View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028300 | Heart Of The Machine | Bug - Gameplay | May 20, 2024 11:23 pm | May 21, 2024 12:08 am | |
Reporter | KillerFrogs_1 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.511 The Monday Crew | ||||
Fixed in Version | 0.512 Curvature | ||||
Summary | 0028300: Cutter often doesn't move or shoot, takes a long time when it does | ||||
Description | Save file should have a newly spawned cutter, trying to move it to the bastion will often make it unable to move, and if it does then it takes 5-15 seconds to happen. Had a similar issue happen when trying to attack with cutters. | ||||
Tags | No tags attached. | ||||
related to | 0028252 | resolved | Chris_McElligottPark | Attacks of Opportunity Against Vehicles Prevents ALL Movement |
|
HeartOfTheMachineLog.txt (27,007 bytes)
5/20/2024 4:03:48 PM SINGLEP Opening Eyes (0.1243s) 5/20/2024 4:03:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: AMD Radeon RX 6800 XT graphicsDeviceID: 29631 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 16338 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 5900X 12-Core Processor processorCount: 24 processorFrequency: 3700 systemMemorySize: 16305 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2024 4:03:48 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/20/2024 4:03:48 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14433015 appID: 2604860 5/20/2024 4:03:48 PM 0.511 SINGLEP Game Version: 0.511 (Main Game 5/20/2024 4:03:48 PM 0.511 SINGLEP Examining Inner Self (0.2577s) 5/20/2024 4:03:48 PM 0.511 SINGLEP Returning King (0.1687s) 5/20/2024 4:03:48 PM 0.511 SINGLEP Found 458 xml files in 223 folders in 60ms 5/20/2024 4:03:49 PM 0.511 SINGLEP Check For Extra Squires (1.0871s) 5/20/2024 4:03:49 PM 0.511 SINGLEP 458 Xml Files Parsed in 1,022ms 5/20/2024 4:03:49 PM 0.511 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/20/2024 4:03:50 PM 0.511 SINGLEP Bring Ambassador To Dinner (0.0280s) 5/20/2024 4:03:50 PM 0.511 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <0ce91c433b204a469f5830bc7bab6504>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 5/20/2024 4:03:50 PM 0.511 SINGLEP Update mod and expansion statuses! 5/20/2024 4:03:50 PM 0.511 SINGLEP Check Nearby Fiefdoms (0.0260s) 5/20/2024 4:03:50 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 4:03:50 PM 0.511 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/20/2024 4:03:51 PM 0.511 SINGLEP Disperse Diaspora (1.0274s) 5/20/2024 4:03:51 PM 0.511 SINGLEP Wonder About Those Spiders (0.0499s) 5/20/2024 4:03:51 PM 0.511 SINGLEP Reassure Self (0.0145s) 5/20/2024 4:03:51 PM 0.511 SINGLEP Thinking Abstract Thoughts (0.1469s) 5/20/2024 4:03:52 PM 0.511 SINGLEP Sound Search (1.0170s) 5/20/2024 4:03:52 PM 0.511 SINGLEP Polishing Stones (0.0603s) 5/20/2024 4:03:52 PM 0.511 SINGLEP Making Connections (0.1360s) 5/20/2024 4:03:52 PM 0.511 SINGLEP 4.2 seconds total load time. Examining Inner Self (0.3s) Check For Extra Squires (1.1s) Disperse Diaspora (1.0s) Sound Search (1.0s) 5/20/2024 4:03:52 PM 0.511 SINGLEP Finished loading 5666 sprites from dictionaries! (2484 table rows waiting on them.) 5/20/2024 4:03:52 PM 0.511 SINGLEP Linked all icons to rows in 9ms. 5/20/2024 4:03:52 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/20/2024 4:03:53 PM 0.511 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/20/2024 4:03:53 PM 0.511 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/20/2024 4:03:53 PM 0.511 SINGLEP 554 materials found. 