Viewing Issues 19601 - 19650 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00096163
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Dark Spire Generator
resolved (keith.lamothe)
ArkillionSep 20, 2012
 00096144
[AI War 1 / Classic]  Balance Issue
Dark Spire are winning (against the AI O.O)
resolved (keith.lamothe)
SunshineSep 20, 2012
 00096065
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Several Champion Modules have range less than the champion
resolved (keith.lamothe)
TechSY730Sep 19, 2012
 00094461
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Champion Ships, are transportable which seems strange.
resolved (keith.lamothe)
SoyweiserSep 19, 2012
 00095414
[AI War 1 / Classic]  Bug - Gameplay
Got all Level 1 modules for Champion ship when I purchased just one
closed (keith.lamothe)
AdmiralSep 19, 2012
 00096121
[AI War 1 / Classic]  Suggestion - Game Mechanics
Special Forces Guardposts Interrupt Harvester Auto-build
new
SunshineSep 19, 2012
 00096112
[AI War 1 / Classic]  Crash/Exception
Crash on Exit
new
Eternaly_LostSep 18, 2012
 00095964
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
warning of marauder spawn
new
motaiSep 18, 2012
 00095152
[Shattered Haven]  Graphical Bug
Smooth overworld character animation needed.GameMaker24Sep 18, 2012
 00095941
[Shattered Haven]  Balance Issue
Diving penaltyGameMaker24Sep 18, 2012
 00095091
[Shattered Haven]  Balance Issue
The Grays can step diagonally into shallow water.GameMaker24Sep 18, 2012
 00096102
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Minibosses: Harbinger class battleships
new
KDR_11kSep 18, 2012
 0009609 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add an option to zoom to screen center instead of zooming to mouse cursor.
new
ElOhTeeBeeSep 18, 2012
 0009607 
[AI War 1 / Classic]  Bug - Other
Copyright year is listed as 2010, not 2012
new
contingencyplanSep 18, 2012
 0009605 On first selection of champion upon a load of a game, the experience counter flashes like if the champion just got experience
new
TechSY730Sep 17, 2012
 00086573
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Saving "Startup Scripts" in lobby
considering
darkeSep 17, 2012
 00096041
[AI War 1 / Classic]  Crash/Exception
No Build Options appearing, crashes on exit
resolved (keith.lamothe)
ussdefiantSep 17, 2012
 00095465
[AI War 1 / Classic]  Bug - Gameplay
Wave alert suddenly does not list ship type.
resolved (keith.lamothe)
pheonix89Sep 17, 2012
 00095616
[AI War 1 / Classic]  Bug - Gameplay
AI reinforcements brokenly weak?
resolved (keith.lamothe)
ussdefiantSep 17, 2012
 00096031
[AI War 1 / Classic]  Crash/Exception
UnhandledError when selected Mk V Fab/SpecForces shiptypes problems?
closed (keith.lamothe)
ussdefiantSep 17, 2012
 00095823Bug in some of the mark 5 fabs.
resolved (keith.lamothe)
BattlecrydnxSep 17, 2012
 00094792
[AI War 1 / Classic]  Bug - Gameplay
Scout auto-explore... is broken again
resolved (keith.lamothe)
mithrandiSep 17, 2012
 00095801ship controls no longer fit on my resolution
resolved (keith.lamothe)
CyborgSep 17, 2012
 0009602 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Zombies on galaxy view and system map
new
LordSlothSep 17, 2012
 00087601
[AI War 1 / Classic]  Bug - Gameplay
Scout Starships / Scouts don't display at all or display incorrect number in transports special unload context menu
assigned (keith.lamothe)
ninemetalSep 17, 2012
 00093323
[AI War 1 / Classic]  Bug - Gameplay
Spirecraft scouts generating threat
assigned (keith.lamothe)
pheonix89Sep 16, 2012
 00095981
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Dogfighter
new
martyn_van_burenSep 16, 2012
 00096001Line Place Step 3 shows up on galaxy view
new
LordSlothSep 16, 2012
 00030451
[AI War 1 / Classic]  Graphical Bug
Resource Flow dialog seems to report income/expenditure inconsistently
new
LordSlothSep 16, 2012
 0009599 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
scouting module
new
motaiSep 16, 2012
 00095891The names of Controller 1 versus Controller 2.GameMaker24Sep 16, 2012
 00095921
[Shattered Haven]  Gameplay Issue
Error log position or transparencyGameMaker24Sep 16, 2012
 0009593 
[Shattered Haven]  Graphical Bug
Red Skies at FrightGameMaker24Sep 16, 2012
 0002886 
[AI War 1 / Classic]  Bug - Other
Auto-kiting armored golem won't stay in range of a fortress
new
BobTheJanitorSep 16, 2012
 00095811
[AI War 1 / Classic]  Suggestion - Game Mechanics
Resistance immune to speed reduction
new
drjones013Sep 15, 2012
 0009579 
[Valley 1]  Bug - AVWW Multiplayer
1.207 text bug
new
ShadouSep 15, 2012
 00095771
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Parasite Eyes have over 9000 firepower
new
mithrandiSep 15, 2012
 00095712
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Eye variety suggestions
new
Lord Of NothingSep 15, 2012
 0009578 right control +m for auto explore not registering
new
CyborgSep 15, 2012
 00095582
[AI War 1 / Classic]  Bug - Other
Spire shards are unaffected by combat style
new
LancefighterSep 15, 2012
 0009576 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Rename core starship
new
pheonix89Sep 15, 2012
 0009575 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Add core starship fabs
new
pheonix89Sep 15, 2012
 0009574 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Experimental Unit - VLS Frigate
new
pheonix89Sep 15, 2012
 00002382
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Ferrous Fighter
resolved (keith.lamothe)
Moonshine FoxSep 15, 2012
 00038221
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Charged Zion ship
resolved (keith.lamothe)
soMe_RandoMSep 15, 2012
 00095591Projected Shadow Decoy icon misaligned on Champion
resolved (keith.lamothe)
JeffersnSep 15, 2012
 00094835
[AI War 1 / Classic]  Bug - Gameplay
Regenerated AI ships through Neinzul Scapegoats trigger Neinzul Clusters
assigned (keith.lamothe)
TechSY730Sep 15, 2012
 00095704
[AI War 1 / Classic]  Balance Issue
Revise Cloaking Superboost Priorities
new
LancefighterSep 15, 2012
 00095636
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Human Beachhead
new
SunshineSep 14, 2012
 00095692
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
CTRL: Avoid damage reducing FFs
new
KDR_11kSep 14, 2012