View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024380 | AI War 2 | Bug - Gameplay | Jan 31, 2021 2:38 am | Feb 1, 2021 11:45 am | |
Reporter | CRCGamer | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.726 Tech Tuning | ||||
Fixed in Version | Beta 2.727 Tech Refunds And Balance Tuning | ||||
Summary | 0024380: Counter attacks fail to trigger when the timer reaches zero. | ||||
Description | Currently if you would normally eat a counter attack for any reason it will count down properly but will utterly fail at summoning any units to actually punish you with. Attached is a save where I purposefully deleted my beachhead and let it count down to 15 seconds before saving. Active mod is More System Defenders. So yeah steps to reproduce is simply load save and wait fifteen seconds. | ||||
Tags | No tags attached. | ||||
related to | 0024371 | resolved | Chris_McElligottPark | Counterattacks not spawning when timer hits 0 |
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Thanks! * Fixed a couple of stupid typos that had broken counterattacks for the last while. They were counting down to zero but not actually launching any units. This was unrelated to any wave changes, but rather was just a matter of some typos in some code that we were making cross-thread-exception-safe. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 31, 2021 2:38 am | CRCGamer | New Issue | |
Jan 31, 2021 2:38 am | CRCGamer | File Added: Counter Expected.save | |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Relationship added | related to 0024371 |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Status | new => resolved |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Fixed in Version | => Beta 2.727 Tech Refunds And Balance Tuning |
Feb 1, 2021 11:45 am | Chris_McElligottPark | Note Added: 0060432 |