View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024300 | AI War 2 | Graphical Bug | Jan 2, 2021 2:10 pm | Jan 19, 2021 11:59 am | |
Reporter | Crabby | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.712 Civilian Pause | ||||
Fixed in Version | Beta 2.718 Tutorial And Tech Fixes | ||||
Summary | 0024300: Battle Strength Indicator Not Accurate | ||||
Description | Occasionally when attacking the AI, I wind up with notifications of battles that are not quite accurate: in this case, the strength number of the AI (and I wouldn't mind having a separate strength value for factions hostile to both the AI and the player in case there is an AI eye). Hovering over the notification gives a different number than what is displayed, and matches that with what is displayed on the Planet Information Tab of the sidebar. I could simply hover over the notification to find out the right strength of what is at a planet, though this is pretty inconvenient. This can cause problems with AI Eyes; send the wrong amount of strength and I'll be greeted with an angry eye. Or I could be under- or overestimating (in this particular case, underestimating) the strength of the AI at a planet. To replicate this, send strike fleets with keybinds 1 and 3 and support fleets with keybind 2 to planet Reed. The strength of the enemies on the Planet Information Tab does not match that with the Battle Notification on planet Reed. | ||||
Tags | No tags attached. | ||||
related to | 0024246 | resolved | Chris_McElligottPark | Wrong strength numbers on galaxy map |
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Thanks! * Fixed a bug in our new (as of a few months ago) more efficient ArcenDoubleCharacterBuffer where it sometimes would return stale text. ** Essentially, we were checking to see if any text that was written in this new pass was different from the text from the old pass, and that was working perfectly. ** What was NOT working was that we did not check to see if last time we wrote more than this time. So if we wrote identical text, just less, then it would keep displaying whatever was there from before. This was extremely hard to pin down, but it affected things like the chat popups and tutorial step complete messages, and various parts of the galaxy map. ** The additional check to fix this is extremely inexpensive and corrects the behavior without making the ArcenDoubleCharacterBuffer any less efficient than it already was. |
Date Modified | Username | Field | Change |
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Jan 2, 2021 2:10 pm | Crabby | New Issue | |
Jan 2, 2021 2:10 pm | Crabby | File Added: Period Issue.save | |
Jan 2, 2021 2:10 pm | Crabby | File Added: 20210102140246_1.jpg | |
Jan 18, 2021 1:58 pm | Crabby | Relationship added | related to 0024246 |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Status | new => resolved |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Fixed in Version | => Beta 2.718 Tutorial And Tech Fixes |
Jan 19, 2021 11:59 am | Chris_McElligottPark | Note Added: 0060354 |