View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017496 | Stars Beyond Reach | Gameplay Issue | Sep 24, 2015 9:10 pm | Oct 1, 2015 12:33 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.910 (Now With Fewer Bugs) | ||||
Fixed in Version | 0.912 (Act II, Pollution, Blueshirts V2) | ||||
Summary | 0017496: Pollution saves | ||||
Description | Pollution is still too virulent, although much better. See attached save. Even with 2 hazmats in each territory I can't keep things under control. The x4 trash modifier doesn't help matters, but I believe that is under control based on my dump situation. | ||||
Tags | No tags attached. | ||||
related to | 0017527 | resolved | Chris_McElligottPark | Neutral waters can't be cleaned of pollution |
related to | 0017528 | resolved | Chris_McElligottPark | More pollution info to help deal with it. |
related to | 0017548 | resolved | Chris_McElligottPark | Instant pollution |
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I have yet to see an instance where pollution actually saves anything. It usually kills everything :/ |
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"I have yet to see an instance where pollution actually saves anything. It usually kills everything :/" Hahahahaha. :D |
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It's too lethal tbh, so much that I can't build my Bladerunner Dystopia :( |
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For 0.912: * Pollution Cleaner Strength Per Tile has again become Pollution Cleaner Strength, and its effect is spread across the territory. The strength of the hazmat was increased from 300 => 12000 to hopefully keep pace with this. ** Since this makes the concept of "net pollution" basically meaningless (with generation happening per-tile, and cleaning happening across the territory in a non-predictable distribution), the net-pollution overlays have been removed. Add in the wind-drift of previously generated pollution, and the net numbers don't mean much at all. ** For every 1000 units of pollution in a territory, one building in it will randomly brownout. Thanks :) |
Date Modified | Username | Field | Change |
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Sep 24, 2015 9:10 pm | ptarth | New Issue | |
Sep 24, 2015 9:10 pm | ptarth | File Added: Autosave_Turn_179_Krolin.save | |
Sep 24, 2015 9:16 pm | ptarth | Description Updated | |
Sep 26, 2015 1:50 am | Cinth | Note Added: 0043013 | |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Relationship added | related to 0017527 |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Relationship added | related to 0017528 |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Status | new => assigned |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Note Added: 0043083 | |
Sep 28, 2015 11:15 am | Chris_McElligottPark | Relationship added | related to 0017548 |
Sep 28, 2015 3:30 pm | gnosis | Note Added: 0043100 | |
Oct 1, 2015 12:32 pm | keith.lamothe | Note Added: 0043172 | |
Oct 1, 2015 12:32 pm | keith.lamothe | Status | assigned => resolved |
Oct 1, 2015 12:32 pm | keith.lamothe | Fixed in Version | => 0.912 (Act II, Pollution, Blueshirts V2) |
Oct 1, 2015 12:32 pm | keith.lamothe | Resolution | open => fixed |