View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012753 | Bionic Dues | Bug - Gameplay | Sep 29, 2013 1:04 am | Sep 30, 2013 5:27 pm | |
Reporter | Histidine | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.925 | ||||
Fixed in Version | 0.928 | ||||
Summary | 0012753: Virused bots can clear out enemies with impunity | ||||
Description | A bit hard to explain, so I've just attached a save and steps to reproduce. Follow the virused CommandBot, staying far enough away that it's considered close enough to your exo to move that turn while the enemies aren't. The CommandBot will shoot your enemies and clear them out without fear of retaliation. This works particularly well with the MastermindBot/CommandBot/LeaderBot, due to having 999 ammo. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
related to | 0012671 | resolved | Chris_McElligottPark | Bot not moving |
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I thought that enemy bots were supposed to fire at virused bots, like how they fire at Razorbots? |
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I think the issue is that enemy bots only act when within 20 tiles of you, but "allied" bots or turrets are not subject to this limitation. Therefore, the "allied" bot will be exactly 20 tiles away and shoot at enemies farther away, but the 'enemies farther away' will not react at all because they aren't close enough to the player. In other words >AllyBot - Distance from player = 19, therefore fire! >EnemyBot - Distance from player = 20, therefore do not receive an action Easy fix would be to remove the 20 tile limitation to action, but I'm sure that is there for a reason. |
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For 0.928: * Removed the rules about bots never reacting to an exo beyond X range (even when alerted) since they were creating various tricky edge cases with virus'd bots being able to fire on totally inert targets, enemy bots seemingly-inexplicably standing still despite being alert and having a path to the player, etc. The rules being removed here were really only to make the multiplayer model feel right, and that didn't exactly work anyway. Thanks :) |
Date Modified | Username | Field | Change |
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Sep 29, 2013 1:04 am | Histidine | New Issue | |
Sep 29, 2013 1:04 am | Histidine | File Added: BD_VirusedBotSploit.save | |
Sep 29, 2013 1:04 am | Histidine | Relationship added | related to 0012671 |
Sep 29, 2013 2:03 am | Misery | Note Added: 0034266 | |
Sep 30, 2013 2:02 am | keith.lamothe | Assigned To | => keith.lamothe |
Sep 30, 2013 2:02 am | keith.lamothe | Status | new => assigned |
Sep 30, 2013 2:02 am | keith.lamothe | Internal Weight | => Major Problem |
Sep 30, 2013 2:53 am | khadgar | Note Added: 0034293 | |
Sep 30, 2013 5:27 pm | keith.lamothe | Note Added: 0034323 | |
Sep 30, 2013 5:27 pm | keith.lamothe | Status | assigned => resolved |
Sep 30, 2013 5:27 pm | keith.lamothe | Fixed in Version | => 0.928 |
Sep 30, 2013 5:27 pm | keith.lamothe | Resolution | open => fixed |