View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022548 | AI War 2 | Gameplay Issue | Jan 7, 2020 4:29 am | Mar 8, 2020 2:17 pm | |
Reporter | Fluffiest | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | 1.025 Hotfix | ||||
Summary | 0022548: Outguard Beacons remain on map after being hacked | ||||
Description | Since each beacon can only be hacked once, I think they should just go away after use. | ||||
Tags | No tags attached. | ||||
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Comment from another report from StarKelp (who updated the Outguard): "I feel you. This was something I had attempted to change multiple times, but due to how Outguard unit data is saved directly to beacons, any attempts to modify beacons mid game caused some real funky errors to crop up. (Attempts to change it to not be tied to beacons had a high priority of breaking existing saves, and thats not an ideal situation.) I assure you its something I do plan to update, but as the rest of the Rework was in a playable state, I decided to push it off to a future update just to get the bulk of the rework out there for people to start using." |
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Fixed by StarKelp. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 7, 2020 4:29 am | Fluffiest | New Issue | |
Jan 7, 2020 7:30 am | RocketAssistedPuffin | Relationship added | related to 0022427 |
Jan 7, 2020 7:30 am | RocketAssistedPuffin | Relationship added | related to 0021573 |
Jan 7, 2020 7:31 am | RocketAssistedPuffin | Note Added: 0055394 | |
Feb 29, 2020 1:25 pm | RocketAssistedPuffin | Relationship added | related to 0022886 |
Mar 8, 2020 2:17 pm | RocketAssistedPuffin | Status | new => resolved |
Mar 8, 2020 2:17 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 8, 2020 2:17 pm | RocketAssistedPuffin | Note Added: 0056397 |