View Issue Details

IDProjectCategoryLast Update
0020410AI War 2Bug - GameplayOct 12, 2018 9:52 pm
ReporterKesseleth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.776 A Legible Galaxy Map 
Fixed in Version0.783 Go Ahead And Shoot Me, Eyebot! 
Summary0020410: Ships and Turrets attacking nothing - related to manual targeting?
DescriptionOn occasion, ships and turrets will shoot into nothingness. There is nothing they are aiming for and nothing is hit - the shots just vanish.

I believe that this is related to manual targeting. When the player specifically chooses a target for the fleet to attack (in this case a Shield Guardian), when it is destroyed ships will sometimes continue to shoot at where it was (which is now emptiness). I was not able to get a save of this happening - when I attemped, loading the save caused the units to begin shooting something else. Attempting to save before it was destroyed also did not work - that time the units just stopped shooting altogether.
TagsNo tags attached.

Relationships

related to 0020301 resolvedChris_McElligottPark Units attacking void, when enemy died 

Activities

Kesseleth

Sep 30, 2018 10:38 pm

reporter  

unknown (1).png (503,276 bytes)

Chris_McElligottPark

Oct 2, 2018 7:05 pm

administrator   ~0049691

I _think_ that this is fixed in 0.778, but please let me know if you see it again. There is still an issue where sometimes shots go to the center of the gravity well, but that's a visual error and not a functional one like your report was. I saw what you were describing, as well.

BadgerBadger

Oct 6, 2018 10:26 pm

manager   ~0049811

This definitely still happens. The typical case seems to be "You tell a ton ships to shoot at a target. In the first few shots the target dies. Everything else will still shoot their next shot at the location the target was at". Often this is observed with slow-reload ships are directed to shoot while their guns are on cooldown, and the target dies before the gun is off cooldown, but it still shoots at empty space. At a guess, the targeting code isn't updating itself to the fact that the unit is going to be overkilled (and is in fact already dead).

BadgerBadger

Oct 6, 2018 10:33 pm

manager   ~0049812

I'm not sure how long targeting cycles take now, but you might need to have a reasonably long targeting cycle to hit this; it's not easy to reproduce in very small battles

Chris_McElligottPark

Oct 12, 2018 9:52 pm

administrator   ~0049916

Thanks!

* Fixed a pretty obnoxious bug where the death state of ships was not being properly kept, and so ships could wind up firing at the space where a ship used to be for quite a long time. In fact they would be sure that the ship was not only still alive, but that it was at full health and thus must be killed at all costs.

Issue History

Date Modified Username Field Change
Sep 30, 2018 10:38 pm Kesseleth New Issue
Sep 30, 2018 10:38 pm Kesseleth File Added: unknown (1).png
Oct 2, 2018 7:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 2, 2018 7:05 pm Chris_McElligottPark Status new => feedback
Oct 2, 2018 7:05 pm Chris_McElligottPark Note Added: 0049691
Oct 6, 2018 10:26 pm BadgerBadger Note Added: 0049811
Oct 6, 2018 10:27 pm BadgerBadger Status feedback => new
Oct 6, 2018 10:33 pm BadgerBadger Note Added: 0049812
Oct 12, 2018 8:22 pm Chris_McElligottPark Relationship added related to 0020301
Oct 12, 2018 8:23 pm Chris_McElligottPark Assigned To Chris_McElligottPark =>
Oct 12, 2018 9:52 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 12, 2018 9:52 pm Chris_McElligottPark Status new => resolved
Oct 12, 2018 9:52 pm Chris_McElligottPark Resolution open => fixed
Oct 12, 2018 9:52 pm Chris_McElligottPark Fixed in Version => 0.783 Go Ahead And Shoot Me, Eyebot!
Oct 12, 2018 9:52 pm Chris_McElligottPark Note Added: 0049916