5/20/2024 4:03:53 PM 0.511 SINGLEP DELAYED3 TID6 1,463 pools initialized with 466,005 items in 257ms 5/20/2024 4:03:53 PM 0.511 SINGLEP DELAYED4 TID19 Finished loading all LevelType contents in 1.3s 5/20/2024 4:03:53 PM 0.511 SINGLEP DELAYED5 TID7 5.3 seconds total load time and post-editing time. 5/20/2024 4:04:46 PM 0.511 SINGLEP DELAYED6 TID22 Will generate map: 440 cells targeted. Existing tile count: 0 5/20/2024 4:04:49 PM 0.511 SINGLEP DELAYED7 TID22 Generated names for 350 pois with missing names. 5/20/2024 4:04:49 PM 0.511 SINGLEP DELAYED8 TID22 Finished FillAnyMissingSimBuildings, we had 32257 new buildings, and 32257 total items. SkippedBuildings: 0 AddedBuildings: 32257 CellCountChecked: 841 5/20/2024 4:04:49 PM 0.511 SINGLEP DELAYED9 TID12 InitializePopulation WAS needed, 32257 buildings to handle. 5/20/2024 4:04:50 PM 0.511 SINGLEP DELAYED10 TID22 Finished RunGameStartOnBGThread in 346ms. We have 32257 total items. 5/20/2024 4:04:51 PM 0.511 SINGLEP DELAYED11 TID11 World saved in 953 ms 5/20/2024 4:04:51 PM 0.511 SINGLEP DELAYED12 TID24 Finished adding outdoor spots 841 cells, adding 33988 spots in the process. This took 423ms 5/20/2024 4:04:52 PM 0.511 SINGLEP DELAYED13 TID24 Finished adding initial NPC Guards for 360 pois, adding 544 guard NPCs in the process. This took 435ms 5/20/2024 4:22:32 PM 0.511 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 5/20/2024 4:46:53 PM 0.511 SINGLEP DELAYED14 TID12 World saved in 946 ms 5/20/2024 5:01:26 PM 0.511 SINGLEP DELAYED15 TID7 World saved in 979 ms 5/20/2024 5:05:17 PM 0.511 SINGLEP DELAYED16 TID10 World saved in 922 ms 5/20/2024 5:11:48 PM 0.511 SINGLEP DELAYED17 TID18 World saved in 944 ms 5/20/2024 5:27:41 PM 0.511 SINGLEP DELAYED18 TID27 World saved in 956 ms 5/20/2024 5:45:48 PM 0.511 SINGLEP DELAYED19 TID22 World saved in 949 ms 5/20/2024 5:58:25 PM 0.511 SINGLEP DELAYED20 TID22 World saved in 959 ms 5/20/2024 6:05:16 PM 0.511 SINGLEP DELAYED21 TID22 World saved in 982 ms 5/20/2024 6:11:25 PM 0.511 SINGLEP DELAYED22 TID26 World saved in 947 ms 5/20/2024 6:17:50 PM 0.511 SINGLEP DELAYED23 TID13 World saved in 988 ms 5/20/2024 6:18:07 PM 0.511 SINGLEP DELAYED24 TID24 World saved in 959 ms 5/20/2024 6:21:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/20/2024 6:21:47 PM SINGLEP Opening Eyes (0.1173s) 5/20/2024 6:21:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: AMD Radeon RX 6800 XT graphicsDeviceID: 29631 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 16338 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 5900X 12-Core Processor processorCount: 24 processorFrequency: 3700 systemMemorySize: 16305 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2024 6:21:47 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/20/2024 6:21:47 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14433015 appID: 2604860 5/20/2024 6:21:47 PM 0.511 SINGLEP Game Version: 0.511 (Main Game 5/20/2024 6:21:47 PM 0.511 SINGLEP Examining Inner Self (0.0782s) 5/20/2024 6:21:47 PM 0.511 SINGLEP Returning King (0.0105s) 5/20/2024 6:21:47 PM 0.511 SINGLEP Found 458 xml files in 223 folders in 72ms 5/20/2024 6:21:48 PM 0.511 SINGLEP Check For Extra Squires (1.1198s) 5/20/2024 6:21:48 PM 0.511 SINGLEP 458 Xml Files Parsed in 1,043ms 5/20/2024 6:21:48 PM 0.511 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/20/2024 6:21:49 PM 0.511 SINGLEP Bring Ambassador To Dinner (0.2012s) 5/20/2024 6:21:49 PM 0.511 SINGLEP Update mod and expansion statuses! 