| 0006165 | | | Cannot enter room. | | tigersfan | Feb 26, 2012 |
| 0005894 | 3 | | Cloaking guardians | considering | zharmad | Feb 25, 2012 |
| 0004096 | 5 | | Bosses drop loot | | Nenad | Feb 25, 2012 |
| 0006158 | 4 | | Jumping always clockwise | | Toll | Feb 25, 2012 |
| 0006163 | 3 | | Holding up would trigger double/triple-jump | | Toll | Feb 25, 2012 |
| 0002601 | 16 | | Units shooting beyond their range? | | Draco18s | Feb 25, 2012 |
| 0006160 | 1 | | You don't stand on top of cardboard boxes, but rather a bit further down | | Toll | Feb 25, 2012 |
| 0005677 | 2 | | Spirecraft and fleets move at incorrect lowest-denominator speed involving speed boosts | | Spikey00 | Feb 25, 2012 |
| 0006127 | 6 | | Ion Blaster does not group-move at the correct speed | | HellishFiend | Feb 25, 2012 |
| 0006157 | 3 | | Swamp cave depth 10 | | Oralordos | Feb 25, 2012 |
| 0003018 | 2 | | Fallen Spire, Transports, and Saving | | ArcDM | Feb 25, 2012 |
| 0006156 | 1 | [Valley 1] Suggestion - Room Ideas/Complaints | Underground underwater buildings | | Underfot | Feb 25, 2012 |
| 0005780 | 2 | | Ducking while miniaturized sinks into the ground | | BobTheJanitor | Feb 25, 2012 |
| 0006072 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | CTRL option: allow scout starships and cloak starships to be selected as military ships | considering | Spikey00 | Feb 25, 2012 |
| 0006150 | | | Strange cave area | | Hyfrydle | Feb 25, 2012 |
| 0005730 | 10 | | Logistic stations => boost turret ranges and nullify enemy radar damp | considering | Spikey00 | Feb 25, 2012 |
| 0006100 | 6 | | Too many crates in basements | | jerith | Feb 25, 2012 |
| 0005279 | | | minefield booster | considering | motai | Feb 25, 2012 |
| 0006128 | 1 | | Fairies in Stealth Assassination Missions | | Terraziel | Feb 24, 2012 |
| 0006141 | 1 | | Decoy fireworks don't work. | | tigersfan | Feb 24, 2012 |
| 0006125 | 3 | | Energy Pulse not drawing correctly | | Armanant | Feb 24, 2012 |
| 0006107 | 2 | | Background wall not displaying behind crates in underground boss room. | | khadgar | Feb 24, 2012 |
| 0006109 | 4 | | Regression - movement directed keyboard aiming no longer working | | Bluddy | Feb 24, 2012 |
| 0005650 | 3 | | flying dragon got stuck | | tbogue | Feb 24, 2012 |
| 0005961 | 1 | | Dragons breath spawns outside of room. | | tigersfan | Feb 24, 2012 |
| 0006085 | 1 | | Urban Predator parts go through walls | | Toll | Feb 24, 2012 |
| 0005570 | 2 | | clickable new spell descriptions | | tbogue | Feb 24, 2012 |
| 0006144 | | | Found buggy underground room | closed | Dizzard | Feb 24, 2012 |
| 0006142 | | | Underground level architecture garbled | closed | Entorwellian | Feb 24, 2012 |
| 0005971 | 4 | [Valley 1] Suggestion - Room Ideas/Complaints | Strange lava | | martyn_van_buren | Feb 24, 2012 |
| 0005980 | 1 | | Issues with Lava in Ice Age Buildings | | Terraziel | Feb 24, 2012 |
| 0006138 | | | Shield Inhibitor Starship | considering | Eternaly_Lost | Feb 24, 2012 |
| 0006134 | 4 | | Windowed mode doesn't remember position | | Penumbra | Feb 24, 2012 |
| 0004769 | 2 | | Centre screen on player when inventory is open | | PattyG | Feb 24, 2012 |
| 0006135 | | | Option window check boxes difficult to see (color blind) | | Penumbra | Feb 24, 2012 |
| 0005488 | 4 | | Make vertical parallax relative to character, not ground level | | GrimerX | Feb 24, 2012 |
| 0006062 | 5 | | Uninteresting Wasteland still has parallax issues | | Bluddy | Feb 24, 2012 |
| 0006133 | 1 | [Valley 1] Suggestion - Balancing Issues | Rewards for lava escape too small | | Oralordos | Feb 24, 2012 |
| 0006132 | | | Hotkey request: switch ability bar | considering | amonchakad | Feb 24, 2012 |
| 0006130 | | | Casting spells at mouse cursor instead of target | considering | amonchakad | Feb 24, 2012 |
| 0006129 | | | (lesser?) teleport and ladders. | | amonchakad | Feb 24, 2012 |
| 0006123 | | | Inventory Quickbar to display mapped keys for slot quick use on mouse over | considering | eRe4s3r | Feb 24, 2012 |
| 0006131 | 1 | [Valley 1] Suggestion - Balancing Issues | Penalty upon character death? | | amonchakad | Feb 24, 2012 |
| 0006117 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | CTRL option: auto-target Neinzul clusters | considering | Spikey00 | Feb 24, 2012 |
| 0006118 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | CTRL option: auto-target Neinzul clusters | closed | Spikey00 | Feb 24, 2012 |
| 0006116 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Some mercenary ships are missing the "10x expensive than normal counterpart" tag | | Spikey00 | Feb 24, 2012 |
| 0006115 | | | For minor factions descriptions: include a summary of difficulty implications | considering | Spikey00 | Feb 24, 2012 |
| 0006114 | | | Z Trader Desc.: "Providing Special Ships" | | Spikey00 | Feb 24, 2012 |
| 0006113 | 1 | | Additional Escape mission ideas | considering | Itchykobu | Feb 24, 2012 |
| 0006103 | 2 | | Some entities are spawning outside the playable room area. | closed | khadgar | Feb 24, 2012 |