View Issue Details

IDProjectCategoryLast Update
0015147The Last FederationBug - GameplayMay 20, 2014 6:23 pm
Reporterzharmad Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.018 (Treasure Trove) 
Fixed in Version1.021 (Of Armadas And Outposts) 
Summary0015147: Change splinter attack resolve mechanics (EDITED FROM: Evuck armadas auto-die soon after completion)
DescriptionNow, I need a button that allows me to attack those splinter factions ON MY OWN.

I can do it. ;)

= = =
(OLD)
In this save, I have had the Evucks sit on zero armadas over the last couple of years.

Stopped a few wars against them, and also tried to help them to build more.
Each time one appears, they seem to die in the next month automatically without war and without moving to another planet.

There are no existing wars between evucks and others, and this is breaking their race.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0015149 resolvedkeith.lamothe Splinter factions totally OP 

Activities

zharmad

May 14, 2014 2:02 am

reporter  

game01.save (136,057 bytes)

zharmad

May 14, 2014 2:03 am

reporter  

timfortress

May 14, 2014 2:13 am

reporter   ~0038031

The current event in that planet is Splinter attack ,you cant help this event if theres no ships left

timfortress

May 14, 2014 2:16 am

reporter   ~0038032

You must do the friendly help defend Splinter attack quest before all those ship destroy,so now you have to wait for 40 months.I suggest you move your mouse to the icon to see what is a Splinter attack

zharmad

May 14, 2014 2:19 am

reporter   ~0038034

Lol what? There used to be a big event icon to tell players that there's a splinter attack going on. Where are those hostile armada? :P

timfortress

May 14, 2014 2:19 am

reporter   ~0038035

But I suspect Splinter attack now wont last too long I dont know why your save last 40 months(usually 10-20 months) But to decrease the chance of Splinter attack please increase your public order

zharmad

May 14, 2014 2:23 am

reporter   ~0038036

What I need is an attack armada on my own button for that event. :P

Now I have to dispatch until they build one fleet, and then resolve it, I think...

keith.lamothe

May 20, 2014 6:23 pm

administrator   ~0038226

For 1.021:

* The splinter faction attack event no longer does silent damage to the power of local armadas, but instead spawns (or enlarges) a pirate fleet attacking the planet, that then follows normal rules.

Thanks :)

Issue History

Date Modified Username Field Change
May 14, 2014 2:02 am zharmad New Issue
May 14, 2014 2:02 am zharmad File Added: game01.save
May 14, 2014 2:03 am zharmad Severity minor => major
May 14, 2014 2:03 am zharmad File Added: Screenshot_2014_05_14_07_59_38.png
May 14, 2014 2:13 am timfortress Note Added: 0038031
May 14, 2014 2:16 am timfortress Note Added: 0038032
May 14, 2014 2:17 am timfortress Severity major => trivial
May 14, 2014 2:19 am zharmad Note Added: 0038034
May 14, 2014 2:19 am timfortress Note Added: 0038035
May 14, 2014 2:22 am zharmad Summary Evuck armadas auto-die soon after completion => Change splinter attack resolve mechanics (EDITED FROM: Evuck armadas auto-die soon after completion)
May 14, 2014 2:22 am zharmad Description Updated
May 14, 2014 2:23 am zharmad Note Added: 0038036
May 14, 2014 3:10 am timfortress Relationship added related to 0015149
May 20, 2014 1:20 pm Chris_McElligottPark Assigned To => keith.lamothe
May 20, 2014 1:20 pm Chris_McElligottPark Status new => assigned
May 20, 2014 6:23 pm keith.lamothe Internal Weight => New
May 20, 2014 6:23 pm keith.lamothe Note Added: 0038226
May 20, 2014 6:23 pm keith.lamothe Status assigned => resolved
May 20, 2014 6:23 pm keith.lamothe Fixed in Version => 1.021 (Of Armadas And Outposts)
May 20, 2014 6:23 pm keith.lamothe Resolution open => fixed