5/20/2024 6:21:49 PM 0.511 SINGLEP Check Nearby Fiefdoms (0.0284s) 5/20/2024 6:21:49 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 6:21:49 PM 0.511 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/20/2024 6:21:50 PM 0.511 SINGLEP Disperse Diaspora (1.0159s) 5/20/2024 6:21:50 PM 0.511 SINGLEP Wonder About Those Spiders (0.0567s) 5/20/2024 6:21:50 PM 0.511 SINGLEP Reassure Self (0.0125s) 5/20/2024 6:21:50 PM 0.511 SINGLEP Thinking Abstract Thoughts (0.1547s) 5/20/2024 6:21:53 PM 0.511 SINGLEP Sound Search (3.2643s) 5/20/2024 6:21:53 PM 0.511 SINGLEP Polishing Stones (0.0876s) 5/20/2024 6:21:53 PM 0.511 SINGLEP Making Connections (0.1870s) 5/20/2024 6:21:53 PM 0.511 SINGLEP 6.4 seconds total load time. Check For Extra Squires (1.1s) Disperse Diaspora (1.0s) Sound Search (3.3s) 5/20/2024 6:21:54 PM 0.511 SINGLEP Finished loading 5666 sprites from dictionaries! (2484 table rows waiting on them.) 5/20/2024 6:21:54 PM 0.511 SINGLEP Linked all icons to rows in 17ms. 5/20/2024 6:21:54 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/20/2024 6:21:55 PM 0.511 SINGLEP DELAYED3 TID28 Finished loading all LevelType contents in 1.4s 5/20/2024 6:21:55 PM 0.511 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/20/2024 6:21:55 PM 0.511 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/20/2024 6:21:55 PM 0.511 SINGLEP DELAYED4 TID15 7.6 seconds total load time and post-editing time. 5/20/2024 6:21:55 PM 0.511 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 413ms 5/20/2024 6:21:55 PM 0.511 SINGLEP 554 materials found. 5/20/2024 6:22:00 PM 0.511 SINGLEP DELAYED6 TID21 1994ms to read savegame 'KillerFrogs/Saved On Exit Landing Turn 95' to intermediate format. 5/20/2024 6:22:01 PM 0.511 SINGLEP DELAYED7 TID21 1065ms to process 'KillerFrogs/Saved On Exit Landing Turn 95' data fully. 5/20/2024 6:22:01 PM 0.511 SINGLEP DELAYED8 TID21 Loaded tiles: 807 (841 cells) 5/20/2024 6:22:02 PM 0.511 SINGLEP DELAYED9 TID13 Finished RunGameStartOnBGThread in 495ms. We have 31537 total items. 5/20/2024 6:23:03 PM 0.511 SINGLEP DELAYED10 TID9 1496ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 6:23:04 PM 0.511 SINGLEP DELAYED11 TID9 474ms to process 'KillerFrogs/save file' data fully. 5/20/2024 6:23:04 PM 0.511 SINGLEP DELAYED12 TID9 Loaded tiles: 807 (841 cells) 5/20/2024 6:23:05 PM 0.511 SINGLEP DELAYED13 TID26 Finished RunGameStartOnBGThread in 78ms. We have 31537 total items. 5/20/2024 6:25:43 PM 0.511 SINGLEP DELAYED14 TID11 World saved in 993 ms 5/20/2024 6:34:39 PM 0.511 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 5/20/2024 6:37:03 PM 0.511 SINGLEP DELAYED15 TID10 World saved in 980 ms 5/20/2024 6:44:29 PM 0.511 SINGLEP DELAYED16 TID5 World saved in 984 ms 5/20/2024 6:47:07 PM 0.511 SINGLEP DELAYED17 TID10 World saved in 1,013 ms 5/20/2024 6:57:42 PM 0.511 SINGLEP DELAYED18 TID28 World saved in 997 ms 5/20/2024 7:09:28 PM 0.511 SINGLEP DELAYED19 TID35 World saved in 983 ms 5/20/2024 7:13:33 PM 0.511 SINGLEP DELAYED20 TID26 World saved in 985 ms 5/20/2024 7:16:46 PM 0.511 SINGLEP DELAYED21 TID5 World saved in 978 ms 5/20/2024 7:16:49 PM 0.511 SINGLEP DELAYED22 TID21 1278ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 7:16:50 PM 0.511 SINGLEP DELAYED23 TID21 513ms to process 'KillerFrogs/save file' data fully. 5/20/2024 7:16:50 PM 0.511 SINGLEP DELAYED24 TID21 Loaded tiles: 807 (841 cells) 5/20/2024 7:16:50 PM 0.511 SINGLEP DELAYED25 TID18 Finished RunGameStartOnBGThread in 83ms. We have 31076 total items. 5/20/2024 7:31:56 PM 0.511 SINGLEP DELAYED26 TID24 World saved in 999 ms 5/20/2024 7:34:47 PM 0.511 SINGLEP DELAYED27 TID26 World saved in 1,031 ms 5/20/2024 7:34:49 PM 0.511 SINGLEP DELAYED28 TID37 1282ms to read savegame 'KillerFrogs/Autosave Landing Turn 170' to intermediate format. 5/20/2024 7:34:50 PM 0.511 SINGLEP DELAYED29 TID37 490ms to process 'KillerFrogs/Autosave Landing Turn 170' data fully. 5/20/2024 7:34:50 PM 0.511 SINGLEP DELAYED30 TID37 Loaded tiles: 807 (841 cells) 5/20/2024 7:34:50 PM 0.511 SINGLEP DELAYED31 TID33 Finished RunGameStartOnBGThread in 85ms. We have 31081 total items. 5/20/2024 7:34:56 PM 0.511 SINGLEP DELAYED32 TID22 1374ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 7:34:57 PM 0.511 SINGLEP DELAYED33 TID22 551ms to process 'KillerFrogs/save file' data fully. 5/20/2024 7:34:57 PM 0.511 SINGLEP DELAYED34 TID22 Loaded tiles: 807 (841 cells) 5/20/2024 7:34:57 PM 0.511 SINGLEP DELAYED35 TID9 Finished RunGameStartOnBGThread in 96ms. We have 31083 total items. 5/20/2024 7:35:11 PM 0.511 SINGLEP DELAYED36 TID33 World saved in 1,012 ms 5/20/2024 7:44:03 PM 0.511 SINGLEP DELAYED37 TID25 World saved in 1,007 ms 5/20/2024 7:52:55 PM 0.511 SINGLEP DELAYED38 TID10 World saved in 1,030 ms 5/20/2024 7:52:58 PM 0.511 SINGLEP DELAYED39 TID22 1293ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 7:52:59 PM 0.511 SINGLEP DELAYED40 TID22 500ms to process 'KillerFrogs/save file' data fully. 5/20/2024 7:52:59 PM 0.511 SINGLEP DELAYED41 TID22 Loaded tiles: 807 (841 cells) 5/20/2024 7:52:59 PM 0.511 SINGLEP DELAYED42 TID16 Finished RunGameStartOnBGThread in 83ms. We have 30207 total items. 5/20/2024 7:54:57 PM 0.511 SINGLEP DELAYED43 TID19 World saved in 1,046 ms 5/20/2024 7:57:41 PM 0.511 SINGLEP DELAYED44 TID18 World saved in 1,023 ms 5/20/2024 7:57:43 PM 0.511 SINGLEP DELAYED45 TID19 1261ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 7:57:44 PM 0.511 SINGLEP DELAYED46 TID19 493ms to process 'KillerFrogs/save file' data fully. 5/20/2024 7:57:44 PM 0.511 SINGLEP DELAYED47 TID19 Loaded tiles: 807 (841 cells) 5/20/2024 7:57:44 PM 0.511 SINGLEP DELAYED48 TID17 Finished RunGameStartOnBGThread in 85ms. We have 30208 total items. 5/20/2024 8:04:13 PM 0.511 SINGLEP DELAYED49 TID21 World saved in 1,051 ms 5/20/2024 8:07:41 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/20/2024 8:07:41 PM SINGLEP Opening Eyes (0.1139s) 5/20/2024 8:07:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: AMD Radeon RX 6800 XT graphicsDeviceID: 29631 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 16338 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 5900X 12-Core Processor processorCount: 24 processorFrequency: 3700 systemMemorySize: 16305 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2024 8:07:41 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/20/2024 8:07:41 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14433015 appID: 2604860 5/20/2024 8:07:41 PM 0.511 SINGLEP Game Version: 0.511 (Main Game 5/20/2024 8:07:41 PM 0.511 SINGLEP Examining Inner Self (0.0703s) 5/20/2024 8:07:41 PM 0.511 SINGLEP Returning King (0.0045s) 5/20/2024 8:07:41 PM 0.511 SINGLEP Found 458 xml files in 223 folders in 48ms 5/20/2024 8:07:41 PM 0.511 SINGLEP Check For Extra Squires (0.3876s) 5/20/2024 8:07:41 PM 0.511 SINGLEP 458 Xml Files Parsed in 336ms 5/20/2024 8:07:41 PM 0.511 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/20/2024 8:07:41 PM 0.511 SINGLEP Bring Ambassador To Dinner (0.2024s) 5/20/2024 8:07:41 PM 0.511 SINGLEP Update mod and expansion statuses! 5/20/2024 8:07:41 PM 0.511 SINGLEP Check Nearby Fiefdoms (0.0265s) 5/20/2024 8:07:42 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 8:07:42 PM 0.511 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/20/2024 8:07:42 PM 0.511 SINGLEP Disperse Diaspora (0.4291s) 5/20/2024 8:07:42 PM 0.511 SINGLEP Wonder About Those Spiders (0.0476s) 5/20/2024 8:07:42 PM 0.511 SINGLEP Reassure Self (0.0105s) 5/20/2024 8:07:42 PM 0.511 SINGLEP Thinking Abstract Thoughts (0.1335s) 5/20/2024 8:07:43 PM 0.511 SINGLEP Sound Search (1.0223s) 5/20/2024 8:07:43 PM 0.511 SINGLEP Polishing Stones (0.0592s) 5/20/2024 8:07:43 PM 0.511 SINGLEP Making Connections (0.1374s) 5/20/2024 8:07:43 PM 0.511 SINGLEP 2.7 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (1.0s) 5/20/2024 8:07:43 PM 0.511 SINGLEP Finished loading 5666 sprites from dictionaries! (2484 table rows waiting on them.) 5/20/2024 8:07:43 PM 0.511 SINGLEP Linked all icons to rows in 9ms. 5/20/2024 8:07:43 PM 0.511 SINGLEP DELAYED3 TID26 Finished loading all LevelType contents in 0.2s 5/20/2024 8:07:44 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/20/2024 8:07:44 PM 0.511 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/20/2024 8:07:44 PM 0.511 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/20/2024 8:07:44 PM 0.511 SINGLEP DELAYED4 TID29 3.2 seconds total load time and post-editing time. 5/20/2024 8:07:44 PM 0.511 SINGLEP 554 materials found. 5/20/2024 8:07:44 PM 0.511 SINGLEP DELAYED5 TID23 1,463 pools initialized with 466,005 items in 303ms 5/20/2024 8:07:48 PM 0.511 SINGLEP DELAYED6 TID17 1531ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 8:07:49 PM 0.511 SINGLEP DELAYED7 TID17 1046ms to process 'KillerFrogs/save file' data fully. 5/20/2024 8:07:49 PM 0.511 SINGLEP DELAYED8 TID17 Loaded tiles: 807 (841 cells) 5/20/2024 8:07:50 PM 0.511 SINGLEP DELAYED9 TID14 Finished RunGameStartOnBGThread in 343ms. We have 30069 total items. 5/20/2024 8:08:54 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/20/2024 8:08:54 PM SINGLEP Opening Eyes (0.1134s) 5/20/2024 8:08:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: AMD Radeon RX 6800 XT graphicsDeviceID: 29631 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 16338 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 5900X 12-Core Processor processorCount: 24 processorFrequency: 3700 systemMemorySize: 16305 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2024 8:08:54 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/20/2024 8:08:54 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14433015 appID: 2604860 5/20/2024 8:08:54 PM 0.511 SINGLEP Game Version: 0.511 (Main Game 5/20/2024 8:08:54 PM 0.511 SINGLEP Examining Inner Self (0.0675s) 5/20/2024 8:08:54 PM 0.511 SINGLEP Returning King (0.0055s) 5/20/2024 8:08:54 PM 0.511 SINGLEP Found 458 xml files in 223 folders in 41ms 5/20/2024 8:08:54 PM 0.511 SINGLEP Check For Extra Squires (0.3626s) 5/20/2024 8:08:54 PM 0.511 SINGLEP 458 Xml Files Parsed in 319ms 5/20/2024 8:08:54 PM 0.511 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/20/2024 8:08:55 PM 0.511 SINGLEP Bring Ambassador To Dinner (0.2128s) 5/20/2024 8:08:55 PM 0.511 SINGLEP Update mod and expansion statuses! 5/20/2024 8:08:55 PM 0.511 SINGLEP Check Nearby Fiefdoms (0.0217s) 5/20/2024 8:08:55 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 8:08:55 PM 0.511 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/20/2024 8:08:55 PM 0.511 SINGLEP Disperse Diaspora (0.4317s) 5/20/2024 8:08:55 PM 0.511 SINGLEP Wonder About Those Spiders (0.0476s) 5/20/2024 8:08:55 PM 0.511 SINGLEP Reassure Self (0.0095s) 5/20/2024 8:08:55 PM 0.511 SINGLEP Thinking Abstract Thoughts (0.1400s) 5/20/2024 8:08:56 PM 0.511 SINGLEP Sound Search (0.9659s) 5/20/2024 8:08:56 PM 0.511 SINGLEP Polishing Stones (0.0585s) 5/20/2024 8:08:56 PM 0.511 SINGLEP Making Connections (0.1381s) 5/20/2024 8:08:56 PM 0.511 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (1.0s) 5/20/2024 8:08:56 PM 0.511 SINGLEP