View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004833 | AI War 1 / Classic | Bug - Gameplay | Oct 14, 2011 12:05 am | May 2, 2013 12:03 am | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 5.019 | ||||
Summary | 0004833: AI Engineer not repairing everything it can | ||||
Description | In the attached save, there is an AI engineer that is refusing to repair some ships even though they are whithin the engineers range. The engineer in question is on the planet Killtolci, and is near a wormhole to one of my planets. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
related to | 0003843 | considering | AI Engineers should go into FRD |
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I imagine that the issue is that the ships build cost is above the repair threshhold. You have to either do it manually, or increase the value in Controls. |
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@Ranakastrasz One problem with that theory. I am talking about an AI's engineer. |
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Ok, I looked at the save, and see no issues with the behavior of the engineer. I am pretty sure zombie ships are immune to being repaired, and I know spire blades are immune. It was repairing the engines on a ship when I started the save, so I am not sure what you are refering to. |
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One, no, zombie are not immune to repair. In fact, I saw that same engineer repair a different zombie ship flying by, but not the one right next to it. Two, there was a damaged non-zombie MRLS by the wormhole that the engineer was clearly refusing to repair. Of course, given the strange bugs that can "fix" themselves when the AI reinitializes from a save game, that engineer may have started working properly after the load. But its hard to tell. |
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I don't think I've ever seen an AI Engineer repair anything. |
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@Hearteater I have, but it is very inconsistent. Part of it is that AI engineers don't go into FRD mode (0003843) |
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New save with issue. Of interest, this one shows the AI not repairing a merc unit. Maybe the AI is incorrectly getting a "Don't assist units more expensive than X" cutoff? |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 14, 2011 12:05 am | TechSY730 | New Issue | |
Oct 14, 2011 12:05 am | TechSY730 | File Added: Engineer not assisting on Killtolci.sav | |
Oct 14, 2011 6:58 am | tigersfan | Internal Weight | => Major Problem |
Oct 14, 2011 6:58 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 14, 2011 6:58 am | tigersfan | Status | new => assigned |
Oct 14, 2011 10:10 pm | Ranakastrasz | Note Added: 0016587 | |
Oct 14, 2011 10:57 pm | TechSY730 | Note Added: 0016589 | |
Oct 16, 2011 11:04 am | Ranakastrasz | Note Added: 0016615 | |
Oct 16, 2011 11:31 pm | TechSY730 | Note Added: 0016628 | |
Jun 17, 2012 11:16 pm | motai | Relationship added | related to 0008605 |
Jun 17, 2012 11:55 pm | TechSY730 | Relationship deleted | related to 0008605 |
Jun 18, 2012 9:48 am | Hearteater | Note Added: 0025930 | |
Jun 18, 2012 10:25 am | TechSY730 | Note Added: 0025932 | |
Jul 7, 2012 1:38 pm | TechSY730 | Relationship added | related to 0003843 |
May 2, 2013 12:02 am | TechSY730 | File Added: AI engineer not repairig merc fighter on Veburew.sav | |
May 2, 2013 12:03 am | TechSY730 | Note Added: 0031553 |