View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016548 | Stars Beyond Reach | Gameplay Issue | May 5, 2015 4:28 pm | Jun 12, 2015 7:11 pm | |
Reporter | YoukaiCountry | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.812 | ||||
Fixed in Version | 0.890 (Overhaul to Territories) | ||||
Summary | 0016548: Water, Housing, and Crops numbers very misleading | ||||
Description | I was suddenly hit with unexpected water shortages. I had been looking at the GUI water counter, which says 1426. Upon further inspection, I am only producing 2500 and using 3515! I can't figure out where the 1426 even comes from, and the tooltip gives no hint. It probably should say -1015, since that is my production (2500) minus my usage (3515). Cops shows 1580, but I am producing 2439, and using 2439, which should leave a balance of 0? Again, Housing Available is 2420, housing occupied is 1788. this would give a surplus of 632, but it says 1561. AGain no idea where the number comes from. This is either a bug or misleading information displayed. Either way, I suggest they be changed to something more intuitive, since I cannot figure out what the numbers I am seeing means. | ||||
Tags | No tags attached. | ||||
related to | 0016487 | resolved | keith.lamothe | Gui Enhancements |
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I want to support this - I too have no idea at all what the headline numbers for food, water, housing and meals mean in the HUD. I guess it's not actually vital since the rollover tooltips make pretty good sense, but I don't want it to be forgotten. |
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I support this and would like to add crime numbers to the list. I am struggling to make sense of those numbers in particular. |
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For 0.878 (this is broader than any one mantis issue, but it all goes together) : === Top Bar HUD Overhaul === * Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes. * The Jobs, Housing, Meals, Crops, and Water sections: ** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population. ** Have reworked logic for whether they show up grayed-out, white, or red. ** Have totally reworked tooltips noting how much is disabled and under construction and various other things. ** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s). * The Repairs section now also has a click-for-ledger behavior. * The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed. ** And if they're <= 5 turns to cap, or capped, they flash red. ** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there). * The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down. Thanks :) |
Date Modified | Username | Field | Change |
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May 5, 2015 4:28 pm | YoukaiCountry | New Issue | |
May 5, 2015 4:28 pm | YoukaiCountry | File Added: numbers.save | |
May 6, 2015 7:58 pm | ptarth | Relationship added | related to 0016487 |
May 20, 2015 8:05 pm | GarathJJ | Note Added: 0041026 | |
May 26, 2015 7:12 pm | SugeBearX | Note Added: 0041262 | |
Jun 9, 2015 8:06 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 9, 2015 8:06 pm | Chris_McElligottPark | Status | new => assigned |
Jun 12, 2015 7:11 pm | keith.lamothe | Note Added: 0042206 | |
Jun 12, 2015 7:11 pm | keith.lamothe | Status | assigned => resolved |
Jun 12, 2015 7:11 pm | keith.lamothe | Fixed in Version | => 0.890 (Overhaul to Territories) |
Jun 12, 2015 7:11 pm | keith.lamothe | Resolution | open => fixed |