View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028656 | Heart Of The Machine | Gameplay Issue | Jun 5, 2024 7:56 am | Jun 6, 2024 5:34 pm | |
Reporter | B | Assigned To | Chris_McElligottPark | ||
Status | confirmed | Resolution | open | ||
Product Version | 0.537 Demo Build | ||||
Summary | 0028656: Flamethrower targeting should take priority over movement within radius | ||||
Description | When attempting to burn down buildings in a cluttered space (where I can also move to some buildings) it is harder to get the flamethrower action to trigger over the movement action. Save attached -see unit flame. | ||||
Tags | No tags attached. | ||||
related to | 0028521 | assigned | Chris_McElligottPark | Gameplay - Flamethrower doesn't target objects consistently |
related to | 0028519 | assigned | Chris_McElligottPark | Gameplay - Units fleeing in fear will still fire at their target |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 5, 2024 7:56 am | B | New Issue | |
Jun 5, 2024 7:56 am | B | File Added: tough time burning buildings.save | |
Jun 6, 2024 5:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 6, 2024 5:33 pm | Chris_McElligottPark | Status | new => confirmed |
Jun 6, 2024 5:33 pm | Chris_McElligottPark | Relationship added | related to 0028521 |
Jun 6, 2024 5:34 pm | Chris_McElligottPark | Relationship added | related to 0028519 |