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IDProjectCategoryLast Update
0016963AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersJul 13, 2015 1:12 pm
ReporterRadiant Phoenix Assigned To 
Status newResolutionopen 
Summary0016963: Expend Spare Shots on Wormhole Guardposts
DescriptionWhen my beachheads have nothing else to shoot at (no ships in system, no normal guardposts), they should plink away at Wormhole Guardposts.
TagsNo tags attached.
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related to 0010154 new CTRL auto-target trains 

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malkiel

Jul 13, 2015 8:17 am

reporter   ~0042622

4M health
assuming sniper mark 5, 936 damage per 8 seconds, or 117 dps per turret.
for a full cap (72), 8424 dps
that's 7.9 minutes of constant fire from a full cap of mkV sniper turrets per kill.
at 748 damage and a cap of 48, it would take a full cap of mkIV snipers 14.85 minutes to kill the same post.

This is why your turrets don't auto target those. If you really want them gone, you could always tell your turrets to shoot them directly, but then the issue of your turrets ignoring other forces to hit the post comes up. I'll be honest, when your beachhead is able to wipe out any reinforcements the AI could be stupid enough to send to those posts, why would you want them gone in the first place?

When I want a post gone, I tend to slap it with a golem. It's the only expedient way to deal with WHGPs.

Radiant Phoenix

Jul 13, 2015 1:12 pm

reporter   ~0042628

15 minutes isn't very long when I'm working on a different front.

Issue History

Date Modified Username Field Change
May 30, 2015 9:06 pm Radiant Phoenix New Issue
May 31, 2015 4:31 pm Radiant Phoenix Relationship added related to 0010154
Jul 13, 2015 8:17 am malkiel Note Added: 0042622
Jul 13, 2015 1:12 pm Radiant Phoenix Note Added: 0042628