View Issue Details

IDProjectCategoryLast Update
0009374AI War 1 / ClassicGameplay IssueSep 2, 2012 10:40 pm
ReporterFaulty Logic Assigned To 
Status consideringResolutionopen 
Summary0009374: Homeworlds are too easy
DescriptionEven before all the superweapons, they just were not that hard, typically being as or less difficult than a single max-time wave. The brutal picks are certainly a step in the right direction, but I would like a plot (or minor faction setting, something) that gets the AI to beef up its HWs.

TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0009137 considering AI plot: defence fleets 
related to 0009409 new Ships that need immunity to being cloaked 

Activities

Varone

Aug 26, 2012 9:09 am

reporter   ~0027988

I agree, i don't like that you can practically neuter the AI homeworlds. It's so anti-climatic, surely the AI should realise it's in immense danger and do something. Right now it quickly runs out of ships and doesn't replace them if the homeworld isn't on alert.

Faulty Logic

Aug 26, 2012 4:44 pm

reporter   ~0027989

Once you put a single military ship on a HW, I think both of them should be permanantly alerted. Among other things to buff the most important part of the game.

TechSY730

Aug 26, 2012 5:26 pm

reporter   ~0027991

I like the "once there is military presence on a homeworld, both homeworlds are perma-alerted" idea. After all, if you have shown that you are strong enough to reach the homeworld, they AIs need to start being very concerned for their homes.

Care will need to be taken with the "brutal pick" guard posts and some other AI special structures, as some of them are tied to alert. The ones that can spawn on the homeworld may need to be shifted to trigger on military presence.

Dazio

Aug 26, 2012 10:28 pm

reporter   ~0027994

First, I think I like the perma-alerted HW idea.

Having said that, a while back before all the tweak/normalizations to reinforcments/waves/etc. happened (going back months here) there were reports of people reaching the HWs and going "I'm not even going to try" and gave up because the HW's would be so hard.

Now, the brutal picks change might have fixed most of these, but I'm pretty sure I saw one that gave up based on how many ships the AI HW had.

So, I'm not sure really. Expect more feedback once I hit the HWs in my current game.

Lokarin

Aug 26, 2012 10:48 pm

reporter   ~0027996

I had a side idea, that when a Core Guard Post is destroyed is beefs up all those same type of Guard Posts throughout the galaxy. If you've already cleaned house you deserve to win anyway, but if making a bee line to the homeworld you can end up with very agro guard posts.

Faulty Logic

Sep 2, 2012 10:40 pm

reporter   ~0028152

Last edited: Sep 2, 2012 10:40 pm

See this forum thread
http://www.arcengames.com/forums/index.php/topic,11578.30.html
Sorry, I don't know how to embed a hyperlink here, just copy and paste.
Edit: actually, apparantly I do.

Issue History

Date Modified Username Field Change
Aug 26, 2012 3:30 am Faulty Logic New Issue
Aug 26, 2012 9:09 am Varone Note Added: 0027988
Aug 26, 2012 4:42 pm Faulty Logic Relationship added related to 0009137
Aug 26, 2012 4:44 pm Faulty Logic Note Added: 0027989
Aug 26, 2012 4:49 pm Faulty Logic Severity minor => major
Aug 26, 2012 5:26 pm TechSY730 Note Added: 0027991
Aug 26, 2012 10:28 pm Dazio Note Added: 0027994
Aug 26, 2012 10:48 pm Lokarin Note Added: 0027996
Aug 31, 2012 6:06 am Faulty Logic Relationship added related to 0009409
Aug 31, 2012 2:35 pm tigersfan Internal Weight => Feature Suggestion
Aug 31, 2012 2:35 pm tigersfan Status new => considering
Sep 2, 2012 10:40 pm Faulty Logic Note Added: 0028152
Sep 2, 2012 10:40 pm Faulty Logic Note Edited: 0028152
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue