View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015147 | The Last Federation | Bug - Gameplay | May 14, 2014 2:02 am | May 20, 2014 6:23 pm | |
Reporter | zharmad | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.018 (Treasure Trove) | ||||
Fixed in Version | 1.021 (Of Armadas And Outposts) | ||||
Summary | 0015147: Change splinter attack resolve mechanics (EDITED FROM: Evuck armadas auto-die soon after completion) | ||||
Description | Now, I need a button that allows me to attack those splinter factions ON MY OWN. I can do it. ;) = = = (OLD) In this save, I have had the Evucks sit on zero armadas over the last couple of years. Stopped a few wars against them, and also tried to help them to build more. Each time one appears, they seem to die in the next month automatically without war and without moving to another planet. There are no existing wars between evucks and others, and this is breaking their race. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0015149 | resolved | keith.lamothe | Splinter factions totally OP |
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The current event in that planet is Splinter attack ,you cant help this event if theres no ships left |
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You must do the friendly help defend Splinter attack quest before all those ship destroy,so now you have to wait for 40 months.I suggest you move your mouse to the icon to see what is a Splinter attack |
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Lol what? There used to be a big event icon to tell players that there's a splinter attack going on. Where are those hostile armada? :P |
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But I suspect Splinter attack now wont last too long I dont know why your save last 40 months(usually 10-20 months) But to decrease the chance of Splinter attack please increase your public order |
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What I need is an attack armada on my own button for that event. :P Now I have to dispatch until they build one fleet, and then resolve it, I think... |
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For 1.021: * The splinter faction attack event no longer does silent damage to the power of local armadas, but instead spawns (or enlarges) a pirate fleet attacking the planet, that then follows normal rules. Thanks :) |
Date Modified | Username | Field | Change |
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May 14, 2014 2:02 am | zharmad | New Issue | |
May 14, 2014 2:02 am | zharmad | File Added: game01.save | |
May 14, 2014 2:03 am | zharmad | Severity | minor => major |
May 14, 2014 2:03 am | zharmad | File Added: Screenshot_2014_05_14_07_59_38.png | |
May 14, 2014 2:13 am | timfortress | Note Added: 0038031 | |
May 14, 2014 2:16 am | timfortress | Note Added: 0038032 | |
May 14, 2014 2:17 am | timfortress | Severity | major => trivial |
May 14, 2014 2:19 am | zharmad | Note Added: 0038034 | |
May 14, 2014 2:19 am | timfortress | Note Added: 0038035 | |
May 14, 2014 2:22 am | zharmad | Summary | Evuck armadas auto-die soon after completion => Change splinter attack resolve mechanics (EDITED FROM: Evuck armadas auto-die soon after completion) |
May 14, 2014 2:22 am | zharmad | Description Updated | |
May 14, 2014 2:23 am | zharmad | Note Added: 0038036 | |
May 14, 2014 3:10 am | timfortress | Relationship added | related to 0015149 |
May 20, 2014 1:20 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 20, 2014 1:20 pm | Chris_McElligottPark | Status | new => assigned |
May 20, 2014 6:23 pm | keith.lamothe | Internal Weight | => New |
May 20, 2014 6:23 pm | keith.lamothe | Note Added: 0038226 | |
May 20, 2014 6:23 pm | keith.lamothe | Status | assigned => resolved |
May 20, 2014 6:23 pm | keith.lamothe | Fixed in Version | => 1.021 (Of Armadas And Outposts) |
May 20, 2014 6:23 pm | keith.lamothe | Resolution | open => fixed |