View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017528 | Stars Beyond Reach | Suggestion | Sep 25, 2015 3:29 pm | Oct 1, 2015 12:32 pm | |
Reporter | Taikei no Yuurei | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.910 (Now With Fewer Bugs) | ||||
Fixed in Version | 0.912 (Act II, Pollution, Blueshirts V2) | ||||
Summary | 0017528: More pollution info to help deal with it. | ||||
Description | More detailed information on pollution in general would be nice. Right now it is a sort of 'I think I need an extra hazmat maybe' sort of thing and hard to tell how much pollution is actually being generated in your individual territories, not to mention how much might be coming in on the wind. | ||||
Tags | No tags attached. | ||||
related to | 0017527 | resolved | Chris_McElligottPark | Neutral waters can't be cleaned of pollution |
related to | 0017496 | resolved | Chris_McElligottPark | Pollution saves |
related to | 0017548 | resolved | Chris_McElligottPark | Instant pollution |
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You're right about the wind. A numeric pollution overview per territory would be helpful. You can use the overlays to get some info though. They help out but not much. |
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For 0.912: * Pollution Cleaner Strength Per Tile has again become Pollution Cleaner Strength, and its effect is spread across the territory. The strength of the hazmat was increased from 300 => 12000 to hopefully keep pace with this. ** Since this makes the concept of "net pollution" basically meaningless (with generation happening per-tile, and cleaning happening across the territory in a non-predictable distribution), the net-pollution overlays have been removed. Add in the wind-drift of previously generated pollution, and the net numbers don't mean much at all. ** For every 1000 units of pollution in a territory, one building in it will randomly brownout. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 25, 2015 3:29 pm | Taikei no Yuurei | New Issue | |
Sep 25, 2015 7:33 pm | gnosis | Note Added: 0042997 | |
Sep 28, 2015 11:13 am | Chris_McElligottPark | Relationship added | related to 0017527 |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Status | new => assigned |
Sep 28, 2015 11:14 am | Chris_McElligottPark | Relationship added | related to 0017496 |
Sep 28, 2015 11:15 am | Chris_McElligottPark | Relationship added | related to 0017548 |
Oct 1, 2015 12:32 pm | keith.lamothe | Note Added: 0043171 | |
Oct 1, 2015 12:32 pm | keith.lamothe | Status | assigned => resolved |
Oct 1, 2015 12:32 pm | keith.lamothe | Fixed in Version | => 0.912 (Act II, Pollution, Blueshirts V2) |
Oct 1, 2015 12:32 pm | keith.lamothe | Resolution | open => fixed |