Finished loading 5666 sprites from dictionaries! (2484 table rows waiting on them.) 5/20/2024 8:08:57 PM 0.511 SINGLEP Linked all icons to rows in 9ms. 5/20/2024 8:08:57 PM 0.511 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 0.2s 5/20/2024 8:08:57 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/20/2024 8:08:57 PM 0.511 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/20/2024 8:08:57 PM 0.511 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/20/2024 8:08:57 PM 0.511 SINGLEP DELAYED4 TID11 3.2 seconds total load time and post-editing time. 5/20/2024 8:08:57 PM 0.511 SINGLEP 554 materials found. 5/20/2024 8:08:57 PM 0.511 SINGLEP DELAYED5 TID10 1,463 pools initialized with 466,005 items in 230ms 5/20/2024 8:09:00 PM 0.511 SINGLEP DELAYED6 TID20 1458ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 8:09:00 PM 0.511 SINGLEP DELAYED7 TID20 688ms to process 'KillerFrogs/save file' data fully. 5/20/2024 8:09:00 PM 0.511 SINGLEP DELAYED8 TID20 Loaded tiles: 807 (841 cells) 5/20/2024 8:09:02 PM 0.511 SINGLEP DELAYED9 TID27 Finished RunGameStartOnBGThread in 503ms. We have 30069 total items. 5/20/2024 8:09:38 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/20/2024 8:09:38 PM SINGLEP Opening Eyes (0.1158s) 5/20/2024 8:09:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22631) 64bit graphicsDeviceName: AMD Radeon RX 6800 XT graphicsDeviceID: 29631 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 16338 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 5900X 12-Core Processor processorCount: 24 processorFrequency: 3700 systemMemorySize: 16305 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2024 8:09:38 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/20/2024 8:09:38 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14433015 appID: 2604860 5/20/2024 8:09:38 PM 0.511 SINGLEP Game Version: 0.511 (Main Game 5/20/2024 8:09:38 PM 0.511 SINGLEP Examining Inner Self (0.0672s) 5/20/2024 8:09:38 PM 0.511 SINGLEP Returning King (0.0050s) 5/20/2024 8:09:38 PM 0.511 SINGLEP Found 458 xml files in 223 folders in 43ms 5/20/2024 8:09:38 PM 0.511 SINGLEP Check For Extra Squires (0.3599s) 5/20/2024 8:09:38 PM 0.511 SINGLEP 458 Xml Files Parsed in 313ms 5/20/2024 8:09:38 PM 0.511 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/20/2024 8:09:38 PM 0.511 SINGLEP Bring Ambassador To Dinner (0.2133s) 5/20/2024 8:09:38 PM 0.511 SINGLEP Update mod and expansion statuses! 5/20/2024 8:09:39 PM 0.511 SINGLEP Check Nearby Fiefdoms (0.0210s) 5/20/2024 8:09:39 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 8:09:39 PM 0.511 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/20/2024 8:09:39 PM 0.511 SINGLEP Disperse Diaspora (0.4380s) 5/20/2024 8:09:39 PM 0.511 SINGLEP Wonder About Those Spiders (0.0455s) 5/20/2024 8:09:39 PM 0.511 SINGLEP Reassure Self (0.0105s) 5/20/2024 8:09:39 PM 0.511 SINGLEP Thinking Abstract Thoughts (0.1374s) 5/20/2024 8:09:40 PM 0.511 SINGLEP Sound Search (0.9744s) 5/20/2024 8:09:40 PM 0.511 SINGLEP Polishing Stones (0.0589s) 5/20/2024 8:09:40 PM 0.511 SINGLEP Making Connections (0.1369s) 5/20/2024 8:09:40 PM 0.511 SINGLEP 2.6 seconds total load time. Check For Extra Squires (0.4s) Disperse Diaspora (0.4s) Sound Search (1.0s) 5/20/2024 8:09:40 PM 0.511 SINGLEP Finished loading 5666 sprites from dictionaries! (2484 table rows waiting on them.) 5/20/2024 8:09:40 PM 0.511 SINGLEP Linked all icons to rows in 12ms. 5/20/2024 8:09:40 PM 0.511 SINGLEP DELAYED3 TID8 Finished loading all LevelType contents in 0.2s 5/20/2024 8:09:40 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/20/2024 8:09:41 PM 0.511 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/20/2024 8:09:41 PM 0.511 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/20/2024 8:09:41 PM 0.511 SINGLEP DELAYED4 TID17 3.2 seconds total load time and post-editing time. 5/20/2024 8:09:41 PM 0.511 SINGLEP DELAYED5 TID11 1,463 pools initialized with 466,005 items in 228ms 5/20/2024 8:09:41 PM 0.511 SINGLEP 554 materials found. 