View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022743 | AI War 2 | Bug - Gameplay | Feb 2, 2020 5:35 pm | Feb 7, 2020 9:02 pm | |
Reporter | NRSirLimbo | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.321 Enjoy Your Break, Voice Lady | ||||
Fixed in Version | BETA 1.327 Hardened Forcefields | ||||
Summary | 0022743: Energy cost for buildings under construction is used twice. | ||||
Description | In the screenshots you can see the energy consumption, the available energy and the energy used (mostly by the Self-Loading Artillery Mortar). This bug probably doesn't show at all in normal gameplay because nothing ever is that energy-intensive, but here it clearly is visible. Energy is being used by the SLAM, 2m of it. But then it won't construct unless there's another 2m in the bank, essentially causing buildings under construction to "request" additional energy even though these are being paid for already. | ||||
Tags | No tags attached. | ||||
related to | 0022105 | resolved | BadgerBadger | Energy costs for turrets under construction are counted twice, sort of |
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This is a problem, but it only causes symptoms for Mods and scenarios where you have very low energy (which are rare) |
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FWIW scenarios of very low energy aren't rare at all IMO. In fact there's been recent discussions on Steam focusing on energy problems, it's something a lot of players run into. Because of mismanaging their economy a fair amount of the time, but still I think that's worth noting in terms of importance here. |
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I can't actually reproduce this. I have a game where I have 2.5K energy left. I place a building that costs 2.25 energy, and am left with 0.25 energy in my budget. If this bug were happening then I would not be able to do that. Please provide a save game with clear instructions for how you are able to trigger the problem (without using mods) |
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Should now be fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 2, 2020 5:35 pm | NRSirLimbo | New Issue | |
Feb 2, 2020 5:53 pm | RocketAssistedPuffin | Relationship added | related to 0022105 |
Feb 3, 2020 3:59 pm | BadgerBadger | Note Added: 0055875 | |
Feb 4, 2020 12:35 am | Strategic Sage | Note Added: 0055889 | |
Feb 4, 2020 12:57 am | BadgerBadger | Note Added: 0055891 | |
Feb 4, 2020 12:58 am | BadgerBadger | Status | new => requires feedback |
Feb 7, 2020 9:02 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 7, 2020 9:02 pm | BadgerBadger | Status | requires feedback => resolved |
Feb 7, 2020 9:02 pm | BadgerBadger | Resolution | open => fixed |
Feb 7, 2020 9:02 pm | BadgerBadger | Fixed in Version | => BETA 1.327 Hardened Forcefields |
Feb 7, 2020 9:02 pm | BadgerBadger | Note Added: 0055919 |