View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020301 | AI War 2 | Bug - Gameplay | Sep 16, 2018 5:06 pm | Oct 12, 2018 9:52 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.772 Eye See You | ||||
Fixed in Version | 0.783 Go Ahead And Shoot Me, Eyebot! | ||||
Summary | 0020301: Units attacking void, when enemy died | ||||
Description | Seemks like in 99% chance get situation, when you click on enemy object, your units kill this object and.... continue kill this object infinity time. Just click right click on enemy target. | ||||
Tags | No tags attached. | ||||
related to | 0020410 | resolved | Chris_McElligottPark | Ships and Turrets attacking nothing - related to manual targeting? |
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I saw situation, like enemy ships couldnot kill my command station. They did just 0 dmg. + i remember 2 text errors. |
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Update 0,773 Units still attack the void. Save/load helped me in this time. |
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This is in the newest versions release notes as fixed - anyone still seeing this? |
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No, its not fixed Look focus fire, but they still attacks void. |
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I m not sure, right now. Seems like, after ship/building death, units continue attacks, but only one time. So, may be fixed. |
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Or no. Units usually making damage to the death object about 1-2 shoots. And i saw moment, where units was attacking death tower about 1 min, then i made save/load and bug was over. I used "shift" for making a few attack orders. |
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Can you confirm if this is still happening for you in 0.778? That one I think will have that fixed. |
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Still here, i cant reproduct it. Save/load is helping. Units attacking a few second the void or infinity time(more rare). |
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Thanks! * Fixed a pretty obnoxious bug where the death state of ships was not being properly kept, and so ships could wind up firing at the space where a ship used to be for quite a long time. In fact they would be sure that the ship was not only still alive, but that it was at full health and thus must be killed at all costs. |
Date Modified | Username | Field | Change |
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Sep 16, 2018 5:06 pm | HeartHunter7 | New Issue | |
Sep 16, 2018 5:06 pm | HeartHunter7 | File Added: units attacking void.save | |
Sep 16, 2018 5:06 pm | HeartHunter7 | File Added: units attacking void.savemet | |
Sep 18, 2018 1:34 pm | HeartHunter7 | File Added: cant kill.save | |
Sep 18, 2018 1:34 pm | HeartHunter7 | File Added: cant kill.savemet | |
Sep 18, 2018 1:34 pm | HeartHunter7 | File Added: 20180918203118_1.jpg | |
Sep 18, 2018 1:34 pm | HeartHunter7 | File Added: 20180918202820_1.jpg | |
Sep 18, 2018 1:34 pm | HeartHunter7 | File Added: 20180918202936_1.jpg | |
Sep 18, 2018 1:34 pm | HeartHunter7 | File Added: ArcenDebugLog.txt | |
Sep 18, 2018 1:34 pm | HeartHunter7 | Note Added: 0049334 | |
Sep 19, 2018 8:08 am | HeartHunter7 | File Added: 20180919144427_1.jpg | |
Sep 19, 2018 8:08 am | HeartHunter7 | File Added: void.save | |
Sep 19, 2018 8:08 am | HeartHunter7 | File Added: void.savemet | |
Sep 19, 2018 8:08 am | HeartHunter7 | Note Added: 0049340 | |
Sep 24, 2018 9:07 pm | RocketAssistedPuffin | Status | new => feedback |
Sep 24, 2018 9:07 pm | RocketAssistedPuffin | Note Added: 0049433 | |
Sep 25, 2018 6:43 am | HeartHunter7 | File Added: 20180925122409_1.jpg | |
Sep 25, 2018 6:43 am | HeartHunter7 | Note Added: 0049455 | |
Sep 25, 2018 6:43 am | HeartHunter7 | Status | feedback => new |
Sep 25, 2018 9:12 am | HeartHunter7 | Note Added: 0049466 | |
Sep 26, 2018 9:23 am | HeartHunter7 | Note Added: 0049509 | |
Oct 2, 2018 7:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 2, 2018 7:14 pm | Chris_McElligottPark | Status | new => feedback |
Oct 2, 2018 7:14 pm | Chris_McElligottPark | Note Added: 0049698 | |
Oct 3, 2018 6:04 am | HeartHunter7 | File Added: 20181003103035_1.jpg | |
Oct 3, 2018 6:04 am | HeartHunter7 | Note Added: 0049728 | |
Oct 3, 2018 6:04 am | HeartHunter7 | Status | feedback => assigned |
Oct 12, 2018 8:22 pm | Chris_McElligottPark | Relationship added | related to 0020410 |
Oct 12, 2018 9:52 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 12, 2018 9:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 12, 2018 9:52 pm | Chris_McElligottPark | Fixed in Version | => 0.783 Go Ahead And Shoot Me, Eyebot! |
Oct 12, 2018 9:52 pm | Chris_McElligottPark | Note Added: 0049915 |