Viewing Issues 22851 - 22900 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0006547 
[Valley 1]  Suggestion - Spell Ideas
Spell idea - Deflection
considering
BobTheJanitorMar 9, 2012
 0006541 
[Valley 1]  Suggestion - Enemy Ideas
The Mover
considering
BluddyMar 9, 2012
 0006540 
[Valley 1]  Suggestion - Enemy Ideas
Gravity Gnome
considering
BluddyMar 9, 2012
 00065372
[Valley 1]  Suggestion - Enemy Ideas
Enemy spell idea - sniper shot
considering
BobTheJanitorMar 9, 2012
 00065353
[Valley 1]  Suggestion - Enemy Ideas
The dark grouch and the clockwork cleaner
considering
KDR_11kMar 9, 2012
 0006534 
[Valley 1]  Suggestion - Spell Ideas
Devil's Tripwire
considering
KDR_11kMar 9, 2012
 00064227
[AI War 1 / Classic]  Suggestion - Game Mechanics
Can see list of enemy cloaked ships on your planet
considering
GrimerXMar 8, 2012
 00025917
[AI War 1 / Classic]  Bug - Other
Cloaked unit sidebar icon gives ship types
assigned (keith.lamothe)
TechSY730Mar 8, 2012
 00062944
[Valley 1]  Gameplay Issue
The lava flats are neither Lava-y enough nor flat enough.TerrazielMar 8, 2012
 0006530 
[Valley 1]  Gameplay Idea
World Map - have player act "sticky" to region
considering
PenumbraMar 8, 2012
 0006528 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Units wait too long before retreating to a carrier guardian
considering
TechSY730Mar 8, 2012
 00063934
[Valley 1]  Suggestion - Room Ideas/Complaints
Isolated warpSmiling SpectreMar 8, 2012
 0003491 
[Valley 1]  Programming Todo
Seed in lots of lava in the lava flats, much more aggressively.Chris_McElligottParkMar 8, 2012
 00065221
[AI War 1 / Classic]  Bug - Gameplay
Scout info continues to update on planets with no scout
assigned (keith.lamothe)
HTL2001Mar 8, 2012
 00063617
[AI War 1 / Classic]  Bug - Gameplay
Riot starships firing
closed (keith.lamothe)
moriartyMar 8, 2012
 00065092
[Valley 1]  Gameplay Issue
Still granting duplicate enchantsGrimerXMar 8, 2012
 00058238
[Valley 1]  GUI
Storm dash text indicates 2x damage, 0000003:0000003.02 in realityGrimerXMar 8, 2012
 00065211
[Valley 1]  Bug - Room Issues
Entrance to building spawning in acid water
closed
BobTheJanitorMar 8, 2012
 0006520 
[Valley 1]  Graphical Bug
Resources spawning on top of background objects
closed
PenumbraMar 8, 2012
 00065181
[AI War 1 / Classic]  Bug - Gameplay
Spire subspace signal spawning on wrong planet (city level-up)
assigned (keith.lamothe)
HTL2001Mar 8, 2012
 0006517 
[Tidalis]  Bug - Other
Twitter Integration Broken?kingisaaclinksrMar 8, 2012
 0006516 
[AI War 1 / Classic]  Crash/Exception
Game crash due to too many heap sections
assigned (keith.lamothe)
Eternaly_LostMar 8, 2012
 00065151Hacked ARS mark ship choices with 'insufficient knowledge' indicator
assigned (keith.lamothe)
HTL2001Mar 8, 2012
 00065142
[Valley 1]  Bug - Room Issues
Desert House room loading issue
closed
MaxwellDemonicMar 8, 2012
 00065121
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
QWER Zoom levels are inconsistant
closed
VolatarMar 8, 2012
 0006508 
[Valley 1]  Suggestion - Spell Ideas
Launch Beehive
considering
KDR_11kMar 8, 2012
 00065061
[Valley 1]  Crash/Exception
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing
resolved
GrimerXMar 8, 2012
 0006505 
[Valley 1]  Note To Test
polish: When exiting chunk, sun 'jumps' up a few pixelsGrimerXMar 8, 2012
 00060826
[Valley 1]  Bug - Room Issues
Resources spawning on top of each othermrhanmanMar 7, 2012
 00064381
[Valley 1]  Bug - Gameplay
Energy pulse impacts on wall if standing on a staircase and aiming upwardsBobTheJanitorMar 7, 2012
 0004702 Zoom key W inconsistentHearteaterMar 7, 2012
 00064902
[Valley 1]  Bug - Gameplay
Stealth Assasination In Cave - No boss in boss roomMinotaarMar 7, 2012
 00057841
[Valley 1]  Graphical Bug
Sudden day/night changes when transitioning to new area
considering
BobTheJanitorMar 7, 2012
 00058041
[Valley 1]  Graphical Bug
Sun/Moon fastforwarding when re-entering region
considering
TollMar 7, 2012
 0006498 
[Valley 1]  GUI
Harmless scrolling bugSmiling SpectreMar 7, 2012
 00064951
[Valley 1]  Bug - Other
Unresponsive while backing up world
closed
jerithMar 7, 2012
 00061852
[Valley 1]  Bug - Room Issues
One-way vent againSmiling SpectreMar 7, 2012
 00064932
[Valley 1]  Gameplay Issue
Unusual Enemy Concentrations.TerrazielMar 7, 2012
 00064856
[Valley 1]  GUI
Region names with underscore instead of apostropheBobTheJanitorMar 7, 2012
 00064803
[Valley 1]  Bug - Gameplay
Rescued NPC died as soon as I got back to home settlement.BobTheJanitorMar 7, 2012
 00064407
[Valley 1]  Bug - Gameplay
Won 6 missions but not 3 and 4
closed (tigersfan)
IxiohmMar 7, 2012
 0006494 
[Valley 1]  Bug - Room Issues
warp point in sealed cave
closed
tbogueMar 7, 2012
 0006491 
[Valley 1]  Bug - Gameplay
Utahraptor vanished on jumping into overhang.TerrazielMar 7, 2012
 0006487 
[Valley 1]  Suggestion - UI Ideas
Stockpile Should Auto-Sort
considering
MaxAstroMar 7, 2012
 00064731
[Valley 1]  Bug - Room Issues
Normal room with only ventsUnderfotMar 7, 2012
 0006476 
[Valley 1]  Suggestion - UI Ideas
Add an indicator of Civ Progress increase in mission descriptions
considering
BobTheJanitorMar 7, 2012
 00064723
[Valley 1]  Balance Issue
Fireball unlock path is not smoothBobTheJanitorMar 7, 2012
 00064751
[Valley 1]  Bug - Gameplay
Charred Amber being offered as a tier 1 mission rewardBobTheJanitorMar 7, 2012
 00064642
[Valley 1]  Bug - Gameplay
Tiers not correctly limiting Arcane Ingredients in secret missions.TerrazielMar 7, 2012
 0006470 
[Valley 1]  Audio Work
A noise for the player taking damage
considering
BobTheJanitorMar 7, 2012