View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005812 | AI War 1 / Classic | Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Feb 11, 2012 2:13 pm | Jul 26, 2014 7:43 pm | |
Reporter | Spikey00 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.024 | ||||
Summary | 0005812: Allow Neinzul regeneration chambers to rally | ||||
Description | Neinzul ships go in to repair, but simply exit the structure without returning to their last position. I'd like it if we could give chambers a rally point (plain/FRD). | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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This could help deal with the non-powering down of the regen chambers when you're trying to send them in to die. |
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Perhaps also usability with its previous orders, cross planet FRD comes to mind |
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In a fight the Neinzul retreat from hostile territory back to the chamber to heal, but never reenter the fight without micromanagement. This would be a very nice change. |
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+1. Reduces micro by many magnitudes when implemented, although I still prefer a mobile version to send with my fleet. :P |
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Thanks TechSY730, i figured someone else must have mentioned this at some time. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 11, 2012 2:13 pm | Spikey00 | New Issue | |
Feb 11, 2012 7:01 pm | GUDare | Note Added: 0018918 | |
Feb 11, 2012 10:20 pm | ArcDM | Note Added: 0018921 | |
Feb 13, 2012 10:14 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 13, 2012 10:14 am | tigersfan | Status | new => considering |
Mar 12, 2012 8:23 pm | Xeph | Note Added: 0020785 | |
Mar 28, 2012 10:03 pm | zharmad | Note Added: 0021535 | |
Jun 16, 2012 2:44 am | TechSY730 | Relationship added | has duplicate 0008567 |
Jun 16, 2012 5:43 am | Varone | Note Added: 0025882 | |
Jun 3, 2013 3:03 pm | TechSY730 | Relationship added | related to 0003165 |