View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023698 | AI War 2 | Bug - Other | Sep 11, 2020 1:54 pm | Sep 14, 2020 6:43 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.502 Regression Fixes | ||||
Fixed in Version | 2.505 Multiplayer Alpha Starts, Take Two | ||||
Summary | 0023698: Multiplayer: Large desync on Client | ||||
Description | With StarKelp as host and me as Client, if I attempt to capture a planet, the Command Station soon disappears. Attempting to build it again will indicate one already exists, and soon the new one will also disappear. StarKelp reports it is there on his side. His Stations also do this to my view. Saving, then loading has them all appear for me correctly. We tried the..."Log All Decoded Network Sync Data To Disk" option, and have both my file, his, and the save required. Blow up the AI Command Station, build one as me (name "Puffin"). Few seconds later it should vanish. Can report that AIP from planets at least is working, and so is Hacking Points. AIP did temporarily go up to 70 on my side visually, but corrected to 50 shortly after. | ||||
Tags | No tags attached. | ||||
related to | 0023686 | resolved | Chris_McElligottPark | Multiplayer: client ships are being deleted rather than synced properly on first planet. |
|
|
|
Something is Very Very Wrong with ship sync, and I'm not sure what that is, yet. Hopefully these are all the same sort of issue, but fingers crossed. I'll take a look at your logs and see if they have any clues, but for me the logs are clean but the actual activity that is being caused is just... wrong for some reason. |
|
Update: I have run a comparison of the log files from those two machines, and I can confirm that they are identical. The host sent exactly what the client received. The client code is just bad, I have a feeling. That confirms it's the same sort of thing I've been seeing incorrectly in my test last night. I'll see if I can fix it all in one swoop (fingers crossed). |
|
Thanks! This all seems to be resolved now! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Multiplayer_Sync_Initial_Implementation_Now_Tests_Out_Initially_Working Though there will be new issues, I'm sure. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 11, 2020 1:54 pm | RocketAssistedPuffin | New Issue | |
Sep 11, 2020 1:54 pm | RocketAssistedPuffin | File Added: NetworkSyncMessagesHost.zip | |
Sep 11, 2020 1:54 pm | RocketAssistedPuffin | File Added: NetworkSyncMessagesPuffinClient.zip | |
Sep 11, 2020 1:54 pm | RocketAssistedPuffin | File Added: Blow_It_Up.save | |
Sep 11, 2020 2:45 pm | Chris_McElligottPark | Relationship added | related to 0023686 |
Sep 11, 2020 2:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 11, 2020 2:45 pm | Chris_McElligottPark | Status | new => assigned |
Sep 11, 2020 2:47 pm | Chris_McElligottPark | Note Added: 0058454 | |
Sep 11, 2020 3:28 pm | Chris_McElligottPark | Note Added: 0058457 | |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Fixed in Version | => 2.505 Multiplayer Alpha Starts, Take Two |
Sep 14, 2020 6:43 pm | Chris_McElligottPark | Note Added: 0058511 |