| 0028309 | 1 | | Deal clarity in terms of you being benevolent. | | Chris_McElligottPark | May 22, 2024 |
| 0028269 | 2 | | Explain More: Inspiration | | ptarth | May 22, 2024 |
| 0028230 | 4 | | Explain More: Territory Control | | ptarth | May 22, 2024 |
| 0028215 | 3 | | Explain More: Buildings, Installations, Basements | | ptarth | May 22, 2024 |
| 0028212 | 2 | | Explain More: Subnets | | ptarth | May 22, 2024 |
| 0028220 | 1 | | Make it more obvious changing equipment does not use AP | | ptarth | May 22, 2024 |
| 0028234 | 6 | | Explain More: Initial Tower Location | | ptarth | May 21, 2024 |
| 0028329 | 2 | | Easy alternative to minimap; Improve compass with latitude and longitude per zone | | Cyborg | May 21, 2024 |
| 0028322 | 1 | | Not immediately apparent the difficulty of events | | Cyborg | May 21, 2024 |
| 0028321 | 1 | | For buildings with complaints, cannot cycle through by left clicking tool tip because it disappears | | Cyborg | May 21, 2024 |
| 0028314 | | | Expert - Battlestations receive turrets from hacks for All | new | Friend Computer | May 21, 2024 |
| 0028312 | 2 | | Endless loop stops game progress | | Leximancer | May 21, 2024 |
| 0028308 | 5 | | old network towers not deleting properly on death? | | Chris_McElligottPark | May 21, 2024 |
| 0028307 | | | "Conflict" notes to self, in case I ever return to that. | | Chris_McElligottPark | May 21, 2024 |
| 0028306 | | | Minor addition: unload ability in slot 6 for vehicles that can carry units. | | Chris_McElligottPark | May 21, 2024 |
| 0028304 | 1 | | Incorrect grammer in Optical Processing Priority description | | Mintdragon | May 21, 2024 |
| 0028295 | 1 | | Large Boar AP can't be equipped on Cutter or Foundry | | Ant | May 21, 2024 |
| 0028274 | 2 | | Foundary weapon has abnormal effects | | ptarth | May 21, 2024 |
| 0028300 | 2 | | Cutter often doesn't move or shoot, takes a long time when it does | | KillerFrogs_1 | May 21, 2024 |
| 0028252 | 5 | | Attacks of Opportunity Against Vehicles Prevents ALL Movement | | Mac | May 20, 2024 |
| 0028271 | 3 | | Can't command my units | | ZeusAlmighty | May 20, 2024 |
| 0028298 | 1 | | Exception when resolving a turn (Turn 31) | | bearforceone | May 20, 2024 |
| 0028296 | 1 | | Exception during "survival plan" | | Cyborg | May 20, 2024 |
| 0028203 | 5 | | "Click here to open" closes most messages | | ptarth | May 20, 2024 |
| 0028275 | 4 | | p no longer selects the unit you jump to | | ptarth | May 20, 2024 |
| 0028264 | 3 | | Hackamajig Confusion | | Mac | May 20, 2024 |
| 0028268 | 1 | | Investigate mode doesn't clear after canceling | | ptarth | May 20, 2024 |
| 0028291 | 5 | | Selecting a factory that can't theoretically build anything causes you to be unable to end turn | | Lailah_1 | May 20, 2024 |
| 0028250 | 1 | | Units With Auto-Gather Make Loud Noises When Moving | | Mac | May 20, 2024 |
| 0028267 | 1 | | Project Exception while scrolling through City Event Log | | ptarth | May 20, 2024 |
| 0028277 | 1 | | Augments not applying correctly when customizing | | Trogg | May 20, 2024 |
| 0028280 | 3 | | More information in building tooltips | | Trogg | May 20, 2024 |
| 0028279 | | | Zoom level changes camera angle (and vice versa) | considering | Trogg | May 20, 2024 |
| 0028288 | 2 | | Target abilities with left click instead of right click | | Trogg | May 20, 2024 |
| 0028285 | 1 | | RL-44 Pulse Revolver doesn't increment the "Weapons and Armor" project unless you Take the Weapon | | Lailah_1 | May 20, 2024 |
| 0028284 | 1 | | Leave build mode when selecting a unit | | Trogg | May 20, 2024 |
| 0028283 | 1 | | Switch out of build mode when you select 'next unit' via space/the button in the bottom right | | Lailah_1 | May 20, 2024 |
| 0028282 | 1 | | Bovine Tissue Per Bovine Tissue is confusing | | Trogg | May 20, 2024 |
| 0028219 | 1 | | Increase the area of selection for an attack to prevent movement caused by misclick | | ptarth | May 20, 2024 |
| 0028287 | 4 | | Can't select units with left click | | Trogg | May 20, 2024 |
| 0028290 | 2 | | Can't manually select units visible onscreen until first execution of the 'next unit' space bar/big button. | | Lailah_1 | May 20, 2024 |
| 0028225 | 4 | | Spawned enemies don't immediately target your units | | ptarth | May 20, 2024 |
| 0028281 | 1 | | Autosave every turn | | Lailah_1 | May 20, 2024 |
| 0028293 | 1 | | air units detecting your stuff doesn't trigger the contraband jammer idea | | Lailah_1 | May 20, 2024 |
| 0028292 | 1 | | Still suggest moving the cruiser (and it's cute little warning) to the cow | | Lailah_1 | May 20, 2024 |
| 0028209 | 3 | | Unclear on how to access inventory | | crossbowman5 | May 19, 2024 |
| 0028265 | 2 | | Units can stand on the Pollination Failure Icon | | ptarth | May 19, 2024 |
| 0028213 | | | Explain More: Melee Attacks | feature for later | ptarth | May 19, 2024 |
| 0028270 | | | Method to easily identify buildings that have lost stealth | feature for later | ptarth | May 19, 2024 |
| 0028272 | 1 | | Suggestion -- Display AP more prominently in the "Forces" Menu | | ZeusAlmighty | May 19, 2024 |