View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011524 | Skyward Collapse | Suggestion | May 16, 2013 6:10 pm | May 20, 2013 8:10 pm | |
Reporter | windgen | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .815 | ||||
Fixed in Version | .950 | ||||
Summary | 0011524: Hotkey to show/hide unit healthbars and repair countdowns without needing to hover | ||||
Description | I think the game's main view should optionally show repair countdowns for buildings and healthbars for units. It may make the view less aesthetic and more cluttered, and may overwhelm newcomers, but it's much easier to understand the strategic situation if you don't have to hover to get this information. So there should be a hotkey which toggles the display of this information on and off. If you implement unit healthbars, the auto-heal amount should also be included in the healthbar (perhaps a different color, or perhaps a small marker where the healthbar will be after one turn of healing). | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0011495 | resolved | Chris_McElligottPark | Healthbar pop up when a building is hit |
related to | 0011211 | resolved | Chris_McElligottPark | Healthbars on units |
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Either this or permanently visible unit health bars, with building health popping up on building being attacked. Your idea also covers the possibility of a repair-countdown, although it does require an extra keybind. Edit: actually this idea doesn't cover building healthbars and they couldn't really be present on the toggle switch as it would be an eyesore. So, the idea of a building health pop-up on attack (related idea) seems good to me, possibly also in conjunction with your idea. Actually, another idea, only buildings with damaged health bars could be included in the toggle, which would decrease the visual clutter massively while still allowing you to survey any buildings that are in trouble (but not yet quite in need of repair). |
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Thanks! * Buildings that are damaged now show a big health bar, and units that are damaged now show a little health bar. ** This actually adds a surprising amount to the game, because now the damage that units take can be represented this way rather than those stupid popup messages all over the place (although you can toggle them back on if you really like them). ** This also makes it much easier to tell which buildings to repair, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 16, 2013 6:10 pm | windgen | New Issue | |
May 17, 2013 11:42 am | Pepisolo | Note Added: 0032316 | |
May 17, 2013 11:43 am | Pepisolo | Relationship added | related to 0011495 |
May 17, 2013 11:43 am | Pepisolo | Relationship added | related to 0011211 |
May 17, 2013 11:59 am | Pepisolo | Note Edited: 0032316 | |
May 17, 2013 12:00 pm | Pepisolo | Note Edited: 0032316 | |
May 17, 2013 12:00 pm | Pepisolo | Note Edited: 0032316 | |
May 17, 2013 4:12 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 17, 2013 4:12 pm | tigersfan | Status | new => considering |
May 17, 2013 4:12 pm | tigersfan | Description Updated | |
May 20, 2013 8:10 pm | Chris_McElligottPark | Note Added: 0032496 | |
May 20, 2013 8:10 pm | Chris_McElligottPark | Status | considering => resolved |
May 20, 2013 8:10 pm | Chris_McElligottPark | Fixed in Version | => .950 |
May 20, 2013 8:10 pm | Chris_McElligottPark | Resolution | open => fixed |
May 20, 2013 8:10 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |