View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002765 | AI War 1 / Classic | Bug - Other | Feb 7, 2011 7:08 pm | Feb 7, 2011 8:05 pm | |
Reporter | Sunshine | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002765: Capital Ship (Golem, Spirecraft) Speed Glitches | ||||
Description | It seems that if you group move a golem and a spirecraft on a speedboosting planet, they will move at each other's speeds. In the example, the golem gets a speed boost to 68, and the spirecraft speed drops to 44. This might have something to do with the logic for "attack groups," in that ships assigned to a capital ship (in the AI logic) move at the same speed as the capital ship (i.e. in exogalactic attacks, same as the Hybrid logic). Another glitch that I don't have showing up right here, but is easily tested, is group moving a set of regular fleet ships with a spirecraft that is immune to gravity effects(the siege tower I have - not sure if it will work with golems, but it probably will) will allow the fleet ships to ignore gravity effects as well (probably due to the "speed linking" logic) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0003087 | new | Speed boosts, immunities to speed boosts, and group move [also engine damage] |
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The speed linking logic of hybrids/exogalactic-stuff never applies to human-controlled ships under any circumstance. But I'll take a look, thanks :) |
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Ah group move, when will you ever learn to behave? |
Date Modified | Username | Field | Change |
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Feb 7, 2011 7:08 pm | Sunshine | New Issue | |
Feb 7, 2011 7:08 pm | Sunshine | File Added: Capital Ship Speed Glitch.sav | |
Feb 7, 2011 7:54 pm | keith.lamothe | Note Added: 0010100 | |
Feb 7, 2011 8:05 pm | TechSY730 | Note Added: 0010101 | |
Mar 23, 2011 10:51 pm | Sunshine | Relationship added | has duplicate 0003087 |