View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016498 | Stars Beyond Reach | Bug - Gameplay | May 4, 2015 11:52 am | May 14, 2015 3:05 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809-0.810 | ||||
Fixed in Version | 0.820 (Flying Saucers) | ||||
Summary | 0016498: Disabled power status is preserved after bulldozing | ||||
Description | Disable a building, and then bulldoze it. Then build a new building on top of its remains, and the new building starts disabled. This persists even if you wait a turn after bulldozing to rebuild. I don't know if this would effect an AI building. | ||||
Tags | No tags attached. | ||||
duplicate of | 0016668 | resolved | keith.lamothe | Demolishing disabled building + new building on same hex = stalled construction |
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For 0.817: * Now when a building is destroyed the game is more aggressive about clearing data on that building "layer" so that another building occupying its place later doesn't inherit its shut-down status, etc. ** This may impact lots of other things unintentionally, we'll see, but in testing it was fine... well, after fixing the bit where it improperly cleared the self-destruct flag, anyway. Thanks :) |
Date Modified | Username | Field | Change |
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May 4, 2015 11:52 am | ptarth | New Issue | |
May 4, 2015 11:52 am | ptarth | File Added: 810 boarine trash games.save | |
May 13, 2015 3:10 am | ptarth | Relationship added | duplicate of 0016668 |
May 13, 2015 10:55 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 13, 2015 10:55 am | Chris_McElligottPark | Status | new => assigned |
May 14, 2015 3:05 pm | keith.lamothe | Note Added: 0040816 | |
May 14, 2015 3:05 pm | keith.lamothe | Status | assigned => resolved |
May 14, 2015 3:05 pm | keith.lamothe | Fixed in Version | => 0.820 (Flying Saucers) |
May 14, 2015 3:05 pm | keith.lamothe | Resolution | open => fixed |