View Issue Details

IDProjectCategoryLast Update
0012671Bionic DuesBug - GameplaySep 29, 2013 1:04 am
ReporterWinge Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.919 
Fixed in Version0.926 
Summary0012671: Bot not moving
DescriptionI'm not sure why, but that ThunderBot will not move towards me, even though he's alerted.

Edit: doesn't attack when I move into range either...
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

related to 0012753 resolvedkeith.lamothe Virused bots can clear out enemies with impunity 

Activities

Winge

Sep 24, 2013 12:41 am

reporter  

BotNotMoving.save (102,282 bytes)

Chris_McElligottPark

Sep 25, 2013 11:42 am

administrator   ~0034045

Thanks!

* Robots are now able to move through and destroy false walls like they do cover objects. This solves a number of issues where the bots would seem to just be sitting there uselessly and strangely inert if their preferred target was on the wrong side of a wall. It could also cause performance issues in some cases where a lot of robots were alerted on the other side of a false wall from a player.

Winge

Sep 28, 2013 10:59 am

reporter  

NoBotMovement.save (126,426 bytes)

Winge

Sep 28, 2013 11:01 am

reporter   ~0034250

Getting another weird case of this. In the "NoBotMovement" save, the EMP Bots and Avalanche Bots (with someone next to them, of course) are unwilling to approach. Might be the fuel tank ready to blow >D

Winge

Sep 28, 2013 11:14 am

reporter  

NoBotMovement2.save (122,005 bytes)

Winge

Sep 28, 2013 11:14 am

reporter   ~0034251

Lazy Hunter Bots. Added another save.

keith.lamothe

Sep 28, 2013 4:33 pm

administrator   ~0034256

@Winge: in your save, amusingly enough, the hunters are trying to go after the sentry to the north.

Yea, that sentry.

The one they'd need to go about halfway around the map to reach.

So far, in fact, that their pathfinding gives up the struggle about halfway, and they just sit there :)

keith.lamothe

Sep 28, 2013 5:44 pm

administrator   ~0034257

For 0.926:

* Fixed a bug where a bot could select a target that was close enough "as the crow flies" (if crows flew through solid walls at least) but too far away as the wolf runs (if wolves had laser beams), leading to the bot just sitting there because it could not path to its target. Despite another target being within range in both senses.

Thanks :)

Issue History

Date Modified Username Field Change
Sep 24, 2013 12:41 am Winge New Issue
Sep 24, 2013 12:41 am Winge File Added: BotNotMoving.save
Sep 24, 2013 12:42 am Winge Description Updated
Sep 25, 2013 9:12 am tigersfan Internal Weight => Major Problem
Sep 25, 2013 9:12 am tigersfan Assigned To => Chris_McElligottPark
Sep 25, 2013 9:12 am tigersfan Status new => assigned
Sep 25, 2013 11:42 am Chris_McElligottPark Note Added: 0034045
Sep 25, 2013 11:42 am Chris_McElligottPark Status assigned => resolved
Sep 25, 2013 11:42 am Chris_McElligottPark Fixed in Version => 0.921
Sep 25, 2013 11:42 am Chris_McElligottPark Resolution open => fixed
Sep 28, 2013 10:59 am Winge File Added: NoBotMovement.save
Sep 28, 2013 11:01 am Winge Note Added: 0034250
Sep 28, 2013 11:01 am Winge Status resolved => feedback
Sep 28, 2013 11:01 am Winge Resolution fixed => reopened
Sep 28, 2013 11:14 am Winge File Added: NoBotMovement2.save
Sep 28, 2013 11:14 am Winge Note Added: 0034251
Sep 28, 2013 11:14 am Winge Status feedback => assigned
Sep 28, 2013 4:33 pm keith.lamothe Note Added: 0034256
Sep 28, 2013 5:44 pm keith.lamothe Note Added: 0034257
Sep 28, 2013 5:44 pm keith.lamothe Status assigned => resolved
Sep 28, 2013 5:44 pm keith.lamothe Fixed in Version 0.921 => 0.926
Sep 28, 2013 5:44 pm keith.lamothe Resolution reopened => fixed
Sep 29, 2013 1:04 am Histidine Relationship added related to 0012753