View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019903 | AI War 2 | Suggestion | Aug 15, 2018 5:44 pm | Sep 5, 2018 9:37 pm | |
Reporter | HeartHunter7 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.758 Release The Warden | ||||
Summary | 0019903: How about change logic of support units? | ||||
Description | 1) Rebuilders do not resurrect the nearest targets to yourself, if in the game settings turn off auto work for rebuilders, and turn off in the game for this units. Ever if click with mouse on the object(factory/turrent), they do not building whatever, it's true(not building), only for a while time. I dont know why. Screen 1. Zero reaction for working about 10-20 sec. Rebuilders do not resurrect the nearest targets to yourself, if in the game settings turn on auto work for rebuilders, and turn on in the game for this units. In this case, as I understand - it is couse, one of the rebuilder already has this object in the queue, for example:factory. Thats why i must wait, when queue will come for resurrection this factory. Screen 2. i was waiting about 30+ sec, then they ressurected a few turrets and.... Screen 3. And lets go ress other objects(towers). Lol what. I suggest to allow the rebuilder to ressuraction object, if I click the with mouse on the object, independently from turn on or off auto work in the game settings, and the rebuilders is having auto work or no in the game("V"), and as well as, other units in the queue for other rebuilders or no. If in the game setting selected auto work for support units, I can not disable the auto work of the rebuilders by using the "V" button, for more than a few seconds. The truth is still does not help to rebuild units for the reasons described above, but still. I suggest to give the opportunity to disable the auto work of selected rebuilders, even when its turned on in the game settings, well, or much increase the time for forcibly switching on the auto work ("V"). So that I can quickly in the situation, as in the screenshot, to revive their buildings, which are banged from one shot, and production is constantly lost. This will not go into the settings of the game every time and turn off the auto work of the rebuilders, and then turn it on. But do not forget that even if I disable auto work, and completely control all the rebuilders. They still can not build anything for any reason. I do not know how long, well, about, 10-30 secs. All the above described also applies to engineers. Just change the word rebuilder to an engineer. Also, I suggest, to allow to revive / build the nearest objects to support units everywhere and in all situations, and not only in foreign and neutral systems. What will be said the same below. Well, at least let the support units without auto pilot do it. 2)It's not very obviously, how can a single rebuilder in a dead system restore all protection in just a few seconds? In this case, I practically do not lose money, although this is another(balance story) story and refers to the balance. Screen 4. Screen 5. The same question is for space builders. How can I build 1000+ objects in a few seconds while he is on the other end of the map? Screen 5. I suggest to build the buildings at least within the radius of our support units, and if they move away from the construction unit, the construction is frozen. Too cheap, but it's like I said a different story and refers to the balance. | ||||
Tags | No tags attached. | ||||
related to | 0019911 | resolved | Chris_McElligottPark | make it so that engineers can be given direct orders and listen to them. |
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Screen 1. Zero reaction for working about 10-20 sec. Screen 2. i was waiting about 30+ sec, then they ressurected a few turrets and.... Screen 3. And lets go ress other objects(towers). Lol what. Screen 4. One rebuilder for full system. Screen 5. The rebuilder just touch towers with goddes bless and restoring about 70% defence power for 30-45 sec. Screen 6. 10 second and your space builder made castle in the neitral/enemy system. I have about 60% of tower power right now and almost limit of metal. |
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Some changes have been made to engineers/repair rebuilders. There is a delay of 60 seconds before Remains are eligible to be repaired. This is to prevent all your Rebuilders from diving in to repair turrets during the middle of a battle, then dying. This delay is removed once there are no enemies on a planet. Also the logic for engineers has been improved. I'm not sure how many of your issues this will resolve though. |
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Engi with autopilot is still dont hear my right click order. For example: repair golem. They are moving to the golem and then go back complete other orders. |
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Aside from the inability to give direct orders to engineers, what issues remain from this, if any? |
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Right now, i dont see other issues with engineers. |
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Fantastic! Nice work, Badger. :) |
Date Modified | Username | Field | Change |
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Aug 15, 2018 5:44 pm | HeartHunter7 | New Issue | |
Aug 15, 2018 5:56 pm | HeartHunter7 | File Added: turn off.jpg | |
Aug 15, 2018 5:56 pm | HeartHunter7 | File Added: turn on.jpg | |
Aug 15, 2018 5:56 pm | HeartHunter7 | File Added: turn on+ress turrets.jpg | |
Aug 15, 2018 5:56 pm | HeartHunter7 | File Added: lets start it.jpg | |
Aug 15, 2018 5:56 pm | HeartHunter7 | File Added: lets finish.jpg | |
Aug 15, 2018 5:56 pm | HeartHunter7 | File Added: 20180816005454_1.jpg | |
Aug 15, 2018 5:56 pm | HeartHunter7 | Note Added: 0048245 | |
Aug 22, 2018 12:10 pm | BadgerBadger | Note Added: 0048275 | |
Aug 25, 2018 1:27 pm | HeartHunter7 | File Added: 20180825160610_1.jpg | |
Aug 25, 2018 1:27 pm | HeartHunter7 | Note Added: 0048323 | |
Sep 5, 2018 8:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 8:43 pm | Chris_McElligottPark | Status | new => feedback |
Sep 5, 2018 8:43 pm | Chris_McElligottPark | Note Added: 0048958 | |
Sep 5, 2018 8:44 pm | Chris_McElligottPark | Relationship added | related to 0019911 |
Sep 5, 2018 8:54 pm | HeartHunter7 | Note Added: 0048968 | |
Sep 5, 2018 8:54 pm | HeartHunter7 | Status | feedback => assigned |
Sep 5, 2018 9:37 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => BadgerBadger |
Sep 5, 2018 9:37 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 5, 2018 9:37 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 5, 2018 9:37 pm | Chris_McElligottPark | Note Added: 0048996 |