View Issue Details

IDProjectCategoryLast Update
0016817Stars Beyond ReachGUIJun 12, 2015 7:11 pm
ReporterMick Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.840 (Pollution/Crime/Teleporters/Blueshirts) 
Fixed in Version0.890 (Overhaul to Territories) 
Summary0016817: Unfilled Jobs is confusing
DescriptionAt first I was about to report this as a bug, but after further investigation it appears that I simply was interpreting the interface very wrongly. Nevertheless, I found it very confusing.

The interface essentially lists unemployed citizens as "negative unfilled jobs". Showing the negative number next to the icon might be the best way to go (since you want to differentiate between a job surplus and a shortage with the same area of the interface), but certainly "You have X unemployed citizens" is a lot more clear than "you have -X unfilled jobs".

TagsNo tags attached.

Relationships

has duplicate 0017026 resolvedkeith.lamothe "Unfilled Jobs" is confusing - replace with percentage and mouseover? 
has duplicate 0017081 resolvedkeith.lamothe -XXX unfilled jobs is confusing 

Activities

Elijah

Jun 4, 2015 4:56 pm

reporter   ~0041712

It would be cool to have a spreadsheet where it is explained where each of your citizen work.

keith.lamothe

Jun 12, 2015 7:11 pm

administrator   ~0042205

For 0.878 (this is broader than any one mantis issue, but it all goes together) :

=== Top Bar HUD Overhaul ===

* Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes.

* The Jobs, Housing, Meals, Crops, and Water sections:
** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population.
** Have reworked logic for whether they show up grayed-out, white, or red.
** Have totally reworked tooltips noting how much is disabled and under construction and various other things.
** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s).

* The Repairs section now also has a click-for-ledger behavior.

* The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed.
** And if they're <= 5 turns to cap, or capped, they flash red.
** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there).

* The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down.

Thanks :)

Issue History

Date Modified Username Field Change
May 24, 2015 8:04 pm Mick New Issue
Jun 4, 2015 4:56 pm Elijah Note Added: 0041712
Jun 4, 2015 6:59 pm ptarth Relationship added has duplicate 0017026
Jun 4, 2015 7:22 pm Mick Relationship added has duplicate 0017081
Jun 9, 2015 8:05 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 9, 2015 8:05 pm Chris_McElligottPark Status new => assigned
Jun 12, 2015 7:11 pm keith.lamothe Note Added: 0042205
Jun 12, 2015 7:11 pm keith.lamothe Status assigned => resolved
Jun 12, 2015 7:11 pm keith.lamothe Fixed in Version => 0.890 (Overhaul to Territories)
Jun 12, 2015 7:11 pm keith.lamothe Resolution open => fixed