| 0009128 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Flagship Marks have separate summary icons | | Dazio | Aug 6, 2012 |
| 0009127 | | | Superterminal Progress Notification (Or Chat?) Visible as Tooltip | | Draco18s | Aug 6, 2012 |
| 0009124 | 1 | | Have "optional" bosses drop 1 arcane ingredient upon defeat | considering | Misery | Aug 6, 2012 |
| 0009123 | | | Submerged regions | considering | lavacamorada | Aug 6, 2012 |
| 0009121 | | | Watchtower | considering | Faulty Logic | Aug 6, 2012 |
| 0009118 | 1 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Include random map type for the map type. | closed | Faulty Logic | Aug 6, 2012 |
| 0009117 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Discovered planets counter for "show unexplored worlds" | considering | martyn_van_buren | Aug 6, 2012 |
| 0002921 | 2 | | Gimme every fabricater | | qlf20073 | Aug 6, 2012 |
| 0002870 | 6 | | Balance: Golem Regenerator too weak? | new | kingisaaclinksr | Aug 6, 2012 |
| 0002041 | 3 | | Random AI difficulty setting | | zoutzakje | Aug 5, 2012 |
| 0003820 | 4 | | Golem Idea (Monolith golem) | new | soMe_RandoM | Aug 5, 2012 |
| 0002112 | | | Repurpose Hunter/Killers. | | Chris_McElligottPark | Aug 5, 2012 |
| 0001754 | | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | map style random | considering | zetonking | Aug 5, 2012 |
| 0002579 | 52 | | Bombers too good at their jobs for a basic (triangle) ship | | TechSY730 | Aug 4, 2012 |
| 0009096 | 3 | | Obvious Borders on Planet Type | | doctorfrog | Aug 4, 2012 |
| 0006997 | 10 | | Remote Scouting Golem | considering | Eternaly_Lost | Aug 3, 2012 |
| 0009111 | 1 | | Animations for playable character prioritized on scheduled "art revamp". | closed | S. Michael White | Aug 3, 2012 |
| 0009108 | 2 | | Default Key Bindings for Pause and Jump | closed | S. Michael White | Aug 3, 2012 |
| 0009109 | 4 | | Visual Character Customization | closed | S. Michael White | Aug 3, 2012 |
| 0009112 | 1 | | Repopulating the Apocalypse | closed | S. Michael White | Aug 3, 2012 |
| 0009029 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Return fire | considering | Will Bentley | Aug 3, 2012 |
| 0009103 | 8 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | transport refusing scrap order in enemy territory | | motai | Aug 3, 2012 |
| 0009106 | | | Character Reroll Tweak | considering | KevinGelking | Aug 3, 2012 |
| 0008685 | 7 | | Character stats | | Cinth | Aug 3, 2012 |
| 0009101 | 1 | | Possible bug --- single threat ship at start of game | | martyn_van_buren | Aug 2, 2012 |
| 0009104 | 3 | | disable command center rebuild countdown when command center is replaced manually. | | Prezombie | Aug 2, 2012 |
| 0009051 | | [Valley 1] Suggestion - Balancing Issues | Low Cooldown Spells and Stacking mana regen. | | stevebat | Aug 2, 2012 |
| 0009011 | 6 | | Pause game when window loses focus | | valleywilderer | Aug 2, 2012 |
| 0006529 | 1 | | AI Units retreating from attacks should consider using carrier guardians | considering | TechSY730 | Aug 2, 2012 |
| 0006527 | | | AI Neinzul units should not retreat in general circumstances | considering | TechSY730 | Aug 2, 2012 |
| 0009083 | 1 | | Riot Starship tractor beam persists through transporting | | Minotaar | Aug 2, 2012 |
| 0009093 | 1 | | When summons damage enemies, the enemies become more aware of *you* | closed | Pyrrhic | Aug 2, 2012 |
| 0009099 | 3 | [Valley 1] Suggestion - Room Ideas/Complaints | A few more rooms | resolved | lavacamorada | Aug 2, 2012 |
| 0009091 | 4 | | Raid Engine too Aggressive? | closed | Draco18s | Aug 2, 2012 |
| 0009092 | 2 | | Zenith Power Generator Revisit | considering | Draco18s | Aug 2, 2012 |
| 0009086 | 4 | | All Worlds Revealed | | doctorfrog | Aug 2, 2012 |
| 0009098 | 1 | | Retooling the three command stations - have a command station with increased supply range | considering | zharmad | Aug 2, 2012 |
| 0009094 | | [Valley 1] Suggestion - Balancing Issues | Ice Pirates are way too weak | considering | darkchair | Aug 2, 2012 |
| 0009090 | 1 | | minor typo | resolved | Maledictus | Aug 2, 2012 |
| 0008975 | 4 | | Bats and Sea Worms can ignore their own listed detection range after detecting you once. | | Matthew Carras | Aug 2, 2012 |
| 0009002 | 9 | [Valley 1] Suggestion - Balancing Issues | Dread Gazebo extremely over-powered | considering | Leafy Greens | Aug 2, 2012 |
| 0009089 | 1 | | Tweaks and discussion about hiding spellgem modifiers and mission difficulty | feedback | Matthew Carras | Aug 2, 2012 |
| 0009081 | 4 | | No Native Monsters Spawn in Anachronism In Cave Mission | new | leb0fh | Aug 1, 2012 |
| 0009025 | 2 | | Mood exploit | | jruderman | Aug 1, 2012 |
| 0009074 | 9 | | Destroy the Avengers to win the game | considering | Kahuna | Aug 1, 2012 |
| 0009061 | 4 | | Not seeing explosion from grenade type shots | | TechSY730 | Aug 1, 2012 |
| 0009087 | | | Don't allow multiple world map missions on the same continent to award the same spellgem | considering | lavacamorada | Aug 1, 2012 |
| 0009070 | 9 | | Bat arbitrarily ignores stealth/visibility | closed | Lorentz | Aug 1, 2012 |
| 0009060 | 1 | | Forts built from 50% | closed | Cinth | Aug 1, 2012 |
| 0009085 | | | Mac G4 Displays IP address for server backwards | | TheDestroyer19 | Aug 1, 2012 |