| 0028375 | 1 | | AP counter location is not immediately obvious | | Alias50 | May 24, 2024 |
| 0028378 | 2 | | Gameplay - Jump to next actor ignores units in transports | | mblazewicz | May 24, 2024 |
| 0028379 | 1 | | Confused about how orphaned/left behind units know to attack my base after switching off flag | | Alias50 | May 24, 2024 |
| 0028301 | 1 | | A notification similar to the "unit not fully equipped" notification for when your tower has no job | | c67f | May 24, 2024 |
| 0028365 | 1 | | Tutorial still references Automation, but Automation has been removed. | | Darloth | May 24, 2024 |
| 0028353 | 2 | | Movement when under fire and in cover could benefit from a prompt | | Darloth | May 24, 2024 |
| 0028366 | 1 | | Text for Item ability still claims you can build consumables | | Darloth | May 24, 2024 |
| 0028360 | 1 | | Wrong prompt in prologue tooltip | | Trogg | May 24, 2024 |
| 0028349 | | | Add extra blank space to the right side of text boxes to prevent words from "falling out" | | Mintdragon | May 24, 2024 |
| 0028347 | 5 | | Gameplay - Player units can avoid damage by boarding transport vehicles | | mblazewicz | May 24, 2024 |
| 0028363 | 1 | | Some UI elements should automatically close when hitting next turn | | Phase | May 24, 2024 |
| 0028357 | 3 | | Boarding a transport doesn't use mental energy | | Trogg | May 24, 2024 |
| 0028359 | | | When using the command mode load into vehicles, it doesn't show attack of opportunity predictions. | | Chris_McElligottPark | May 23, 2024 |
| 0028358 | 2 | | incoming damage summary is difficult to read | | Trogg | May 23, 2024 |
| 0028354 | 2 | | Repair action suggests alternate use but doesn't work | | Darloth | May 23, 2024 |
| 0028348 | 3 | | Gameplay - Units can apply deterrence from within transport ships | | mblazewicz | May 23, 2024 |
| 0028350 | 1 | | NullReferenceException from MurderAndroidForRegistration, possibly because of building view? | | Darloth | May 23, 2024 |
| 0028355 | 3 | | Option to quite without saving | | Trogg | May 23, 2024 |
| 0028356 | | | Human ark empire's ark can still be pushed around by neinzul wild hive clanlings | new | The Grand Mugwump | May 23, 2024 |
| 0028335 | 3 | | Graphical - Building highlight showcasing available buildings doesn't transition to map mode properly | | mblazewicz | May 23, 2024 |
| 0028346 | 1 | | Suggestion - Choose event options through keyboard inputs | | mblazewicz | May 23, 2024 |
| 0028323 | 6 | | Movement on the city map screen needs to be constantly updated for each android | | Cyborg | May 23, 2024 |
| 0028303 | 2 | | Enemy turns resolve too quickly to see what's happening | | Leximancer | May 23, 2024 |
| 0028325 | 2 | | Enemy turn happens simultaneously, very quickly, can't tell what happened | | Cyborg | May 23, 2024 |
| 0028305 | 2 | | Bindable Hotkeys | | Leximancer | May 23, 2024 |
| 0028333 | 4 | | Gameplay - Other - Spawning enemies up to a certain cap causes no new enemies spawning despite contradicting messages | | mblazewicz | May 22, 2024 |
| 0028302 | 4 | | Units for Quest-Conversation spawn outside reachable area on map | | Leximancer | May 22, 2024 |
| 0028341 | 5 | | 5/22/2024 8:22:17 PM 0.514 SINGLEP Thread overran warning time: _PerFullSec.Run Thread Status: Background | | Cyborg | May 22, 2024 |
| 0028338 | 1 | | 'UpdateSimBuildingsPerSecond' error at DebugStage 179000 System.NullReferenceException: Object reference not set to an instance | | Cyborg | May 22, 2024 |
| 0028339 | 1 | | Repair Spider range circle disappears when panning and zooming in | | Bossman | May 22, 2024 |
| 0028340 | 2 | | build private bunker tooltip recommendation | | Cyborg | May 22, 2024 |
| 0028319 | 6 | | Streetsense inactive because not all NPC have acted, but is my turn to act | | Cyborg | May 22, 2024 |
| 0028336 | 3 | | Gameplay - Other - Friendly units can board and cannot disembark cutters against their description | | mblazewicz | May 22, 2024 |
| 0028342 | 4 | | Unsure of the consequences when I kill units on the board | | Cyborg | May 22, 2024 |
| 0028327 | 3 | | Automation and combat | | Shadow | May 22, 2024 |
| 0028317 | 6 | | From behind bonus not always activating | | Cyborg | May 22, 2024 |
| 0028326 | 3 | | Territory Control banner tooltip typo | | Trogg | May 22, 2024 |
| 0028278 | 2 | | Deleting buildings is Very Loud | considering | Trogg | May 22, 2024 |
| 0028313 | 1 | | Show Repair Spiders range when selected and placing for construction | | Bossman | May 22, 2024 |
| 0028334 | 2 | | Graphical - Only one of all viable buildings that're blocking construction is highlighted | | mblazewicz | May 22, 2024 |
| 0028231 | 6 | | Explain More: Map and Map controls | | ptarth | May 22, 2024 |
| 0028328 | 1 | | Mech weapon projectile animations may not be behaving | | ptarth | May 22, 2024 |
| 0028331 | 1 | | Table LanguageStorageTable was asked for record with ID='Move_UnitAlreadyInVehicle' but it's not there. | | Bossman | May 22, 2024 |
| 0028311 | 1 | | Typo in Territory Control Flag Button Text | | ptarth | May 22, 2024 |
| 0028211 | 1 | | Explain More: LOS | | ptarth | May 22, 2024 |
| 0028222 | 2 | | Sub-Networking Grants Vision In Weird Ways | | Mac | May 22, 2024 |
| 0028332 | | | Reusing the Introduce sequence as a prototype for City Events | | ptarth | May 22, 2024 |
| 0028299 | 1 | | Network tower(s) are not immediately recognizable on the map | | Draco18s | May 22, 2024 |
| 0028330 | | | if you are defective but moving to a high-security building that is NOT in a base, then you can move to those buildings freelly | | Chris_McElligottPark | May 22, 2024 |
| 0028324 | 1 | | Outer Error on AggregateResidentsAndWorkers thread: System.NullReferenceException: Object reference not set to an instance of an | | Cyborg | May 22, 2024 |