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IDProjectCategoryLast Update
0016262Stars Beyond ReachSuggestionApr 23, 2015 5:11 pm
ReporterTheVampire100 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.801 
Summary0016262: Better crime management/crime cap
DescriptionI think that crime should have a maximum capacity. I had a save game (but unfortunately deleted it) where I had 2 million crime before I surrendered.
Since a single citicen cannot commit an infinite amount of crimes I think the capacity of crimes should be tied to the amount of citizens you have. This would make it also easier to handle crimes.
A big problem is, when things start to go wrong, buildings shut down, you loose even more influence/resources and more buildings shut down, leading to the downfall of the city.
With a crime cap tied to the population you can at least shift your staff so they fight first the crime before you target other priorities.
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related to 0016335 resolvedChris_McElligottPark Crimes of Opportunity are too high 

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Chris_McElligottPark

Apr 23, 2015 5:11 pm

administrator   ~0040177

Thanks!

* Drastically fixed up how the crime for crimes of opportunity and pollution scale up as city populations get very large. The scaling factor was previously very far off, which wasn't apparent back when disease was killing us really fast anyway.

Issue History

Date Modified Username Field Change
Apr 17, 2015 6:16 pm TheVampire100 New Issue
Apr 23, 2015 10:28 am ptarth Relationship added related to 0016335
Apr 23, 2015 5:11 pm Chris_McElligottPark Note Added: 0040177
Apr 23, 2015 5:11 pm Chris_McElligottPark Status new => resolved
Apr 23, 2015 5:11 pm Chris_McElligottPark Fixed in Version => 0.801
Apr 23, 2015 5:11 pm Chris_McElligottPark Resolution open => fixed
Apr 23, 2015 5:11 pm Chris_McElligottPark Assigned To => Chris_McElligottPark