Viewing Issues 22751 - 22800 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00066521
[AI War 1 / Classic]  Bug - Gameplay
Core Shield Generator HP is not saved
assigned (keith.lamothe)
HTL2001Mar 16, 2012
 0006651 
[Valley 1]  Bug - Gameplay
Launch Rock and Battleground missionsfreykinMar 16, 2012
 00066442
[Valley 1]  Bug - AVWW Multiplayer
Invisible Dust StormsAklyonMar 16, 2012
 0006647 
[AI War 1 / Classic]  Balance Issue
end golems to counter exo galactic transeiver all the same types
assigned (keith.lamothe)
motaiMar 16, 2012
 00065261
[Valley 1]  Bug - Gameplay
Base Damage of Spells 50% higher than intended.TerrazielMar 15, 2012
 00046144
[Valley 1]  Balance Issue
Bear traps and player rhinos balanceFallingStarMar 15, 2012
 00066301
[Valley 1]  Bug - Monster Behavior
Black Whales MIGHT still do melee damage.TerrazielMar 15, 2012
 00066363
[Valley 1]  GUI
"Get two spells of tier 4+" objective not completing
new
MooMar 15, 2012
 00066382
[AI War 1 / Classic]  Bug - Gameplay
Human Cloaker Starship incorrectly cloaks Zenith Trader
assigned (keith.lamothe)
ToranthMar 15, 2012
 0006642 
[Valley 1]  GUI
Keypad keys can overlap eachother on the ability bar.AklyonMar 15, 2012
 00066123
[Valley 1]  Suggestion - Enemy Ideas
Wandering Madmen
considering
MaxAstroMar 15, 2012
 0006635 
[Valley 1]  Balance Issue
Enemy turret sniped my baseKDR_11kMar 15, 2012
 00066411
[Valley 1]  Graphical Bug
Floating text next to my character
closed
BobTheJanitorMar 15, 2012
 00066321
[Valley 1]  Bug - Monster Behavior
health dots attracted by will o' the wisptbogueMar 14, 2012
 00065631
[Valley 1]  Gameplay Idea
Slot versions of the Seeker Enchants
resolved (keith.lamothe)
TerrazielMar 14, 2012
 00066311
[Valley 1]  Bug - AVWW Multiplayer
Bug with rescuing NPCs in multiplayerAklyonMar 14, 2012
 00066012
[AI War 1 / Classic]  Balance Issue
Energy reactor mk1 efficiency falloff
assigned (keith.lamothe)
HTL2001Mar 14, 2012
 00066241
[Valley 1]  Bug - Gameplay
Monster bumping behavior makes entering rooms problematic sometimes
resolved
BluddyMar 14, 2012
 00033671
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
More information on Boosters
new
HTL2001Mar 14, 2012
 000660212
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
Have Super Spire Dreadnoughts grant Invincibility to Spire Fleet Ships, Exogalactic Transceiver, and Human Home Command Stations
considering
Eternaly_LostMar 14, 2012
 00066053
[AI War 1 / Classic]  Bug - Gameplay
Spire Endgame Fleet killed Command Station while AI Eye was still alive
assigned (keith.lamothe)
BurnstreetMar 14, 2012
 00066267
[Valley 1]  Suggestion - UI Ideas
better name for upgrade stonestbogueMar 13, 2012
 0006623 
[Valley 1]  Bug - Gameplay
Hovering text next to my characterBluddyMar 13, 2012
 00066223
[Valley 1]  Bug - Room Issues
tier 2 orbs as rewards for tier 2 missionstbogueMar 13, 2012
 00066112
[Valley 1]  Suggestion - Room Ideas/Complaints
Ore veins sitting on top of mushroomsNypyrenMar 13, 2012
 00060214
[Valley 1]  Bug - Monster Behavior
Clockwork probes vs assassination missionsMooMar 13, 2012
 00066211
[Valley 1]  Bug - Room Issues
Unknown DungeonNodeType 'InteriorHallways'
resolved
TerrazielMar 13, 2012
 00065851
[Valley 1]  Bug - Other
Strategic guardian power scrolls can be used in / spawn in deep sea ports.khadgarMar 13, 2012
 00066102
[Valley 1]  Bug - Gameplay
Rescued NPC back in settlement still on fireBobTheJanitorMar 13, 2012
 00066043
[Valley 1]  Gameplay Issue
Certain room designs and solid enemies not playing nice.
resolved (tigersfan)
TerrazielMar 13, 2012
 00066183
[Valley 1]  Suggestion - UI Ideas
Skelebots Guards should visually depict being invincible.PenumbraMar 13, 2012
 0006619 
[Valley 1]  Suggestion - UI Ideas
Show both "Elemental Effect" and "Location Damage" text
considering
PenumbraMar 13, 2012
 00064992
[Valley 1]  Suggestion - Room Ideas/Complaints
Platforms and boxes doesn't stack togetherSmiling SpectreMar 13, 2012
 00066152
[Valley 1]  GUI
debug message SkelebotSniper,FalsefreykinMar 13, 2012
 00066131
[Valley 1]  GUI
Debug text "PlayerCrate,false" after standing on (moving?) objectNypyrenMar 13, 2012
 000605112
[Valley 1]  Suggestion - UI Ideas
Make resources mineable with just confirm button.EnrymionMar 13, 2012
 00060839
[Valley 1]  Bug - Gameplay
Being set on fire doesn't damage youTollMar 13, 2012
 000538712
[Valley 1]  Suggestion - Balancing Issues
Dragon bosses seem to spawn way too many breaths nowColdPrototypeMar 13, 2012
 00066072
[Valley 1]  Bug - Monster Behavior
Red mini-Fairies spawn rates spike massivelyTerrazielMar 13, 2012
 00066031
[Valley 1]  Bug - Room Issues
The Desert Hallways bug now comes in two flavours.
resolved
TerrazielMar 13, 2012
 00066201
[Valley 1]  Crash/Exception
27 AVWW instances on startuptbogueMar 13, 2012
 00066003
[Valley 1]  Suggestion - Room Ideas/Complaints
"Kill all monsters" unlocks are a hassle when monsters decide to stay off-screen
resolved
NypyrenMar 13, 2012
 00066091
[Valley 1]  Bug - Monster Behavior
Damage immune skelebot in windmillMaxwellDemonicMar 13, 2012
 00066162
[Valley 1]  Bug - Monster Behavior
Skelebot taking extra damage when it shouldn't befreykinMar 13, 2012
 00065842
[AI War 1 / Classic]  Bug - Gameplay
Armor rotting on hardened forcefields does not work correctly
assigned (keith.lamothe)
TechSY730Mar 13, 2012
 00064463
[AI War 1 / Classic]  Suggestion - Game Mechanics
Extreme Golems/Spirecraft
considering
CoppermantisMar 12, 2012
 00037108
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Disable astro train attacks on Command Stations causing warning
new
HearteaterMar 12, 2012
 000655220
[Valley 1]  Bug - Gameplay
Stealth assassination in cave spawning red fairy bosses with too much HPBobTheJanitorMar 12, 2012
 00065191
[Valley 1]  GUI
Minor typo in guardian power descriptionBobTheJanitorMar 12, 2012
 00064691
[Valley 1]  Bug - Gameplay
Douse Monster Nest doesn't work.TerrazielMar 12, 2012