5/20/2024 8:09:44 PM 0.511 SINGLEP DELAYED6 TID29 1477ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 8:09:44 PM 0.511 SINGLEP DELAYED7 TID29 699ms to process 'KillerFrogs/save file' data fully. 5/20/2024 8:09:44 PM 0.511 SINGLEP DELAYED8 TID29 Loaded tiles: 807 (841 cells) 5/20/2024 8:09:46 PM 0.511 SINGLEP DELAYED9 TID8 Finished RunGameStartOnBGThread in 479ms. We have 30069 total items. 5/20/2024 8:10:04 PM 0.511 SINGLEP DELAYED10 TID12 1698ms to read savegame 'KillerFrogs/save file' to intermediate format. 5/20/2024 8:10:04 PM 0.511 SINGLEP DELAYED11 TID12 490ms to process 'KillerFrogs/save file' data fully. 5/20/2024 8:10:04 PM 0.511 SINGLEP DELAYED12 TID12 Loaded tiles: 807 (841 cells) 5/20/2024 8:10:05 PM 0.511 SINGLEP DELAYED13 TID8 Finished RunGameStartOnBGThread in 82ms. We have 30069 total items. |
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Part one: * When an attack of opportunity is happening, and the shots don't make it to the destination for some reason, the actual after-logic now still happens, rather than stalling the game. ** This was something I could only replicate at lower framerates than 144fps, but at 30 it happens reliably. Step one was fixing the full-stall, step two is fixing the actual bug in projectile movement. |
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Thanks! * Fixed a bug where homing shots were being calculated completely wrongly in terms of how their rotation was handled. At very high framerates, this rarely caused an issue. At 60fps, it sometimes did. At 30fps, it always did. ** Fundamentally, this was because I was using the wrong function, and the effect was like trying to mail a letter with a phone number in the address slot. Good info, but used in a context where it meaningless. ** Anyway, for all of the homing shots, I had to rework their numbers, so they now look a bit different. If any have trouble getting to their targets, please let me know in another ticket with a save. I've tested the bulk of them in a lot of common circumstances, and they all seem reasonable for now with the new numbers, while looking similar to what they did before. * Also made it so that the timeout for shots getting to their destination is now 4 seconds rather than 15. So in the event where something gets really wrong for some reason, it will hang much less long. But you shouldn't be seeing that in general at all, anymore. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 20, 2024 11:23 pm | KillerFrogs_1 | New Issue | |
May 20, 2024 11:23 pm | KillerFrogs_1 | File Added: save file.save | |
May 20, 2024 11:23 pm | KillerFrogs_1 | File Added: HeartOfTheMachineLog.txt | |
May 20, 2024 11:44 pm | Chris_McElligottPark | Relationship added | related to 0028252 |
May 20, 2024 11:45 pm | Chris_McElligottPark | Note Added: 0068420 | |
May 21, 2024 12:08 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 21, 2024 12:08 am | Chris_McElligottPark | Status | new => resolved |
May 21, 2024 12:08 am | Chris_McElligottPark | Resolution | open => fixed |
May 21, 2024 12:08 am | Chris_McElligottPark | Fixed in Version | => 0.512 Curvature |
May 21, 2024 12:08 am | Chris_McElligottPark | Note Added: 0068421 |