View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005415 | AI War 1 / Classic | Suggestion - Interface Ideas - Game and Menu Controls | Jan 15, 2012 10:15 am | Feb 14, 2013 1:06 pm | |
Reporter | moriarty | Assigned To | keith.lamothe | ||
Status | closed | Resolution | not fixable | ||
Product Version | 5.000 | ||||
Summary | 0005415: Game speed slows /everything/ | ||||
Description | I consider this a bug, but you may not. Using 5.000Trial, if I slow the game down, not only does it slow the game down, it also slows down the interface and in fact everything except the mouse cursor. This makes the game effectively unplayable below about -3/-4 or so as zooming, etc become horribly laggy. Amusingly enough, when you get to -8 or so, when you then try and adjust the game speed, it takes a noticeable amount of time before the adjustment takes effect. In short - game speed should only affect game speed, it shouldn't affect the interface or interaction. These limitations even happen when the game is paused. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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IMO, "On the field" animations (explosions, shot animations, ship animations, etc) should be slowed or sped up accordingly, as after all, you are speeding up or slowing down the "universe" relative to you, and the explosions and stuff are logically part of that universe. Everything else, I can confirm though. Scrolling, panning the camera, UI responsiveness, UI animations (as opposed to explosions and shot animations and stuff) all get affected by "game" speed. Just as a note, this is a LONG standing issue. It was around even in the 3.0 days (before the port to the Unity engine), and probably even earlier than that, and continues to be an issue in 5.020. |
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Right. The way we are doing the speed shifting, it literally affects the framerate as well as thus the input polling. There's no way around that. This feature is included as a convenience, not a core gameplay element. If you want battles running slower you should adjust the combat style -- this is just for moments of slow-mo and it comes with the unavoidable list of side effects mentioned. |
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Side note: this "bug" did not exist in the 3.0 versions prior to the unity port. Neither did the feature. Prior to unity we could speed up gameplay only, never slow it down. With unity we noticed we could do this sort of slow mo, and decided to add it in case anyone thought it was useful. |
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Just a note, especially for any new players, the "combat style" referred to here is the overall game speed you can set during map setup and not the personal play style of the individual. The three speeds are Epic, Normal and Blitz and found under the Game Options tab during setup. If you find yourself playing at negative speeds a lot, try Epic speed instead. |
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I did see that setting, but I don't want to slow the entire game down all the time - it already takes far far too long to destroy AI facilities early game - I just want to slow it down when things are hectic and speed them up when they're slow. I already do that in other games, and due to it's nature I expect to do it much more in AI war than most other games. |
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That's where increasing the speed comes in -- playing on a lower setting and then increasing the speed. Alternatively, if you need more time to think, there's pausing the game on your current speed setting, issuing a bunch of orders and looking at stuff, and then unpausing. Orders can still be issued while paused, and there are also settings that let you have it not dim the battlefield or stop the music. Probably the second one there is your best bet. For us to do true slow-mo without it also slowing input and such, we'd have to rewrite the entire logic processing and that's just not feasible. |
Date Modified | Username | Field | Change |
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Jan 15, 2012 10:15 am | moriarty | New Issue | |
Jan 15, 2012 4:21 pm | TechSY730 | Note Added: 0018019 | |
Jan 16, 2012 6:49 am | tigersfan | Internal Weight | => Polish Tweak |
Jan 16, 2012 6:49 am | tigersfan | Assigned To | => keith.lamothe |
Jan 16, 2012 6:49 am | tigersfan | Status | new => assigned |
Jan 16, 2012 8:18 am | Chris_McElligottPark | Note Added: 0018025 | |
Jan 16, 2012 8:18 am | Chris_McElligottPark | Status | assigned => closed |
Jan 16, 2012 8:18 am | Chris_McElligottPark | Resolution | open => not fixable |
Jan 16, 2012 8:19 am | Chris_McElligottPark | Note Added: 0018026 | |
Jan 16, 2012 10:19 am | Hearteater | Note Added: 0018028 | |
Jan 17, 2012 5:31 pm | moriarty | Note Added: 0018032 | |
Jan 17, 2012 6:17 pm | Chris_McElligottPark | Note Added: 0018033 | |
Feb 12, 2013 4:52 pm | TechSY730 | Relationship added | related to 0010676 |
Feb 14, 2013 1:06 pm | TechSY730 | Relationship added | related to 0010719 |