View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024246 | AI War 2 | Graphical Bug | Dec 18, 2020 6:38 am | Jan 19, 2021 11:59 am | |
Reporter | Kahuna | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.706 Selection And Regression Fixes | ||||
Fixed in Version | Beta 2.718 Tutorial And Tech Fixes | ||||
Summary | 0024246: Wrong strength numbers on galaxy map | ||||
Description | The strength numbers on galaxy map don't always update as player's fleet moves away from a planet or when the filter is changed. | ||||
Tags | No tags attached. | ||||
related to | 0024300 | resolved | Chris_McElligottPark | Battle Strength Indicator Not Accurate |
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Reloading the save file removes this issue. |
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Was this on 2.705, or 2.706? I was aware of this issue in the prior build, but fixed it. I haven't seen it in the new one yet, but maybe it's still there. |
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If I remember correctly the attached save file is from 2.706. And I just quickly tested and this problem is still in 2.706, at least when using the Strength With Top Ships filter. |
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Hmmm, I can't duplicate the problem as yet. If you hover over the planets in question, do the tooltips match the (wrong) strength amounts that you see here? If so, then it's a strength counting problem. If not, it's a display problem on the galaxy map icons. Thanks! |
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It resolves itself after reload of the save. It's still strange to have an enemy strength number on a planet with no enemy ships. "Second" is before I displace marauders, and "After" is after displacing marauders. I wound up with what was on the screenshot before reloading the save. |
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Is the tooltip for this matching the wrong text on the planet when you see it, or does the tooltip have the correct information and the planet is wrong on the map? |
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Seems like it's not just the strength numbers but possibly all other filters on galaxy map too. This just happened with the "Energy consumption". I had that filter enabled and moved my fleet from planet to another and the fleet left a visual "trail of energy consumptions" on the galaxy map. Also this time, the icons for my two transports doubled so it seemed like I would have two fleets in shortcut 1 and two in shortcut 4, but in reality I did not. |
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And again after reloading the game (the same Energy.Bug.sav) the galaxy map looks completely fine. Steps to reproduce: 1. Load the sav file 2. Select fleets 1 and 4. 3. Move them from Nexon to Crey holding Ctrl. 4. The bug will happen after 2 hops. |
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About tooltips: The 66 strength in this image doesn't seem to make sense. There's no mobile fleet and 62 is (probably?) correct. "Strength" filter is currently enabled in this screenshot, but everything in this image is exactly the same with the "Normal" filter. |
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Next build: * Put in a couple of minor protections for stale text showing next to planets. We've seen it happen, but have trouble duplicating it. Is it possible that there are some very specific conditions like loading a savegame that is much earlier into the game after playing another way later in, or something like that? We've tried testing that and a few similar theories, but can't duplicate it with those. We also tried a code review, and did not see anything wrong. Hopefully it is intermittent enough to not be a true problem until someone figure out how to help us reliably replicate the issue. |
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Anyone still seeing this? Any steps to replicate it? |
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Still seeing it today as of the latest version on the main branch 2.715. Most noticeably when fleets are moved out of systems, the strength of the fleet remains in that vacated system on the galaxy map. As mentioned above, a simple reload fixes it, but its extremely common here and annoying |
