Viewing Issues 20001 - 20050 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0009245 
[Tidalis]  GUI
Level editor has duplicate Special BlocksmrhanmanAug 15, 2012
 00001753
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Starship bonus ships
considering
LancefighterAug 15, 2012
 00086685
[Valley 1]  Bug - Other
Legendary Elven Boots MissingYiabAug 14, 2012
 00092441
[AI War 1 / Classic]  Bug - Gameplay
Spire refugee ship not immune to transport
resolved (keith.lamothe)
Faulty LogicAug 14, 2012
 00074888
[Valley 1]  Suggestion
Monster Pets
considering
tr0picanaAug 14, 2012
 00050545
[Valley 1]  Gameplay Idea
Conflict between overlords
strongly considering
DizzardAug 14, 2012
 00092411
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Allow player home forcefield to be immune to the AoE effect of Plasma Siege Starship
closed (keith.lamothe)
TollAug 14, 2012
 00002093
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Medic Frigate
resolved (keith.lamothe)
Moonshine FoxAug 14, 2012
 00092344
[AI War 1 / Classic]  Bug - Gameplay
Strange Hybrid Signal spawning too far away
resolved (keith.lamothe)
KahunaAug 14, 2012
 00092333
[AI War 1 / Classic]  Bug - Gameplay
Deep strikes take nebulas into account
resolved (keith.lamothe)
TollAug 14, 2012
 00092291
[AI War 1 / Classic]  Note To Test
Back Waters Wormholeception
assigned (keith.lamothe)
soMe_RandoMAug 14, 2012
 00092253
[AI War 1 / Classic]  Bug - Gameplay
Mercenary space dock not created on startup
closed (keith.lamothe)
WhistlerAug 14, 2012
 00092103
[AI War 1 / Classic]  Bug - Other
Spire Archive problems
assigned (keith.lamothe)
Faulty LogicAug 14, 2012
 00092074
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Hybrid Signal Tracker
considering
KahunaAug 13, 2012
 00092145
[AI War 1 / Classic]  Bug - Gameplay
Odd Forced Movement Glitch
closed (keith.lamothe)
TwingeAug 13, 2012
 00092027
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Modular Fort management
closed (keith.lamothe)
CinthAug 13, 2012
 00091674
[AI War 1 / Classic]  Bug - Gameplay
Auto scout not working with new wormholes
resolved (keith.lamothe)
Draco CretelAug 13, 2012
 00091912
[AI War 1 / Classic]  Bug - Gameplay
Scout auto-explore still stalling on some planets on 5.057
resolved (keith.lamothe)
fflagunaAug 13, 2012
 00092092
[AI War 1 / Classic]  Balance Issue
AI Eyes kept alive by Spec Ops posts
considering
KDR_11kAug 13, 2012
 00092122
[AI War 1 / Classic]  Bug - Gameplay
Ancient Shadows Beta: Champion and Devour Golem
resolved (keith.lamothe)
soMe_RandoMAug 13, 2012
 000921517
[AI War 1 / Classic]  Crash/Exception
AI War Crashed
assigned (keith.lamothe)
PrimalPhantomAug 13, 2012
 0009218 Give button "flashes" when a ship of the player changes planets, even if that ship has nothing to do with your current selection
assigned (keith.lamothe)
TechSY730Aug 13, 2012
 00092002
[AI War 1 / Classic]  Bug - Gameplay
Beam weapons sometimes fire the wrong way when near forcefields
resolved (keith.lamothe)
LancefighterAug 13, 2012
 00092111
[Valley 1]  Suggestion - Balancing Issues
Limit platforms/box carry capacity. Replace platform/box stash drops with capacity enhancements.
considering
SnaveAug 13, 2012
 0009198 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Hardened Shield Module
considering
pheonix89Aug 13, 2012
 00091974
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Give riotIIIs an MRS module
considering
Faulty LogicAug 13, 2012
 00091962
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Let RiotIIIs have a gravity module without researching gravity turrets.
considering
Faulty LogicAug 13, 2012
 0009195 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
Gravity warhead
considering
Faulty LogicAug 13, 2012
 0009193 
[AI War 1 / Classic]  Suggestion - New Features
more rally post options
considering
vadatajsAug 13, 2012
 00039663Building Queue visually doubledHearteaterAug 13, 2012
 00091902
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Champion selection maintains UI change when changing systems
closed
vadatajsAug 13, 2012
 00092163
[AI War 1 / Classic]  Graphical Bug
Spire Champion (Shadow Frigate) has incorrect turret placements.
closed (keith.lamothe)
Moonshine FoxAug 13, 2012
 0009187 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Avenger retweak
considering
VaroneAug 13, 2012
 00091845
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI gets mobile planetary tachyon emitters
considering
Faulty LogicAug 13, 2012
 00091832
[AI War 1 / Classic]  Bug - Gameplay
Wasp not killing arachcnid gaurd post
assigned (keith.lamothe)
Draco CretelAug 13, 2012
 0009181 
[Valley 1]  Suggestion
Too many platforms/crates
considering
PyrrhicAug 13, 2012
 00091804
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Another suggestion on how to tweak Fighters
considering
DazioAug 13, 2012
 00023354
[AI War 1 / Classic]  Graphical Bug
Builders have texture issues on the build queues.Moonshine FoxAug 13, 2012
 000920110Apply to ship(s) button
assigned (keith.lamothe)
CinthAug 12, 2012
 00090039
[Valley 1]  Suggestion - Mission Ideas
Remove monsters from 'Defend Supply Depot' missions
considering
PyrrhicAug 12, 2012
 00090951
[Valley 1]  Suggestion - Mission Ideas
JtP: Make monsters immune to spells they are resistant to
considering
darkchairAug 12, 2012
 00090632
[Valley 1]  Bug - Gameplay
Ice Cross won't destroy adjacent cratesPyrrhicAug 12, 2012
 00092052
[AI War 1 / Classic]  Bug - Gameplay
Fallen Spire Shards spawn on backwater planets
resolved (keith.lamothe)
Eternaly_LostAug 12, 2012
 00091921
[AI War 1 / Classic]  Suggestion
Mailing list for changelogsTollAug 11, 2012
 00091353
[AI War 1 / Classic]  Suggestion - New Features
Free Neinzul Hive - mini-quest
considering
pheonix89Aug 10, 2012
 00091582
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Control: tractors do not ignore paralyzed ships
considering
Faulty LogicAug 10, 2012
 00091892
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Increase starting AIP to 50
new
KDR_11kAug 10, 2012
 00091862
[AI War 1 / Classic]  Bug - Gameplay
Can't see enemies' ranges
resolved (keith.lamothe)
KahunaAug 10, 2012
 00091882
[AI War 1 / Classic]  Graphical Bug
Black semi transparent bar
closed (keith.lamothe)
VaroneAug 10, 2012
 00082831
[Valley 1]  Suggestion
"Shielding from continent tier" is a confusing concept
considering
jrudermanAug 10, 2012