View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017026 | Stars Beyond Reach | GUI | Jun 3, 2015 12:00 am | Jun 12, 2015 7:11 pm | |
Reporter | tbrass | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Fixed in Version | 0.890 (Overhaul to Territories) | ||||
Summary | 0017026: "Unfilled Jobs" is confusing - replace with percentage and mouseover? | ||||
Description | Negative unfilled jobs confuses new players (I know it confused me and I have seen it mentioned in a few threads.) Does it mean there are unemployed people? Or that there is an excess of job positions? Confusion abounds. I've been thinking of how to clear this up. 1. Employed: X% Color the X black between 95-105% or so (set a bit below the crime boost and where most things are operating close to optimally) and red outside. On the mouseover, specify "You have Y available jobs and Z population. A percentage of your population is unemployed (or you have more jobs than people and so your buildings are operating inefficiently.) Try to keep this number close to 0. 2. Unemployed Pops: X --- this number will be negative when there are more jobs than citizens, so make it red and put it in parentheses? (-34) This seems more clear in my head, but what do other people think? The mouseover will again be crucial to explaining what is going on. | ||||
Tags | No tags attached. | ||||
duplicate of | 0016817 | resolved | keith.lamothe | Unfilled Jobs is confusing |
has duplicate | 0017081 | resolved | keith.lamothe | -XXX unfilled jobs is confusing |
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For 0.878 (this is broader than any one mantis issue, but it all goes together) : === Top Bar HUD Overhaul === * Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes. * The Jobs, Housing, Meals, Crops, and Water sections: ** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population. ** Have reworked logic for whether they show up grayed-out, white, or red. ** Have totally reworked tooltips noting how much is disabled and under construction and various other things. ** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s). * The Repairs section now also has a click-for-ledger behavior. * The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed. ** And if they're <= 5 turns to cap, or capped, they flash red. ** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there). * The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 3, 2015 12:00 am | tbrass | New Issue | |
Jun 4, 2015 6:59 pm | ptarth | Relationship added | duplicate of 0016817 |
Jun 4, 2015 7:00 pm | ptarth | Relationship added | has duplicate 0017081 |
Jun 9, 2015 8:05 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 9, 2015 8:05 pm | Chris_McElligottPark | Status | new => assigned |
Jun 12, 2015 7:11 pm | keith.lamothe | Note Added: 0042204 | |
Jun 12, 2015 7:11 pm | keith.lamothe | Status | assigned => resolved |
Jun 12, 2015 7:11 pm | keith.lamothe | Fixed in Version | => 0.890 (Overhaul to Territories) |
Jun 12, 2015 7:11 pm | keith.lamothe | Resolution | open => fixed |