View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024371 | AI War 2 | Bug - Gameplay | Jan 28, 2021 1:06 pm | Feb 1, 2021 11:45 am | |
Reporter | ussdefiant | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.723 AI Accountant Fired, And Relentless Waves | ||||
Fixed in Version | Beta 2.727 Tech Refunds And Balance Tuning | ||||
Summary | 0024371: Counterattacks not spawning when timer hits 0 | ||||
Description | Simply put, counterattacks appear to be broken. Load up the save, watch the CA in progress tick down, and nothing at all happens on the relevant planet when it hits 0. | ||||
Tags | No tags attached. | ||||
related to | 0024380 | resolved | Chris_McElligottPark | Counter attacks fail to trigger when the timer reaches zero. |
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Thanks! * Fixed a couple of stupid typos that had broken counterattacks for the last while. They were counting down to zero but not actually launching any units. This was unrelated to any wave changes, but rather was just a matter of some typos in some code that we were making cross-thread-exception-safe. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 28, 2021 1:06 pm | ussdefiant | New Issue | |
Jan 28, 2021 1:06 pm | ussdefiant | File Added: test 1a.save | |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Relationship added | related to 0024380 |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Status | new => resolved |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Fixed in Version | => Beta 2.727 Tech Refunds And Balance Tuning |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Note Added: 0060431 |