View Issue Details

IDProjectCategoryLast Update
0012753Bionic DuesBug - GameplaySep 30, 2013 5:27 pm
ReporterHistidine Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.925 
Fixed in Version0.928 
Summary0012753: Virused bots can clear out enemies with impunity
DescriptionA bit hard to explain, so I've just attached a save and steps to reproduce.

Follow the virused CommandBot, staying far enough away that it's considered close enough to your exo to move that turn while the enemies aren't. The CommandBot will shoot your enemies and clear them out without fear of retaliation.

This works particularly well with the MastermindBot/CommandBot/LeaderBot, due to having 999 ammo.
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

related to 0012671 resolvedChris_McElligottPark Bot not moving 

Activities

Histidine

Sep 29, 2013 1:04 am

reporter  

BD_VirusedBotSploit.save (88,619 bytes)

Misery

Sep 29, 2013 2:03 am

reporter   ~0034266

I thought that enemy bots were supposed to fire at virused bots, like how they fire at Razorbots?

khadgar

Sep 30, 2013 2:53 am

reporter   ~0034293

I think the issue is that enemy bots only act when within 20 tiles of you, but "allied" bots or turrets are not subject to this limitation. Therefore, the "allied" bot will be exactly 20 tiles away and shoot at enemies farther away, but the 'enemies farther away' will not react at all because they aren't close enough to the player.

In other words

>AllyBot - Distance from player = 19, therefore fire!
>EnemyBot - Distance from player = 20, therefore do not receive an action

Easy fix would be to remove the 20 tile limitation to action, but I'm sure that is there for a reason.

keith.lamothe

Sep 30, 2013 5:27 pm

administrator   ~0034323

For 0.928:

* Removed the rules about bots never reacting to an exo beyond X range (even when alerted) since they were creating various tricky edge cases with virus'd bots being able to fire on totally inert targets, enemy bots seemingly-inexplicably standing still despite being alert and having a path to the player, etc. The rules being removed here were really only to make the multiplayer model feel right, and that didn't exactly work anyway.

Thanks :)

Issue History

Date Modified Username Field Change
Sep 29, 2013 1:04 am Histidine New Issue
Sep 29, 2013 1:04 am Histidine File Added: BD_VirusedBotSploit.save
Sep 29, 2013 1:04 am Histidine Relationship added related to 0012671
Sep 29, 2013 2:03 am Misery Note Added: 0034266
Sep 30, 2013 2:02 am keith.lamothe Assigned To => keith.lamothe
Sep 30, 2013 2:02 am keith.lamothe Status new => assigned
Sep 30, 2013 2:02 am keith.lamothe Internal Weight => Major Problem
Sep 30, 2013 2:53 am khadgar Note Added: 0034293
Sep 30, 2013 5:27 pm keith.lamothe Note Added: 0034323
Sep 30, 2013 5:27 pm keith.lamothe Status assigned => resolved
Sep 30, 2013 5:27 pm keith.lamothe Fixed in Version => 0.928
Sep 30, 2013 5:27 pm keith.lamothe Resolution open => fixed