't stand on top of cardboard boxes, but rather a bit further downTollFeb 25, 2012
 00056772
[AI War 1 / Classic]  Bug - Gameplay
Spirecraft and fleets move at incorrect lowest-denominator speed involving speed boosts
resolved (keith.lamothe)
Spikey00Feb 25, 2012
 00061276
[AI War 1 / Classic]  Bug - Gameplay
Ion Blaster does not group-move at the correct speed
resolved (keith.lamothe)
HellishFiendFeb 25, 2012
 00061573
[Valley 1]  Bug - Gameplay
Swamp cave depth 10OralordosFeb 25, 2012
 00030182
[AI War 1 / Classic]  Bug - Other
Fallen Spire, Transports, and Saving
resolved (keith.lamothe)
ArcDMFeb 25, 2012
 00061561
[Valley 1]  Suggestion - Room Ideas/Complaints
Underground underwater buildingsUnderfotFeb 25, 2012
 00057802
[Valley 1]  Graphical Bug
Ducking while miniaturized sinks into the groundBobTheJanitorFeb 25, 2012
 00060722
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
CTRL option: allow scout starships and cloak starships to be selected as military ships
considering
Spikey00Feb 25, 2012
 0006150 
[Valley 1]  Graphical Bug
Strange cave areaHyfrydleFeb 25, 2012
 000573010
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Logistic stations => boost turret ranges and nullify enemy radar damp
considering
Spikey00Feb 25, 2012
 00061006
[Valley 1]  Bug - Room Issues
Too many crates in basementsjerithFeb 25, 2012
 0005279 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
minefield booster
considering
motaiFeb 25, 2012
 00061281
[Valley 1]  Bug - Monster Behavior
Fairies in Stealth Assassination MissionsTerrazielFeb 24, 2012
 00061411
[Valley 1]  Bug - Gameplay
Decoy fireworks don't work.tigersfanFeb 24, 2012
 00061253
[Valley 1]  Graphical Bug
Energy Pulse not drawing correctlyArmanantFeb 24, 2012
 00061072
[Valley 1]  Bug - Room Issues
Background wall not displaying behind crates in underground boss room.khadgarFeb 24, 2012
 00061094
[Valley 1]  GUI
Regression - movement directed keyboard aiming no longer working
closed (keith.lamothe)
BluddyFeb 24, 2012
 00056503
[Valley 1]  Bug - Monster Behavior
flying dragon got stucktbogueFeb 24, 2012
 00059611
[Valley 1]  Bug - Monster Behavior
Dragons breath spawns outside of room.tigersfanFeb 24, 2012
 00060851
[Valley 1]  Bug - Gameplay
Urban Predator parts go through wallsTollFeb 24, 2012
 00055702
[Valley 1]  Suggestion - UI Ideas
clickable new spell descriptionstbogueFeb 24, 2012
 0006144 
[Valley 1]  Bug - Gameplay
Found buggy underground room
closed
DizzardFeb 24, 2012
 0006142 
[Valley 1]  Bug - Room Issues
Underground level architecture garbled
closed
EntorwellianFeb 24, 2012
 00059714
[Valley 1]  Suggestion - Room Ideas/Complaints
Strange lava
resolved (tigersfan)
martyn_van_burenFeb 24, 2012
 00059801
[Valley 1]  Gameplay Issue
Issues with Lava in Ice Age BuildingsTerrazielFeb 24, 2012
 0006138 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Shield Inhibitor Starship
considering
Eternaly_LostFeb 24, 2012
 00061344
[Valley 1]  Graphical Bug
Windowed mode doesn't remember positionPenumbraFeb 24, 2012
 00047692
[Valley 1]  Suggestion
Centre screen on player when inventory is openPattyGFeb 24, 2012
 0006135 
[Valley 1]  Suggestion - UI Ideas
Option window check boxes difficult to see (color blind)PenumbraFeb 24, 2012
 00054884
[Valley 1]  Suggestion - UI Ideas
Make vertical parallax relative to character, not ground levelGrimerXFeb 24, 2012
 00060625
[Valley 1]  Graphical Bug
Uninteresting Wasteland still has parallax issuesBluddyFeb 24, 2012
 00061331
[Valley 1]  Suggestion - Balancing Issues
Rewards for lava escape too smallOralordosFeb 24, 2012
 0006132 
[Valley 1]  Suggestion - UI Ideas
Hotkey request: switch ability bar
considering
amonchakadFeb 24, 2012
 0006130 
[Valley 1]  Suggestion - UI Ideas
Casting spells at mouse cursor instead of target
considering
amonchakadFeb 24, 2012
 0006129 
[Valley 1]  Bug - Room Issues
(lesser?) teleport and ladders.amonchakadFeb 24, 2012
 0006123 
[Valley 1]  Suggestion - UI Ideas
Inventory Quickbar to display mapped keys for slot quick use on mouse over
considering
eRe4s3rFeb 24, 2012
 00061311
[Valley 1]  Suggestion - Balancing Issues
Penalty upon character death?amonchakadFeb 24, 2012
 00061172
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
CTRL option: auto-target Neinzul clusters
considering
Spikey00Feb 24, 2012
 0006118 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
CTRL option: auto-target Neinzul clusters
closed
Spikey00Feb 24, 2012
 0006116 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Some mercenary ships are missing the "10x expensive than normal counterpart" tag
assigned (keith.lamothe)
Spikey00Feb 24, 2012
 0006115 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
For minor factions descriptions: include a summary of difficulty implications
considering
Spikey00Feb 24, 2012
 0006114 Z Trader Desc.: "Providing Special Ships"
assigned (keith.lamothe)
Spikey00Feb 24, 2012
 00061131
[Valley 1]  Suggestion - Mission Ideas
Additional Escape mission ideas
considering
ItchykobuFeb 24, 2012
 00061032
[Valley 1]  Bug - Room Issues
Some entities are spawning outside the playable room area.
closed
khadgarFeb 24, 2012