Viewing Issues 20201 - 20250 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00090233
[Valley 1]  Bug - AVWW Multiplayer
Meteor missions in multiplayer are buggy or out of sync
assigned (keith.lamothe)
doubtfulJul 24, 2012
 000900710
[Valley 1]  Suggestion
Alternative to Reroll -- "Challenge Death"
considering
Matthew CarrasJul 24, 2012
 00090047
[Valley 1]  Suggestion - Balancing Issues
Increase Ore cost of spells
considering
MiseryJul 24, 2012
 00090242
[Valley 1]  Balance Issue
No monsters in some freefall missions
closed
jrudermanJul 24, 2012
 00089408
[Valley 1]  Suggestion - Room Ideas/Complaints
Pyramids pointless?
considering
AlexxKayJul 24, 2012
 00090006
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
AI Auto-progress tooltip and default disagree
assigned (keith.lamothe)
TwingeJul 23, 2012
 00089911
[AI War 1 / Classic]  Bug - Gameplay
Intercepted warheads still cause AIP.
resolved (keith.lamothe)
Faulty LogicJul 23, 2012
 00089964
[Valley 1]  Suggestion - Balancing Issues
Lower base health of slimes
considering
MiseryJul 23, 2012
 00090222
[Valley 1]  Suggestion - Enchant Ideas
Snorkel
considering
Leafy GreensJul 23, 2012
 0009030 
[Valley 1]  Bug - Room Issues
Mission areas showing up in the Warp Region MapSerratedSabreJul 23, 2012
 0009027 
[Valley 1]  Suggestion - UI Ideas
Rock Arch should be less prominent on chunk map
considering
jrudermanJul 23, 2012
 0009026 
[Valley 1]  Suggestion - UI Ideas
Ocean vessels should be more prominent on chunk map
considering
jrudermanJul 23, 2012
 00090211
[Valley 1]  Balance Issue
Allow wind shelters and ocean buoys to spawn on world missions
considering
OralordosJul 23, 2012
 0009020 
[Valley 1]  Bug - Gameplay
Wild Garden Age survivors can't see in the darkLeafy GreensJul 23, 2012
 00090181Focus in save dialog
assigned (keith.lamothe)
chrismJul 23, 2012
 0009016 
[Valley 1]  Graphical Bug
Region image icon gets zoomed in oddly when a building exists
assigned (keith.lamothe)
BlahnessJul 23, 2012
 0009015 
[Valley 1]  Bug - Other
Two glyphbearers are listed as the 8thjrudermanJul 23, 2012
 0009014 
[Valley 1]  Bug - Other
Possible inconsistency in notes from JulesjrudermanJul 23, 2012
 0009009 
[Valley 1]  Bug - Monster Behavior
Posessed Lion Statues have effectively no attack range.Matthew CarrasJul 23, 2012
 00090063
[Valley 1]  Suggestion
Add "traits" to lieutenants for increased strategic depth
considering
GeoarrgeJul 23, 2012
 0009005 
[Valley 1]  Gameplay Idea
Increase Jump Power in Acid Water / Lava ("Water")
considering
Matthew CarrasJul 23, 2012
 00069896
[Valley 1]  Gameplay Idea
Improving battles in water
considering
BluddyJul 22, 2012
 00074236
[Valley 1]  Gameplay Idea
Upgrade ResetLeafy GreensJul 22, 2012
 00073823
[Valley 1]  Suggestion
Storage spaceLeafy GreensJul 22, 2012
 0006186 
[Valley 1]  Suggestion - Room Ideas/Complaints
More enchant containers in basements
considering
HyfrydleJul 22, 2012
 000720658
[Valley 1]  Suggestion - Balancing Issues
Specializing your character takes too longPurloxJul 22, 2012
 000626911
[Valley 1]  Suggestion - UI Ideas
Shopping List
resolved (keith.lamothe)
zebramattJul 22, 2012
 000717610
[Valley 1]  Suggestion - Enchant Ideas
Enchant Sorting
resolved
khadgarJul 22, 2012
 00080928
[Valley 1]  Suggestion - Balancing Issues
Boss Gang missions too hard
considering
BluddyJul 22, 2012
 00072978
[Valley 1]  Bug - Room Issues
Fix Anachronism in Building only has anachronistic enemiesmrhanmanJul 21, 2012
 00089877
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Making cloaked guard posts less annoying to deal with
considering
TechSY730Jul 21, 2012
 00090104
[AI War 1 / Classic]  Bug - Gameplay
Spire Jumpships not immune to beam cannons
closed (keith.lamothe)
ColdPrototypeJul 21, 2012
 00077253
[Valley 1]  Crash/Exception
Lion statue attacks, nothing happens.
resolved (keith.lamothe)
GauHelldragonJul 21, 2012
 00076922
[Valley 1]  Bug - Monster Behavior
Something destroyed my supplies that wasn't a meteornflftwJul 21, 2012
 00062591
[Valley 1]  Suggestion - UI Ideas
Use cloud system for water effect
considering
TNSeJul 21, 2012
 00089943
[Valley 1]  Suggestion - Enemy Ideas
Evolving / Multi-Stage Enemies and Bosses
considering
Matthew CarrasJul 21, 2012
 00078872
[Valley 1]  Gameplay Idea
Show supply depots on map
considering
BluddyJul 20, 2012
 00089845
[Valley 1]  Bug - Room Issues
Secret mission room generated without secret mission
feedback (keith.lamothe)
ZephyreanJul 20, 2012
 00084514
[Valley 1]  Suggestion
Achievement: "Complete a JtP mission without casting any spells"
new
jrudermanJul 20, 2012
 00089185
[Valley 1]  Suggestion - Balancing Issues
Reduce Clockwork Probe's fire rate
considering
MiseryJul 20, 2012
 000737111
[Valley 1]  Bug - Monster Behavior
Sea Worm swarming
considering
Leafy GreensJul 20, 2012
 00089892
[Valley 1]  Bug - Gameplay
Ceiling run?SerasinJul 20, 2012
 00089975
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Give the player greater control over background details
resolved (keith.lamothe)
doctorfrogJul 20, 2012
 0008995 
[Valley 1]  Suggestion - Mission Ideas
Reverse Gravity Mechanic
considering
Matthew CarrasJul 20, 2012
 0008993 
[Valley 1]  Suggestion - Spell Ideas
Change AoE Knockback effects to work from center of character.Matthew CarrasJul 20, 2012
 00089994
[AI War 1 / Classic]  Graphical Bug
Planet bugged @ the main menuKahunaJul 20, 2012
 00089982
[AI War 1 / Classic]  Graphical Bug
Letterboxing When Zoomed OutNiccusJul 20, 2012
 00014352
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Hotkey 'd' for all construction facilities
considering (Chris_McElligottPark)
zebramattJul 20, 2012
 00083433
[AI War 1 / Classic]  Suggestion - Game Mechanics
Suggestion - Do not label Mobile Repair Stations as Engineers
considering
WingflierJul 20, 2012
 000692810
[Valley 1]  Suggestion - Balancing Issues
Shadow bats do too much damage and have too much HPBluddyJul 20, 2012