View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009070 | Valley 1 | Bug - Monster Behavior | Jul 30, 2012 9:58 pm | Aug 1, 2012 10:21 am | |
Reporter | Lorentz | Assigned To | |||
Status | closed | Resolution | duplicate | ||
Product Version | 1.203 | ||||
Summary | 0009070: Bat arbitrarily ignores stealth/visibility | ||||
Description | Bats will arbitrarily follow and home in on you even if well beyond the range of it's visibility. I suspect this is not intended. Oddly, it does not occur all the time, and I cannot find any cause for it. It effects all forms of bats, fire, frost, just bat, etc. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0008975 | assigned | Chris_McElligottPark | Bats and Sea Worms can ignore their own listed detection range after detecting you once. |
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Next time you see this, can you please save the world and send me the world file? |
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I would except I've been playing multiplayer with my brother and he's in another city and I'm not sure how saving goes with that. I'll try to run up a local world and see if it still occurs, I never considered it may just be multiplayer issue, however, I do want to say I remember it happening on my local world before removed the game from the other computer, I lost my world so I'm going to have to make a new one and get to the point where I have some stealth and bats. |
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Okay, what I've done is start on expert, this placed me on second isle with access to craggy's. I've positioned myself with a wall between me and a bat outside of view range, yet he is homing in on me. I've never saved with enemies so I hope this positioning and state of his behavior is maintained. |
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When I load the save, I seem him there, but it doesn't look like he's homing in. I move around he doesn't follow, it looks like he's just flying around randomly. If you move up or down, does he follow? |
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Here is a youtube link to a video... sorry about the quality. You can see the bat following me from off screen without having yet seen me according to the vision distance line. I've noticed it elsewhere in the open world, I just took the video in a JtP mission because it's easier to leave and come back if the RNG isn't spawning bats. This was also played on the multiplayer (stock 12.03)(though I did observe it on the one I sent you) because it had quick access to bats. As I originally said, they do it VERY arbitrarily, there is little rhyme or reason to why they start doing it. I've had them fly over head and just nose dive at me, be tracking me from off screen, or ignore me happily for a couple minutes having walked off. http://youtu.be/nmWwAG5cdXI video, I apologize for the quality, youtube compressed it pretty harsh for some reason. |
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I believe this is related to, if not the same issue as, 0008975. I think flying melee monsters attack logic of "detected? go straight for them!" doesn't properly re-check that it can still detect the player (isn't safe/sane). |
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In the very beginning of the video, you are quite close to the bat. I can't tell for sure that you are in it's detection range, but, it looks like you are. Once you are in a bat's detection range, it will still follow you, which is what it looks like is happening. |
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Perhaps? If this is indeed the case, there seems to still be a problem with retaining detection indicators. In other similar situations, the initially small bar showing detection range of other enemies, if you enter their range, becomes longer and red, showing that you've been detected, once you enter the visibility range of the creature. Perhaps, rather than this being a problem as I initially described, there is something still problematic with it showing that you've been detected? ie. the vis bar should become red and extended in length to show that the bats have now detected you. where as currently it displays that they have not detected you even if they have. Akin to what Matthew is saying, I think this is similar. |
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Ok, I can buy that, in that case, this will still stay closed as it's a duplicate. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 30, 2012 9:58 pm | Lorentz | New Issue | |
Jul 30, 2012 11:09 pm | tigersfan | Note Added: 0027209 | |
Jul 30, 2012 11:09 pm | tigersfan | Internal Weight | => New |
Jul 30, 2012 11:09 pm | tigersfan | Status | new => feedback |
Jul 31, 2012 1:54 am | Lorentz | Note Added: 0027210 | |
Jul 31, 2012 1:54 am | Lorentz | Status | feedback => new |
Jul 31, 2012 2:08 am | Lorentz | Note Added: 0027211 | |
Jul 31, 2012 2:08 am | Lorentz | File Added: Test.zip | |
Jul 31, 2012 7:32 am | tigersfan | Note Added: 0027212 | |
Jul 31, 2012 7:48 am | tigersfan | Status | new => feedback |
Jul 31, 2012 9:33 am | Lorentz | Note Added: 0027215 | |
Jul 31, 2012 9:33 am | Lorentz | Status | feedback => new |
Aug 1, 2012 2:56 am | Matthew Carras | Relationship added | related to 0008975 |
Aug 1, 2012 2:58 am | Matthew Carras | Note Added: 0027244 | |
Aug 1, 2012 9:12 am | tigersfan | Note Added: 0027249 | |
Aug 1, 2012 9:12 am | tigersfan | Status | new => closed |
Aug 1, 2012 9:12 am | tigersfan | Resolution | open => no change required |
Aug 1, 2012 9:38 am | Matthew Carras | Note Edited: 0027244 | |
Aug 1, 2012 10:16 am | Lorentz | Note Added: 0027254 | |
Aug 1, 2012 10:21 am | tigersfan | Note Added: 0027255 | |
Aug 1, 2012 10:21 am | tigersfan | Resolution | no change required => duplicate |