View Issue Details

IDProjectCategoryLast Update
0017026Stars Beyond ReachGUIJun 12, 2015 7:11 pm
Reportertbrass Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.870 (Yellowshirts and the Giant Revision) 
Fixed in Version0.890 (Overhaul to Territories) 
Summary0017026: "Unfilled Jobs" is confusing - replace with percentage and mouseover?
DescriptionNegative unfilled jobs confuses new players (I know it confused me and I have seen it mentioned in a few threads.) Does it mean there are unemployed people? Or that there is an excess of job positions? Confusion abounds.

I've been thinking of how to clear this up.

1. Employed: X% Color the X black between 95-105% or so (set a bit below the crime boost and where most things are operating close to optimally) and red outside. On the mouseover, specify "You have Y available jobs and Z population. A percentage of your population is unemployed (or you have more jobs than people and so your buildings are operating inefficiently.) Try to keep this number close to 0.

2. Unemployed Pops: X --- this number will be negative when there are more jobs than citizens, so make it red and put it in parentheses? (-34) This seems more clear in my head, but what do other people think? The mouseover will again be crucial to explaining what is going on.
TagsNo tags attached.

Relationships

duplicate of 0016817 resolvedkeith.lamothe Unfilled Jobs is confusing 
has duplicate 0017081 resolvedkeith.lamothe -XXX unfilled jobs is confusing 

Activities

keith.lamothe

Jun 12, 2015 7:11 pm

administrator   ~0042204

For 0.878 (this is broader than any one mantis issue, but it all goes together) :

=== Top Bar HUD Overhaul ===

* Thanks to jerith, ptarth, iozay, Sounds, mooncows, Billick, kasnavada, tbrass, Mick, Elijah, YoukaiCountry, GarathJJ, SugeBearX, and others for inspiring these changes.

* The Jobs, Housing, Meals, Crops, and Water sections:
** Now display as a percent of how much you have relative to how much you need for your planned (current + disabled + under construction) jobs/population.
** Have reworked logic for whether they show up grayed-out, white, or red.
** Have totally reworked tooltips noting how much is disabled and under construction and various other things.
** Can now be clicked to bring up a "ledger" window showing the buildings impacting the relevant number(s).

* The Repairs section now also has a click-for-ledger behavior.

* The Trash and Graves sections now display the number of turns until you're expected to run out of dumps/graves, or "---" if you're not having a net filling at all, or "CAP!" if you're already at cap and still producing more than is consumed.
** And if they're <= 5 turns to cap, or capped, they flash red.
** The graves count against an estimated number of new bodies to expect next turn, based on recent turns (note that this recent turn data isn't in old saves, so it can take a bit for this to catch up there).

* The Max Population tooltip now lists the individual limiting factors (housing, meals, crops, water) and which of them are actually holding the number down.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 3, 2015 12:00 am tbrass New Issue
Jun 4, 2015 6:59 pm ptarth Relationship added duplicate of 0016817
Jun 4, 2015 7:00 pm ptarth Relationship added has duplicate 0017081
Jun 9, 2015 8:05 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 9, 2015 8:05 pm Chris_McElligottPark Status new => assigned
Jun 12, 2015 7:11 pm keith.lamothe Note Added: 0042204
Jun 12, 2015 7:11 pm keith.lamothe Status assigned => resolved
Jun 12, 2015 7:11 pm keith.lamothe Fixed in Version => 0.890 (Overhaul to Territories)
Jun 12, 2015 7:11 pm keith.lamothe Resolution open => fixed