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IDProjectCategoryLast Update
0003734AI War 1 / ClassicBug - OtherMay 2, 2013 9:15 pm
Reportergudamor Assigned To 
Status newResolutionopen 
Product Version5.012 
Summary0003734: Cloaked zombies segue into massive carrier assault
DescriptionKnowledge raiding planets when the AI has lots of cloaking ship types available leads to unusual zombie ship behavior. Rather than "aggressive" like normal zombie ships, the cloaked ships neither attack the fleet nor the research stations. Furthermore, they seem to never transition to "threat"-mode and just sit on the planet where they are spawned.

At some unknown trigger, the AI "redistributes ships into carriers"x50 and the threat level goes from manageable to a game-ending 150,000 ships. It also seems that more ships are involved in the attack than are dormant on the map beforehand, but I may be miscounting.

Forum thread: http://www.arcengames.com/forums/index.php/topic,8835.0.html
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related to 0006643 assignedkeith.lamothe cloaked zombies are not aggressive 
related to 0011087 new Cloaked Zombies from Super Terminal not attacking 

Activities

gudamor

Aug 11, 2011 4:32 pm

reporter  

WhatHAPPEN.sav (481,599 bytes)

TechSY730

Aug 11, 2011 10:53 pm

reporter   ~0012852

It seems like the best fix would to make cloaked zombies behave like regular zombies, that is, "bum rush" without thought.

Issue History

Date Modified Username Field Change
Aug 11, 2011 4:32 pm gudamor New Issue
Aug 11, 2011 4:32 pm gudamor File Added: WhatHAPPEN.sav
Aug 11, 2011 10:53 pm TechSY730 Note Added: 0012852
May 2, 2013 9:14 pm TechSY730 Relationship added related to 0006643
May 2, 2013 9:15 pm TechSY730 Relationship added related to 0011087