View Issue Details

IDProjectCategoryLast Update
0024300AI War 2Graphical BugJan 19, 2021 11:59 am
ReporterCrabby Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.712 Civilian Pause 
Fixed in VersionBeta 2.718 Tutorial And Tech Fixes 
Summary0024300: Battle Strength Indicator Not Accurate
DescriptionOccasionally when attacking the AI, I wind up with notifications of battles that are not quite accurate: in this case, the strength number of the AI (and I wouldn't mind having a separate strength value for factions hostile to both the AI and the player in case there is an AI eye). Hovering over the notification gives a different number than what is displayed, and matches that with what is displayed on the Planet Information Tab of the sidebar. I could simply hover over the notification to find out the right strength of what is at a planet, though this is pretty inconvenient.

This can cause problems with AI Eyes; send the wrong amount of strength and I'll be greeted with an angry eye. Or I could be under- or overestimating (in this particular case, underestimating) the strength of the AI at a planet.

To replicate this, send strike fleets with keybinds 1 and 3 and support fleets with keybind 2 to planet Reed. The strength of the enemies on the Planet Information Tab does not match that with the Battle Notification on planet Reed.
TagsNo tags attached.

Relationships

related to 0024246 resolvedChris_McElligottPark Wrong strength numbers on galaxy map 

Activities

Crabby

Jan 2, 2021 2:10 pm

reporter  

Period Issue.save (1,067,632 bytes)
20210102140246_1.jpg (451,069 bytes)

Chris_McElligottPark

Jan 19, 2021 11:59 am

administrator   ~0060354

Thanks!

* Fixed a bug in our new (as of a few months ago) more efficient ArcenDoubleCharacterBuffer where it sometimes would return stale text.
** Essentially, we were checking to see if any text that was written in this new pass was different from the text from the old pass, and that was working perfectly.
** What was NOT working was that we did not check to see if last time we wrote more than this time. So if we wrote identical text, just less, then it would keep displaying whatever was there from before. This was extremely hard to pin down, but it affected things like the chat popups and tutorial step complete messages, and various parts of the galaxy map.
** The additional check to fix this is extremely inexpensive and corrects the behavior without making the ArcenDoubleCharacterBuffer any less efficient than it already was.

Issue History

Date Modified Username Field Change
Jan 2, 2021 2:10 pm Crabby New Issue
Jan 2, 2021 2:10 pm Crabby File Added: Period Issue.save
Jan 2, 2021 2:10 pm Crabby File Added: 20210102140246_1.jpg
Jan 18, 2021 1:58 pm Crabby Relationship added related to 0024246
Jan 19, 2021 11:59 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 19, 2021 11:59 am Chris_McElligottPark Status new => resolved
Jan 19, 2021 11:59 am Chris_McElligottPark Resolution open => fixed
Jan 19, 2021 11:59 am Chris_McElligottPark Fixed in Version => Beta 2.718 Tutorial And Tech Fixes
Jan 19, 2021 11:59 am Chris_McElligottPark Note Added: 0060354