View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023686 | AI War 2 | Bug - Gameplay | Sep 10, 2020 8:21 pm | Sep 14, 2020 6:43 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.501 First Raft Of Multiplayer Fixes | ||||
Fixed in Version | 2.505 Multiplayer Alpha Starts, Take Two | ||||
Summary | 0023686: Multiplayer: client ships are being deleted rather than synced properly on first planet. | ||||
Description | Start a new game with two players, and watch the client's ships be deleted as they are created, rather than having their positions corrected properly. Not sure what is up with that, but some sort of sync code bug. Everything is correct on the host, but the client is missing the data for those ships, and most concerning of all is not adding them back. Clearly I have at least two bugs in this area to fix. | ||||
Tags | No tags attached. | ||||
related to | 0023698 | resolved | Chris_McElligottPark | Multiplayer: Large desync on Client |
|
This all seems to be resolved now! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Multiplayer_Sync_Initial_Implementation_Now_Tests_Out_Initially_Working Though there will be new issues, I'm sure. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 10, 2020 8:21 pm | Chris_McElligottPark | New Issue | |
Sep 10, 2020 8:21 pm | Chris_McElligottPark | Status | new => assigned |
Sep 10, 2020 8:21 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 11, 2020 2:45 pm | Chris_McElligottPark | Relationship added | related to 0023698 |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Fixed in Version | => 2.505 Multiplayer Alpha Starts, Take Two |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Note Added: 0058510 |