View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022105 | AI War 2 | Bug - Gameplay | Nov 6, 2019 3:32 am | Feb 7, 2020 9:03 pm | |
Reporter | Chthonic One | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.005 Answering Your Top Requests | ||||
Fixed in Version | BETA 1.327 Hardened Forcefields | ||||
Summary | 0022105: Energy costs for turrets under construction are counted twice, sort of | ||||
Description | When you build a turret, it deducts the energy from your budget. However, it also looks to see if you have the energy to build it still in your budget. So you basically need twice the energy for a turret to build it. Once built though, it costs only the normal cost. | ||||
Tags | No tags attached. | ||||
related to | 0022743 | resolved | BadgerBadger | Energy cost for buildings under construction is used twice. |
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I can't actually reproduce this. I have a game where I have 2.5K energy left. I place a building that costs 2.25 energy, and am left with 0.25 energy in my budget. If this bug were happening then I would not be able to do that. Please provide a save game with clear instructions for how you are able to trigger the problem (without using mods) |
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Should now be fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 6, 2019 3:32 am | Chthonic One | New Issue | |
Feb 2, 2020 5:53 pm | RocketAssistedPuffin | Relationship added | related to 0022743 |
Feb 4, 2020 12:58 am | BadgerBadger | Note Added: 0055892 | |
Feb 4, 2020 12:58 am | BadgerBadger | Status | new => requires feedback |
Feb 7, 2020 9:03 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 7, 2020 9:03 pm | BadgerBadger | Status | requires feedback => resolved |
Feb 7, 2020 9:03 pm | BadgerBadger | Resolution | open => fixed |
Feb 7, 2020 9:03 pm | BadgerBadger | Fixed in Version | => BETA 1.327 Hardened Forcefields |
Feb 7, 2020 9:03 pm | BadgerBadger | Note Added: 0055920 |