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Reproduce: Load save. Move fleet 1 from Paradoxian 7 to SH 667-22.32. The 2 AI systems in the middle will continue to show the fleet strength of 31 after the fleet has left them |
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FYI for Chris asking above, the tooltip for the system is correct, its just the galaxy display of strength for that system |
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Further playing with this to try and get you more info Chris. Seems as though if you have a note set (like i set my planets i've neutered to Ignore since that was introduced recently as you'll notice in my save). As soon as i remove the Ignore note on the planet, the erroneous Strengths disappear too and go back to normal. If i re-set it to ignore, the same erroneous strengths appear. This seems VERY reproducible and specific so hopefully will really allow you to nail it down specifically :) |
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Got it! * Fixed a bug in our new (as of a few months ago) more efficient ArcenDoubleCharacterBuffer where it sometimes would return stale text. ** Essentially, we were checking to see if any text that was written in this new pass was different from the text from the old pass, and that was working perfectly. ** What was NOT working was that we did not check to see if last time we wrote more than this time. So if we wrote identical text, just less, then it would keep displaying whatever was there from before. This was extremely hard to pin down, but it affected things like the chat popups and tutorial step complete messages, and various parts of the galaxy map. ** The additional check to fix this is extremely inexpensive and corrects the behavior without making the ArcenDoubleCharacterBuffer any less efficient than it already was. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 18, 2020 6:38 am | Kahuna | New Issue | |
Dec 18, 2020 6:38 am | Kahuna | File Added: Strength filter bug.png | |
Dec 18, 2020 6:39 am | Kahuna | File Added: strbug.save | |
Dec 18, 2020 6:39 am | Kahuna | File Added: strbug.savemet | |
Dec 18, 2020 6:52 am | Kahuna | Note Added: 0060074 | |
Dec 18, 2020 9:15 am | Chris_McElligottPark | Note Added: 0060075 | |
Dec 18, 2020 10:18 am | Kahuna | Note Added: 0060076 | |
Dec 18, 2020 12:20 pm | Chris_McElligottPark | Note Added: 0060079 | |
Dec 19, 2020 4:09 pm | Crabby | File Added: Wrong Strength.png | |
Dec 19, 2020 4:09 pm | Crabby | File Added: ArcenDebugLog.txt | |
Dec 19, 2020 4:09 pm | Crabby | File Added: After.save | |
Dec 19, 2020 4:09 pm | Crabby | File Added: Second.save | |
Dec 19, 2020 4:09 pm | Crabby | Note Added: 0060093 | |
Dec 21, 2020 12:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 21, 2020 12:33 pm | Chris_McElligottPark | Status | new => feedback |
Dec 21, 2020 12:33 pm | Chris_McElligottPark | Note Added: 0060116 | |
Dec 23, 2020 5:56 am | Kahuna | File Added: EnergyBug.save | |
Dec 23, 2020 5:56 am | Kahuna | File Added: Step 1.png | |
Dec 23, 2020 5:56 am | Kahuna | File Added: Step 3.png | |
Dec 23, 2020 5:56 am | Kahuna | File Added: Step 2.png | |
Dec 23, 2020 5:56 am | Kahuna | Note Added: 0060134 | |
Dec 23, 2020 5:56 am | Kahuna | Status | feedback => assigned |
Dec 23, 2020 5:58 am | Kahuna | Note Added: 0060135 | |
Dec 23, 2020 6:03 am | Kahuna | File Added: 2020-12-23 13_01_53-AIWar2.png | |
Dec 23, 2020 6:03 am | Kahuna | Note Added: 0060136 | |
Dec 23, 2020 5:25 pm | Chris_McElligottPark | Note Added: 0060152 | |
Dec 30, 2020 3:19 pm | Chris_McElligottPark | Status | assigned => feedback |
Dec 30, 2020 3:19 pm | Chris_McElligottPark | Note Added: 0060187 | |
Jan 15, 2021 10:34 pm | SortYa | Note Added: 0060302 | |
Jan 15, 2021 10:37 pm | SortYa | File Added: 4Chris.save | |
Jan 15, 2021 10:37 pm | SortYa | File Added: 4Chris.savemet | |
Jan 15, 2021 10:37 pm | SortYa | Note Added: 0060303 | |
Jan 15, 2021 10:39 pm | SortYa | Note Added: 0060304 | |
Jan 16, 2021 5:14 am | SortYa | Note Added: 0060311 | |
Jan 18, 2021 1:58 pm | Crabby | Relationship added | related to 0024300 |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Status | feedback => resolved |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Fixed in Version | => Beta 2.718 Tutorial And Tech Fixes |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Note Added: 0060353 |