View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017280 | Stars Beyond Reach | Bug - Other | Jun 17, 2015 2:47 am | Jun 18, 2015 12:27 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.894 (The Early Experience) | ||||
Fixed in Version | 0.896 (Power Auto-Battle!) | ||||
Summary | 0017280: Nul Ref 7 | ||||
Description | Attacking monster w/ Sea port Reproed out too. Load save, end turn, attack monster north of city (in the water) with the Seaport. Text here is from the initial incident, uploaded log from the repro. ========================================================== 6/16/2015 11:42:46 PM (0.894) Mem: 148,598,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 | ||||
Tags | No tags attached. | ||||
has duplicate | 0017285 | resolved | keith.lamothe | Nul Ref 8/9 |
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DrawGameErrors.txt (905 bytes)
6/16/2015 11:50:54 PM (0.894) Mem: 96,092,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 |
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These happen with Silos too. And Monster pits. |
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For 0.896: * Fixed some null-exception bugs when firing with the last attacker of a particular type (it would try to predict the results of firing again, come up with null for "best attacker to shoot with next", and then not properly check for that). Thanks :) |
Date Modified | Username | Field | Change |
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Jun 17, 2015 2:47 am | Cinth | New Issue | |
Jun 17, 2015 2:47 am | Cinth | File Added: nuled up.save | |
Jun 17, 2015 2:51 am | Cinth | File Added: DrawGameErrors.txt | |
Jun 17, 2015 2:53 am | Cinth | Description Updated | |
Jun 17, 2015 1:31 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 17, 2015 1:31 pm | Chris_McElligottPark | Status | new => assigned |
Jun 17, 2015 3:45 pm | Chris_McElligottPark | Relationship added | has duplicate 0017285 |
Jun 17, 2015 6:00 pm | Cinth | Note Added: 0042316 | |
Jun 17, 2015 6:16 pm | Cinth | Note Edited: 0042316 | |
Jun 18, 2015 12:27 pm | keith.lamothe | Note Added: 0042336 | |
Jun 18, 2015 12:27 pm | keith.lamothe | Status | assigned => resolved |
Jun 18, 2015 12:27 pm | keith.lamothe | Fixed in Version | => 0.896 (Power Auto-Battle!) |
Jun 18, 2015 12:27 pm | keith.lamothe | Resolution | open => fixed |