View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017285 | Stars Beyond Reach | Bug - Other | Jun 17, 2015 3:20 pm | Jun 18, 2015 12:27 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.894 (The Early Experience) | ||||
Fixed in Version | 0.896 (Power Auto-Battle!) | ||||
Summary | 0017285: Nul Ref 8/9 | ||||
Description | Attacking the shown monster w/ seaports and nul Was using auto to determine best attacker. Could not repro / monster didn't have enough health and I don't have a save the turn prior. I was able to do it again some 10 minutes later with this save, just playing and killing monsters. The second had a monster spawned in the water territory to the east. Error log was exactly the same. | ||||
Tags | No tags attached. | ||||
duplicate of | 0017280 | resolved | keith.lamothe | Nul Ref 7 |
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ArcenDebugLog.txt (1,868 bytes)
6/17/2015 11:08:52 AM Steamworks Init 6/17/2015 11:08:52 AM Steamworks IsRunning: True 6/17/2015 11:08:52 AM GameInit (0 - 6/17/2015 11:08:52 AM) 6/17/2015 11:08:52 AM GameInit (1 - 6/17/2015 11:08:52 AM) 6/17/2015 11:08:52 AM GameInit (2 - 6/17/2015 11:08:52 AM) 6/17/2015 11:08:52 AM Version: 0.894 6/17/2015 11:08:53 AM audio load: 463 6/17/2015 11:08:53 AM GameInit (3 - 6/17/2015 11:08:53 AM) 6/17/2015 11:08:53 AM GameInit (4 - 6/17/2015 11:08:53 AM) 6/17/2015 11:08:54 AM GameInit (5 - 6/17/2015 11:08:54 AM) 6/17/2015 11:08:54 AM GameInit (6 - 6/17/2015 11:08:54 AM) 6/17/2015 11:08:58 AM GameInit (7 - 6/17/2015 11:08:58 AM) 6/17/2015 12:15:24 PM System.NullReferenceException: Object reference not set to an instance of an object at World.DismantleWorld () [0x00000] in <filename unknown>:0 at World.ClearAllState () [0x00000] in <filename unknown>:0 6/17/2015 12:17:30 PM Steamworks Init 6/17/2015 12:17:30 PM Steamworks IsRunning: True 6/17/2015 12:17:30 PM GameInit (0 - 6/17/2015 12:17:30 PM) 6/17/2015 12:17:31 PM GameInit (1 - 6/17/2015 12:17:31 PM) 6/17/2015 12:17:31 PM GameInit (2 - 6/17/2015 12:17:31 PM) 6/17/2015 12:17:31 PM Version: 0.894 6/17/2015 12:17:32 PM audio load: 463 6/17/2015 12:17:32 PM GameInit (3 - 6/17/2015 12:17:32 PM) 6/17/2015 12:17:32 PM GameInit (4 - 6/17/2015 12:17:32 PM) 6/17/2015 12:17:33 PM GameInit (5 - 6/17/2015 12:17:33 PM) 6/17/2015 12:17:33 PM GameInit (6 - 6/17/2015 12:17:33 PM) 6/17/2015 12:17:36 PM GameInit (7 - 6/17/2015 12:17:36 PM) 6/17/2015 12:18:58 PM System.NullReferenceException: Object reference not set to an instance of an object at World.DismantleWorld () [0x00000] in <filename unknown>:0 at World.ClearAllState () [0x00000] in <filename unknown>:0 |
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DrawGameErrors.txt (6,762 bytes)
6/17/2015 12:11:28 PM (0.894) Mem: 211,808,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/17/2015 12:11:28 PM (0.894) Mem: 212,860,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in <filename unknown>:0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in <filename unknown>:0 6/17/2015 12:11:28 PM (0.894) Mem: 213,962,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/17/2015 12:11:28 PM (0.894) Mem: 215,015,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in <filename unknown>:0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in <filename unknown>:0 6/17/2015 12:11:28 PM (0.894) Mem: 216,113,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/17/2015 12:11:28 PM (0.894) Mem: 217,182,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in <filename unknown>:0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in <filename unknown>:0 6/17/2015 12:11:28 PM (0.894) Mem: 221,360,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 |
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OK the 9 part is because I noticed that this: "System.NullReferenceException: Object reference not set to an instance of an object at World.DismantleWorld () [0x00000] in <filename unknown>:0 at World.ClearAllState () [0x00000] in <filename unknown>:0 " shows up when I was exiting the game to desktop. I think it is related to other Nuls, but I'm not 100% on that (It's popped it twice, each with this nul - exit combo). I'm just not sure if it is the same nul or something that needs a separate report. |
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For 0.896: * Fixed some null-exception bugs when firing with the last attacker of a particular type (it would try to predict the results of firing again, come up with null for "best attacker to shoot with next", and then not properly check for that). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 17, 2015 3:20 pm | Cinth | New Issue | |
Jun 17, 2015 3:20 pm | Cinth | File Added: Screenshot_2015_06_17_12_13_15.png | |
Jun 17, 2015 3:20 pm | Cinth | File Added: ArcenDebugLog.txt | |
Jun 17, 2015 3:21 pm | Cinth | File Added: DrawGameErrors.txt | |
Jun 17, 2015 3:21 pm | Cinth | File Added: A new game 1.save | |
Jun 17, 2015 3:30 pm | Cinth | Description Updated | |
Jun 17, 2015 3:30 pm | Cinth | Summary | Nul Ref 8 => Nul Ref 8/9 |
Jun 17, 2015 3:33 pm | Cinth | Note Added: 0042307 | |
Jun 17, 2015 3:34 pm | Cinth | Note Edited: 0042307 | |
Jun 17, 2015 3:45 pm | Chris_McElligottPark | Relationship added | duplicate of 0017280 |
Jun 17, 2015 3:45 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 17, 2015 3:45 pm | Chris_McElligottPark | Status | new => assigned |
Jun 18, 2015 12:27 pm | keith.lamothe | Note Added: 0042337 | |
Jun 18, 2015 12:27 pm | keith.lamothe | Status | assigned => resolved |
Jun 18, 2015 12:27 pm | keith.lamothe | Fixed in Version | => 0.896 (Power Auto-Battle!) |
Jun 18, 2015 12:27 pm | keith.lamothe | Resolution | open => fixed |