View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028519 | Heart Of The Machine | Bug - Gameplay | May 29, 2024 2:52 pm | Jun 6, 2024 5:34 pm | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.527 Wednesday Test Group | ||||
Summary | 0028519: Gameplay - Units fleeing in fear will still fire at their target | ||||
Description | Description: Units who are on fire and fleeing in fear will steal attack the target they chose during the previous turn. This makes fear significantly less viable than just shooting them, additionally this doesn't make much sense, if a soldier is frightened enough to desert it seems very unlikely they'd focus on shooting a e.g. building before fleeing. Steps to Reproduce: 1. Have enemy units target yours or any object 2. Inflict maximum fear on them (Use the flamethrower with on fire status effect) 3. Pass the turn 4. Observe that the object targeted by the enemy received damage despite the unit who targeted it fleeing in fear | ||||
Tags | No tags attached. | ||||
related to | 0028656 | confirmed | Chris_McElligottPark | Flamethrower targeting should take priority over movement within radius |
Date Modified | Username | Field | Change |
---|---|---|---|
May 29, 2024 2:52 pm | mblazewicz | New Issue | |
May 29, 2024 2:52 pm | mblazewicz | Status | new => assigned |
May 29, 2024 2:52 pm | mblazewicz | Assigned To | => mblazewicz |
May 29, 2024 2:53 pm | mblazewicz | Note Added: 0068856 | |
May 29, 2024 2:53 pm | mblazewicz | File Added: 28519_Video.mp4 | |
May 29, 2024 2:53 pm | mblazewicz | File Added: 28519_Save.save | |
May 29, 2024 2:53 pm | mblazewicz | Assigned To | mblazewicz => Jan Kuzior |
May 29, 2024 2:58 pm | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Jun 4, 2024 9:40 pm | Chris_McElligottPark | Note Added: 0069029 | |
Jun 6, 2024 5:34 pm | Chris_McElligottPark | Relationship added | related to 0028656 |